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Finally, Wriggle's gets usefull?

Creator: NicknameMy March 3, 2014 5:09am
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Embracing
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Counterjungling is hardly as impactful to the game as a jungler than successfully ganking and creating opportunities for skirmishes.

Junglers value sustain, health, scaling, and burst early on. Take into account these when considering viability.
utopus
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Embracing wrote:

Counterjungling is hardly as impactful to the game as a jungler than successfully ganking and creating opportunities for skirmishes.

Junglers value sustain, health, scaling, and burst early on. Take into account these when considering viability.


To reiterate what embracing is saying, Gankability (Through CC & gap closers) is valued most, followed by sustain, health, scaling and high base damages.

I probably didn't need to say that, but i think some people might have misinterpreted that
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NicknameMy
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And why then junglers taken over Nautilus, Rammus and stuff like that, which have the best ganks possible? Only CC doesn't seem to be enough these days, high base damages are valued at the same level.
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As long as a Jungler excells in either: Sustain, Speed or Damage he is viable.
The ganks/cc is either a nice extra or at a certain level, or how would you explain those Shyvanna/Nocturne Junglers huh?
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xIchi wrote:

As long as a Jungler excells in either: Sustain, Speed or Damage he is viable.
The ganks/cc is either a nice extra or at a certain level, or how would you explain those Shyvanna/Nocturne Junglers huh?


He has to have at least some CC, otherwise, Mordekaiser jungle or Master Yi jungle would be king because of their speed. Mordekaiser also has infinite sustain with Spirit Stone and high damage and is probably as fast as Shyvana.
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NicknameMy wrote:

And why then junglers taken over Nautilus, Rammus and stuff like that, which have the best ganks possible? Only CC doesn't seem to be enough these days, high base damages are valued at the same level.


High base damages won't really mean much, if you can't get to your opponents though, hm? Garen has some pretty nice base damages, but it doesn't really matter if he can't get to his target, does it?
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I did mention burst did I not...?


What Ichi said is correct but that only proves viability. Optimal jungle picks fit what the meta seeks for in team compositions. As of now, because junglers don't have a fast enough income rate and opportunities to fully devote to tanking, top laners have taken that role. Damage junglers also became much stronger with their smooth transition with the spirit items, which is why damage / carry junglers what people pick.
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NicknameMy wrote:

He has to have at least some CC, otherwise, Mordekaiser jungle or Master Yi jungle would be king because of their speed. Mordekaiser also has infinite sustain with Spirit Stone and high damage and is probably as fast as Shyvana.

Are we talking about viable jungler here or good jungler?
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