That's a good note. I have ofc already realized it (;P), but it's good for all those Warmogers out there.
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
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Effective HP = HP * (100 + AR) / 100
HP gained by FoN = 0.35% * HP
Effective HP gained by FoN
= (0.35% * HP) * (100 + AR) / 100
= (0.35% * HP) * ((100 + AR) / 100)
= 0.35% * (HP * (100 + AR) / 100)
In other words, you restore 0.35% of your *effective* HP per second, due to the nature of the formula. Therefore, you should still get as much effective HP as possible, you will make the most out of your heal effect that way.