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Finally, Wriggle's gets usefull?

Creator: NicknameMy March 3, 2014 5:09am
NicknameMy
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There is no limit.

BTW: Time to test on the new Kassadin jungle, lol. Dat together with his new w turns im into a ******* bruiser with blinks everyhwere. He also gets now mana scalings on W and R, that will be very interesting. Sadly, he is still disabled.
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Well, it looked good for a second.

The thing is:

If you're going to buy it for damage, to make it WORTH a spot dedicated for damage you'd have to farm a LOT. Every other item doesn't require you to farm for an hour straight for you to benefit out of it.

If not, you're selling it later which means you probably shouldn't have bought it over the spirit items in the first place.
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tehAsian wrote:

Well, it looked good for a second.

The thing is:

If you're going to buy it for damage, to make it WORTH a spot dedicated for damage you'd have to farm a LOT. Every other item doesn't require you to farm for an hour straight for you to benefit out of it.

If not, you're selling it later which means you probably shouldn't have bought it over the spirit items in the first place.


Elder Lizard is still gonna make you deal more damage.
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Elder Lizard is still gonna make you deal more damage.


Actually, with enough attack speed, no way. And guess what the item gives. Lizard also doesn't heal you. The magic damage on-hit effect has against champions a base damage of 60 with 25 stacks. And that only gets more. To compare to that, Wit's End has 42.

Now, for Warwick, why he should not get the item? He can proc it 5 times with his ult means 300 bonus damage and 185 heal. And that is just the base, it only gets better and better. Oh wait, bonus magic damage scales with the 30% heal effect of his ult, means you actually heal for 285 health.

And I don't see how it should be hard to stack 25 as it starts stacking as soon as you got Hunter's Machete.

And the next use of that item is objective control, since you deal a superb amount of damage to baron and dragon then. You remember the good old TSM strategy with 3 Wriggle's Lantern? Oh, the good old times...
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Is it just me or this is a "idgaf about my lanes, i'm gonna farm" item?


As requested to GMD himself.
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NicknameMy wrote:



Lizard also doesn't heal you.


you do know lizard does heal right? not when you attack champions but on camps yes
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DillButt64 wrote:



you do know lizard does heal right? not when you attack champions but on camps yes


Didn't you just explain yourself why I mentioned this?
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You know, the passive for this item almost gives its users a sort of siphoning strike, on their AAs
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Because no one seems to read and understand how the farming for it works:

Now transforms into Feral Flare at 25 large monsters killed with Maim*

The counter for upgrading Wriggles -> Flare counts the number of large monsters you killed with Maim (Machete, Razors, Lantern.) So more or less counts every monster you killed from start of game unless you started dblade or something.


So from the start of the game, there is one stack obtained from every individual camp that you clear. The "clearing time value" is increased exponentially throughout the course of the game, but you'll most definitely end up with the final result by at least 8 mins or so. (Tell me if I'm wrong, I understand that it depends on the champion) Which is when mid-game starts rolling, and you start to crawl out of your jungle to assist in teamfights.
Then we have no idea how the actual stacking of bonus magic damage and sustain works...

I actually can see counter-jungling utilizing this, as grabbing the most-gold efficient monster out of every camp also means grabbing the largest one. Making you slightly more efficient at pissing off the enemy jungler :)
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Think about that, Nunu & Willump already has an on-hit effect and an attack speed buff aswell. On-hit Nunu & Willump, stealing every large monster? Could be fun.
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