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Teemo - questions

Creator: Qustionmark
December 21, 2011 7:54pm
6 posts page 1 of 1 Forums » Theory Crafting & Ideation » Teemo - questions
Permalink | Quote | PM | +Rep | Commend by Qustionmark » December 21, 2011 7:54pm | Report
Hi.

This is my first post ever here, so I just want to start out with a heartly hello to everyone.
I have some questions regarding Teemo. I have read several guides about him now, but I'm still a bit confused about him.

1. Are Teemo a AS/AP char, or a AS/AD char?. - I'm a bit confused, becuase some guides are contradicting.
2. Does Teemo do physical dmg or magic dmg. - As far as I can see he does physical dmg with normal attack and magic dmg with toxic shot.

- These qustions leads further on towards my next question.

3. Do he need magic pen or armor pen?.

I've been playing him for some days so far, and I love him, I've bought a lot of AS runes to him, so he can speed the things a bit up.
I do know that my questions are noob questions, but I am a noob to this game, I've only been playing it for some weeks now.

Regards. !
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Permalink | Quote | PM | +Rep | Commend by Mowen » December 21, 2011 9:05pm | Report

1. Are Teemo a AS/AP char, or a AS/AD char?. - I'm a bit confused, becuase some guides are contradicting.


He can be either, and he can be straight AP. It just depends on how you want to play him. I would say the most popular build is a tanky build with Madred's. Which would deal magic damage. People like building him kinda tanky since his attack range is so small, but really you can build him any way you like best.


2. Does Teemo do physical dmg or magic dmg. - As far as I can see he does physical dmg with normal attack and magic dmg with toxic shot.


You are correct. Auto attacks deal physical damage, and his skill deal magic damage. You seem to be unaquainted with how the game mechanics work, so I would suggest reading the New Player FAQ in my signature, it might help you a lot.


3. Do he need magic pen or armor pen?.


I would say armor pen would be better, but it depends on how you build him. If you're building AP teemo you want magic pen, if you're building madred's / or ad you probably want armor pen. I would say that either of these options are better for him than AS marks sadly. :(

Hope this helps!
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Permalink | Quote | PM | +Rep | Commend by Yougan » December 22, 2011 12:13am | Report
Teemo is awesome in all ways.

Thanks to jhoijhoi, Brynolf, Jeffy40hands, Samoh, MissMaw, Vavena, Koksei and The-Nameless-Bard for my signs
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Permalink | Quote | PM | +Rep | Commend by Blydden » December 22, 2011 1:06am | Report
I would recommend against AP Teemo. Unlike the majority of AP casters, Ahri, Orianna, Xerath, Teemo doesn't have a real spell combo to nuke anyone down to 0.

Teemo is far more consistent as an AD champion. I go with:
- Mercury's Treads
- Madred's Bloodrazor
- Malady

Then, situational items like Frozen Mallet, The Bloodthirster, Last Whisper, etc.

Runes are Armor Pen Reds, Armor Yellows, Magic Resist per level Blues, and Quintessences can be whatever.

21/9/0 masteries, taking Weapon Expertise , Arcane Knowledge , Sunder , Executioner , and Veteran's Scars .

His skill order is Blinding Dart at level 1, then R > E > W > Q skill order, maxing Toxic Shot first, Move Quick second, and Blinding Dart last. (With of course your Noxious Trap whenever possible.)

He functions well as either a top lane tanky-dps counter to certain certain champions like Tryndamere or Nasus or Shyvana or Udyr or Xin Zhao, basically champions who rely on auto-attacks for the high majority of their damage output.

He can also go bottom lane duo for free-farm, and he can hold his own against most other AD carries.

Important tip most Teemos tend to forget: Try to place your ultimate in positions that are immediately beneficial, or serve as wards...don't place them just willy-nilly. Place them at the entrances to the Dragon and Baron Nashor too.

Example: If you are backdooring a lane, try to place a Noxious Trap at each entrance into the lane. When an enemy arrives, they will pop the mushroom, slowing them down and cueing your hasty escape with Move Quick. Because they are slowed, they will have a tougher time catching you. Since you are to place a shroom at each entrance, multiple enemies trying to surround you will all be slowed and have a tougher time chasing you. I have pulled some out some crazy tower demolition with this tactic.

Good luck!


Yougan wrote:

Teemo is not awesome in all ways.


Fixed.

Fantastic artwork by Xiaowiriamu & TheNamelessBard!
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Permalink | Quote | PM | +Rep | Commend by Qustionmark » December 22, 2011 8:16am | Report
Hi guys.

Thank you for your replies, they helped a lot! :D
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Permalink | Quote | PM | +Rep | Commend by samgoeslol » December 22, 2011 9:32am | Report
okay ive played a lot of teemo in my day
and i can recommend buying wriggles if you take dmg in lane you want to heal up
if not, either buy it for the armor or wits end for the mr
if you are alrdy shutting down your lane, go for malady
after that whatever but core items would be
madreds mallet wits wriggles mercs GA
thats pretty much my standard build
but i deviate alot depending on the game
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