Cool questions.
I suppose it depends on how you play. Personally, I think
Magic penetration Marks are good for champions like Soraka.
Because if it were a high level game, you ought to be using that
penetration to aid your harassment of the enemy, so that your Carry
can more easily farm. It doesn't matter late game, because by then, your
carry and other damage-dealers ought to be coming into their own.
Since the role of supports is to aid carries through their weakest
phase; early game, magic penetration marks make sense. Also, if you're
going Full tank, why would you want penetration at all? That's for
damage. In low level play, you're going to be targeted anyway, regardless
of whether you actually deal damage; provided you're either very disruptive,
such as with Alistar, or low-health.
On the topic of AD carry; those runes are the "standard" runes. They're
good because they do help you survive early game more easily and they prepare
you for a bit of everything. Armor penetration is cool, it's just that with
AD, you'll have an easier time last-hitting, which is what it's about (surprise
surprise). Also, you'll be able to harass more. On top of that, you'll get
armor penetration through your mastery pages, most likely.
I guess for your jungling, it's fine to use the same runes you use for AD carry.
However, you MAY want to consider flat MR for instance; but it depends a lot on
who you play. Some champions have a lot of sustain in the jungle and hence might
recover health quite quickly and thus might not need the same setup. For example,
movement speed quints are great on Alistar jungle, instead of more offensive runes
other champs might need in order to clear faster/survive.
I'm not too keen on your AP mid setup to be honest. I think it's perhaps better using
scaled AP glyphs, rather than scaled seals, because I think they give you higher values.
Again, depending on which champion you play and how you play, your seals could also be
substituted for mana regen per level ones. Or health. I use health per level seals on
Kassadin (usually) because that allows me to
Riftwalk in, do my buisness and make it
out alive more likely. I do agree with the AP quints though, as they can give you a good
headstart on your damage and thus, your zoning capabilities.
For top, things that give you the max sustain are good choices. If you know you're going to
be more aggressive than passive, of course having AP quints is good. However, I might resort
to either Armor quints or health quints, depending on who I play. But of course, if you're
someone with great harassment potential like Kennen, bring the damage!
I suppose it depends on how you play. Personally, I think
Magic penetration Marks are good for champions like Soraka.
Because if it were a high level game, you ought to be using that
penetration to aid your harassment of the enemy, so that your Carry
can more easily farm. It doesn't matter late game, because by then, your
carry and other damage-dealers ought to be coming into their own.
Since the role of supports is to aid carries through their weakest
phase; early game, magic penetration marks make sense. Also, if you're
going Full tank, why would you want penetration at all? That's for
damage. In low level play, you're going to be targeted anyway, regardless
of whether you actually deal damage; provided you're either very disruptive,
such as with Alistar, or low-health.
On the topic of AD carry; those runes are the "standard" runes. They're
good because they do help you survive early game more easily and they prepare
you for a bit of everything. Armor penetration is cool, it's just that with
AD, you'll have an easier time last-hitting, which is what it's about (surprise
surprise). Also, you'll be able to harass more. On top of that, you'll get
armor penetration through your mastery pages, most likely.
I guess for your jungling, it's fine to use the same runes you use for AD carry.
However, you MAY want to consider flat MR for instance; but it depends a lot on
who you play. Some champions have a lot of sustain in the jungle and hence might
recover health quite quickly and thus might not need the same setup. For example,
movement speed quints are great on Alistar jungle, instead of more offensive runes
other champs might need in order to clear faster/survive.
I'm not too keen on your AP mid setup to be honest. I think it's perhaps better using
scaled AP glyphs, rather than scaled seals, because I think they give you higher values.
Again, depending on which champion you play and how you play, your seals could also be
substituted for mana regen per level ones. Or health. I use health per level seals on
Kassadin (usually) because that allows me to

