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My Master Yi Rework(no wuju-shield)

Creator: NicknameMy
February 18, 2012 2:36am
22 posts page 1 of 3 Forums » Theory Crafting & Ideation » My Master Yi Rework(no wuju-shield)
Permalink | Quote | PM | +Rep | Commend by NicknameMy » February 18, 2012 2:36am | Report
Actually, I tweaked some stats at my Master Yi rework. This way, I think, Master Yi should be as viable as Tryndamere.

http://leagueoflegends.wikia.com/wiki/User_blog:NicknameMy/Rework_for_Master_Yi?cb=9005

Some changes:

Updated Base Stats to make them more like new champs

Double Strike: Now also applies crit and on-hit on the second strike

Alpha Strike: Lowered mana cost, chainged bonus damage, lowered cd at early ranks

Meditate: Lowered mana cost, lowered cd, lowered duration, increased the heal/s a bit.

Wuju Style: Added an AP-scaling, lowered bonus damage a bit, lowered cd, lowered duration.

Highlander: Increased duration at early ranks.

What do you think now? Would this make Yi viable, overpowered, or what?
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Permalink | Quote | PM | +Rep | Commend by Searz » February 18, 2012 2:43am | Report
Bad rework. Would only make him borderline OP and not solve any of his problems.
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Permalink | Quote | PM | +Rep | Commend by NicknameMy » February 18, 2012 2:58am | Report
Searz, your shield rework with explosion and stun would also have made him OP...

Find something better...

If something is too much at this rework, I think it is Wuju Style. Would making it just like before(means no dmg at cd) not OP?^^
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Permalink | Quote | PM | +Rep | Commend by Zoki » February 18, 2012 2:58am | Report
If Yi would need a rework they would have to start with Alpha Strike. Remove 400 bonus damage chance and just make it do constant 200 more damage for minions. Would make his jungle much better and you wouldn't rely on lucky strikes so much. His ultimate and Wuju Style are fine. Seriously, you wanna buff a skill that already gets you 70 AD when activated at level 9(if you're maxing it first). If Yi is ever going to be as viable as Tryndamere, he'll need that Meditate rework. Make it a defense skill, which grants your MR and Armor or something like that.

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Permalink | Quote | PM | +Rep | Commend by Embracing » February 18, 2012 2:59am | Report
You do realize Master Yi already insanely strong damage potential right...? You're just overbuffing all his damage even more with the utility buffs. That's just making him overpowered.

If you were to buff him like this you'd need to lower other stats on him.
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Permalink | Quote | PM | +Rep | Commend by NicknameMy » February 18, 2012 3:02am | Report
For Alpha: "Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage to each enemy with doubled magic damage to minions."

Would be enough.


The other changes should remove his unforgiving cooldowns, while also making his spells more flexible with lowered durations.

And I also lowered the bonus dmg on E by 5, that is very much for yi at early jungling and fighting.

And btw: He has still the same weakness like tryn, 1 cc and he can't do much. For that, he needs that high damage and high utility. I mean, tryn also has that.(slow+ad-debuff+instant heal+free crit+ad+not dying for 5 seconds+free moving through terrain)

I think that is more dmg and ultility than my reworked yi has.^^
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Permalink | Quote | PM | +Rep | Commend by Searz » February 18, 2012 3:50am | Report
NicknameMy wrote:

Searz, your shield rework with explosion and stun would also have made him OP...

Find something better...

If something is too much at this rework, I think it is Wuju Style. Would making it just like before(means no dmg at cd) not OP?^^

Lol, you still have no idea of how to balance things :P

A 1 sec AOE stun is not OP (it's also short range). Neither is a shield+AOE damage if kept at ~45/80/120/160/200(+0.6*AP) damage.
(^lol, they gave Jax a skill almost exactly like this one)

On the other hand reducing the mana cost AND buffing the heal/damage of BOTH the skills that make him a decent laner would make him OP.

If you don't understand why then you should just stop trying to balance things.
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Permalink | Quote | PM | +Rep | Commend by NicknameMy » February 18, 2012 4:03am | Report
Ehm:

1. Damage was Reduced, not increased.(-5/10 AD is pretty huge early) Also, the mana costs on Wuju Style are a bit increased because of lower cd and duration.

2. Heal got buffed a bit, but it still needs you to stand still and do nothing, which can loose you cs and can make you an easy target.

3. The mana cost reduce was kinda necessary, I mean, look at similar champs, they don't run as fast oom as Yi. And also with lower cooldowns, this balances it out.

4. He still has no good tools for a solo lane, the only poke is mostly random and the heal roots you.
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Permalink | Quote | PM | +Rep | Commend by Embracing » February 18, 2012 4:12am | Report
Master Yi doesn't need "buffs" he needs changes, so essentially if you want to increase something you have to simultaneously decrease something else.
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Permalink | Quote | PM | +Rep | Commend by NicknameMy » February 18, 2012 4:14am | Report
And? Isn't lowering the AD on Wuju Style a big nerf?

And actually, he is one of the most UP champs in the game.
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