Scaling Ability Power seals are meh.
Magic penetration glyphs are BAAAD.
Scaling Mana Regeneration quints are bad. Magic penetration quints are meh. Movement Quints are good, but I just don't find them very useful on most casters.
I've done the math on MrP vs AP and it's just not worth it to get 30MrP to reduce early MR to 0.
Magic penetration glyphs are BAAAD.
Scaling Mana Regeneration quints are bad. Magic penetration quints are meh. Movement Quints are good, but I just don't find them very useful on most casters.
I've done the math on MrP vs AP and it's just not worth it to get 30MrP to reduce early MR to 0.
"I love the dirty bomb tag because i get either
a) posts about the game
b) current world affairs" - steel-sentry
a) posts about the game
b) current world affairs" - steel-sentry
A reasonable argument. Thanks for the feedback.
Yes you probably don't want to waste your quints on magic regeneration.
Yes, I guess I did think that that 1.8 extra magic penetration changed more than I thought it would-- now that I checked into it, yea its definitely not worth the extra ability power even if it does amount to dealing true damage to certain champs. Definitely not worth using glyph's for.
Yes you probably don't want to waste your quints on magic regeneration.
Yes, I guess I did think that that 1.8 extra magic penetration changed more than I thought it would-- now that I checked into it, yea its definitely not worth the extra ability power even if it does amount to dealing true damage to certain champs. Definitely not worth using glyph's for.
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Quint: ArP
Mark: ArP
Seal: IAS
Glyph: CdR