out alive more likely. I do agree with the AP quints though, as they can give you a good
headstart on your damage and thus, your zoning capabilities.
For top, things that give you the max sustain are good choices. If you know you're going to
be more aggressive than passive, of course having AP quints is good. However, I might resort
to either Armor quints or health quints, depending on who I play. But of course, if you're
someone with great harassment potential like Kennen, bring the damage!
"(Btw LZ, I read all of your posts like a poem because your paragraphs look like stanzas. It's rather amusing. :P)" - PsiGuard
"^ya same
why you write like that" - wRAthoFVuLK
"Why DO you write like that?" - Amazing Monkey
"Why do you write like that LZ?" - iownedya
"no-one knows, but it is unique.
An artist originalising his work,
per say. Yet what have I done,
I have copied his work.
It's probably wrong too, but lolz. Keep at it LZ, since it makes reading your posts interesting." - ShiftyCake
"^ya same
why you write like that" - wRAthoFVuLK
"Why DO you write like that?" - Amazing Monkey
"Why do you write like that LZ?" - iownedya
"no-one knows, but it is unique.
An artist originalising his work,
per say. Yet what have I done,
I have copied his work.
It's probably wrong too, but lolz. Keep at it LZ, since it makes reading your posts interesting." - ShiftyCake
ArP reds do good damage to champions. Red AD's are better in like levels 1-3 or something for damaging champs but fall off a bit until you get LW. Even then, ArP reds might increase your damage more.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
Thanks, I only took that rune setup for AP Mid to be more defensive. If I took some sort of Hp seals or Mana regen seals, would that be better?
Also, my Ap top runes were solely based on helping rumble against ad's and people who counter him. Should I swap my flat ap quints for maybe MS or Armor?
Thank you for helping me though +1
Also, my Ap top runes were solely based on helping rumble against ad's and people who counter him. Should I swap my flat ap quints for maybe MS or Armor?
Thank you for helping me though +1
I looked at a top elo player for support and saw flat armor marks for someone who mained Jana. Made sense to me so I bought them. Alistar does better with hybrid marks and ability power glyphs for me-- why? because even a tank support needs to be a little scary to help the lane go smooth. If you're a pushover the enemy will still be able to kill the ad carry after you blow your skills and if you are over extended and being ganked no matter how much armor from runes you have you will probably not make it back to the tower with 3 people wailing on you.
I have never been able to carry with full armor pen on the ad carries I use. Minions gain HEALTH and it gets harder to last hit while staying in lane and being harassed if you are behind, the armor pen doesn't give you much of an advantage against the current 2+
Doran's Blade
Berserker's Greaves build most ad carries are running.
There is a reason why even the best players will usually run 15 AD from marks and quintessences on their AD carry-- there is more leeway and you can easily last hit for most of the lane phase with just boots and pots. Flat arp eventually get obfuscated by %arp from
Last Whisper anyway but in theory you would be dealing more damage IF you did the lane phase flawlessly last hitting minions while having less than a .5 second window for each minion in which your auto attack slips in just before the other minion auto attacks to snipe the last hit. Basically it looks good on paper but its either a noob trap or a tool for really good players to maximize their potential.
Now champs like Riven, Renekton, Talon, Graves-- those champs have high burst ad from their abilities and more armor pen will probably do more than flat ad from runes.
I have never been able to carry with full armor pen on the ad carries I use. Minions gain HEALTH and it gets harder to last hit while staying in lane and being harassed if you are behind, the armor pen doesn't give you much of an advantage against the current 2+


There is a reason why even the best players will usually run 15 AD from marks and quintessences on their AD carry-- there is more leeway and you can easily last hit for most of the lane phase with just boots and pots. Flat arp eventually get obfuscated by %arp from

Now champs like Riven, Renekton, Talon, Graves-- those champs have high burst ad from their abilities and more armor pen will probably do more than flat ad from runes.
Actually your math isn't entirely logical. Those Doran's blades are what make ArP potentially viable, but it's commonly accepted that when taking ArP reds your early game is going to be a little bit inferior to the AD reds. It does pay off later however. And hybrid reds on Alistar sound okay but I'm not sure I can get behind the AP glyphs.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
Armor marks for supports always gud
Lotta ppl run flat MR for AD carries but MR/lvl is gud too
AD marks are gud on AD carries
AD is fine top :P
On AP I personally prefer Hp/lvl seals and AP/lvl glyphs or flat MR glyphs
but if you like ur ap/lvl feel free to run it ^ ^
ur ap top is fine
^all my opinion
Lotta ppl run flat MR for AD carries but MR/lvl is gud too
AD marks are gud on AD carries
AD is fine top :P
On AP I personally prefer Hp/lvl seals and AP/lvl glyphs or flat MR glyphs
but if you like ur ap/lvl feel free to run it ^ ^
ur ap top is fine
^all my opinion
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For ADC, I read that flat AD quints+marks are better then APen, I also use armor seals and mr/level glyphs. Are those the best combonation for an AD bot?
I use my ADC page for my top solos and junglers with AD, does that work alright?
For my AP mids, I use Mpen marks, Ap/level seals, flat mr glyphs and flat ap quints. Are those good?
For ap tops, Rumble/vlad/kennen, I use mpen marks, Flat ap quints, Flat ap(soon to be ap/level) glyphs and armor seals. Good?
I just want to make my early game as strong as possible for each of those roles.
Thanks