Your ult could instantly kill you o_O
It should be 10% of current HP :P
It should be 10% of current HP :P

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
Then you'll just get one shotted though :P
I still think % current hp for ult cost would be superior.
I still think % current hp for ult cost would be superior.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
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Passive: After death, Tel' Gnash reanimates for 10 seconds. During this time he is slowed by 40-30-20% and his attacks and abilities deal 40-30-20% less damage.
Q: Tel' Gnash dases to target location leaving a damaging trail in his wake and dealing AoE damage on arrival. The trail deals 30-50-70-90-110 per second. Deals 10-20-30-40-50 on arrival.
Health cost: 80-85-90-95-100
Cooldown: 11 all ranks
W: Tel' Gnash tears the ground into nothing, creating impassible terrain. Units near this take 38-75-113-150-188 damage a second. Upon closing nearby units are healed by 80. Null lasts for 5 seconds.
Health cost: 80 at all levels
Cooldown: 15-14-13-12-11
E: Passive: Tel' Gansh absobs enregy from his targets giving him 5-10-15-20-15% lifesteal
Active:Tal' Gansh Charges his blade with pure nothing giving him 10-15-20-25-30 Armor penitration for 10 seconds.
Health cost: 50 at all levels
Cooldown: 19-18-17-16-15
R: Tel' Gnath warps the area around him into nothing stealing a percentage of all nearby enemy's health and taking it as his own. He steals .5-1-1.5% of max HP as true damage every second for 10 seconds. recovers 60-70-80% of the damage dealt. Slows enemies any 40-45-50% while in the AoE. This ability is not channeled so Tel' Gnash can move, attack and use other abilities while it is in effect.
Health Cost: 10% of Max HP
Cooldown: 100-90-80
I will add lore when I get around to it.
Thanks to the mIRC people for helping me tweak the numbers a bit.
Feedback on this guy?