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League of Legends (LoL) Item: Poacher's Knife - Devourer

Poacher's Knife - Devourer
Total Price: 2250 | Recipe Price: 300 | Sell Price: 1575

LoL Item: Poacher's Knife - Devourer
  • 50% Attack Speed

UNIQUE Passive: Devouring: Deals 30 magic damage on hit. Getting a kill or assist on large monsters increases the magic damage of this enchantment by +0.67. Getting a kill or assist on epic monsters increases the magic damage of this enchantment by +3.35. Getting a kill or assist on the Rift Scuttler increases the magic damage of this enchantment by +1.34. Champion kills or assists increase the magic damage of this enchantment by +0.67.

At 30 stacks, this enchantment turns into the Sated Devourer enchantment. At this point, takedowns no longer grow Devourer's damage, but every second (fourth for ranged champions) basic attack triggers on-hits twice.

UNIQUE Passive: Scavenging Smite: When you Smite and kill a large monster in the enemy jungle, the cooldown of Smite is halved, you gain +20 bonus gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

UNIQUE Passive: Jungler: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters. Additionally, you gain 30 gold for every large monster kill.
Removed
  • 50% Attack Speed

UNIQUE Passive: Devouring: Deals 30 magic damage on hit. Getting a kill or assist on large monsters increases the magic damage of this enchantment by +0.67. Getting a kill or assist on epic monsters increases the magic damage of this enchantment by +3.35. Getting a kill or assist on the Rift Scuttler increases the magic damage of this enchantment by +1.34. Champion kills or assists increase the magic damage of this enchantment by +0.67.

At 30 stacks, this enchantment turns into the Sated Devourer enchantment. At this point, takedowns no longer grow Devourer's damage, but every second (fourth for ranged champions) basic attack triggers on-hits twice.

UNIQUE Passive: Scavenging Smite: When you Smite and kill a large monster in the enemy jungle, the cooldown of Smite is halved, you gain +20 bonus gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

UNIQUE Passive: Jungler: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters. Additionally, you gain 30 gold for every large monster kill.

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