Riot has already shared the new upcoming TFT Set 9 - Runeterra Reforged. And while we are getting updates daily in the PBE to balance out the new set, you can already learn the details on the new mechanics, traits, units and more...
To commemorate the new “era” of Teamfight Tactics, this set is returning to its roots in Runeterra, but with a lot of improvements and neat mechanics, thanks to everything learned by experimentation in all previous versions of the game.
For instance, the new feature mechanics are Region Portals (Resembling Galaxies of Set 3) that make every game different from the other, new ways to have control over your games with Legends, and the traits being an overall evolution (Like Rogue being a step forward from Assassins), and even origins that refer to each region of the game, ex: Noxus, Demacia.
What is Runeterra Reforged?
Is the latest set of TFT, and the ninth in the series. The name is to pay homage to Set 1, which was based in the Runeterra universe. This one will include a variation of the systems and findings across all of the previous set.
Except for Ixtal and Bilgewater, all the regions from the Runeterra universe are going to be featured.
When is Teamfight Tactics Set 9 expected to release?
This Update is already available on the Public Beta Environment (PBE). Even has a few sets of changes coming along the way this week.
The official release for Teamfight Tactics Set 9 - Runeterra Reforged is going to be on Wednesday, June 14 with Patch 13.12.
Portals – The Featured Mechanic - TFT Set 9
New Portals at the beginning of the game
At the start of the game instead of looking for components in the first carousel, it’s going to be replaced with Regions Portals, three of them to be specific.
Each Portal will refer to an existing region of the Runeterra Universe. Players will be able to vote for their preferred region, but be aware, as the regions will be selected randomly, and even one player can decide the fate of the rest of the lobby.
For the Regions Portals effects, there’s going to be a list of them below here.
Randomly on either 2-5 or 3-5, gain an ornn anvil.
On 4-5, gain a consumable Masterwork Upgrade that lets you upgrade one equipped item into its radiant version.
Each time you take an augment, a random arena hex appears. Units on an arena hex gain an item that they can use.
2-1, gain a placeable battle flag that grants 20% attack speed and a 10% max health shield to units that start combat adjacent to it.
Forest All units are 15% larger and have 150 bonus health.
House LightshieldGain a powerful Crown of Demacia on 2-1. If the wearer dies, you instantly lose the fight.
The Dreaming Pool
At the start of each stage, gain a champ that really fits your team!
A spot on your bench becomes the grove. The unit in it contributes their traits as though they were in your army.
Gain a consumable on 3-5 that when you place it on a unit opens an armory with an emblem of each of their traits.
The first augment round will be a prismatic augment.
All augments offered this game will be prismatic.
No augments will be offered this game.
Every time a player dies, all players open an armory containing 4 of the eliminated players’ completed items.
When ANY champion dies, collect their soul. Every 40 souls you collect, gain loot!
The 4-7 NPC round is replaced by an armory of treasure that can be rerolled infinitely for 2 gold per reroll.
If you don’t have an item on your bench at the start of each round, get one.
Component carousels have 2 components on them instead of 1.
Starting at stage 2, gain a Lesser Champion Duplicator at the start of each stage. On stage 5 and beyond, gain a Champion Duplicator instead.
When you reach 40 HP, gain a blessing from the Targonian gods.
On 2-5 and 4-5, gain a tactician’s crown.
Gain an unstable completed item that pops off and transforms into a random item every round.
The Lavender Sea
Starting on 2-1, after every carousel and PvE round, a void symbiote infects a new board hex. The hex grants 20% damage reduction if it’s in the first two rows or 20% increased damage if it’s in the back two rows.
Travel to a random location that is not currently shown.
There is no interest this game. Instead, starting on 2-1, gain 3 gold every round.
Every time you build a completed item, gain 3 gold.
Every time you select an augment, gain 4 gold per augment you have.
Zone Player combats last 20 seconds instead of 30 before overtime starts.
Every PvE round is replaced by scuttle crabs that give extra loot
Gain a Spatula on 2-1. At shopping start, units equipped with a Spatula, emblem, or Tactician’s Crown feed a Poro Snax to their closest ally, granting them 7 permanent health. Units will feed one Snax per item they have equipped.
On the 1st and 5th round each stage, get a free high-tier unit. The unit’s tier increases with game time.
Choose Your Legend – TFT Set 9
New Portals at the beginning of the game
What could be the second biggest change to the TFT Set 9 - Runeterra Reforged, is the addition to Legends. Before entering the queue, now you are going to be able to select a Legend in the lobby (Along with Little Legends, and Map).
Each Legend will grant you a guaranteed augment at the beginning of the game, there are 15 of them tailored to different types of playstyles, so select the one that fits you the most.
For instance, if you like to get ahead on the experience curve and get levels fast, Aurelion Sol is your choice. The Silver augment for this Legend in round 2-1 is going to be Cutting Corners: Leveling up costs 2 XP less. You can guess the theme here.
Aurelion Sol Augments. Source: Tactics.tools
List of Legends
- Aurelion Sol
- Lee Sin
- Master Yi
- Tahm Kench
- Twisted Fate
New Traits and Classes for TFT Set 9
Many of the traits coming in Set 9 of TFT resemble in some shape or form the first set of the game. Obviously, with a lot of differences. In Set 1, Void origin effects were about dealing true damage unlike this set where you summon Void creatures, you can even summon the Baron Nashor.
Baron Nashor in TFT
List of Traits and Classes
Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.
- (2) +20 Defenses
- (4) +45 Defenses
- (6) +90 Defenses
- (8) +180 Defenses
Maokai (1), Poppy (1), Kassadin (2), Taric (3), Shen (4), K’Sante (5).
Your units gain 100 Health. Bruisers get even more.
- (2) +15%
- (4) +40%
- (6) +85%
Cho’Gath (1), Renekton (1), Vi (2), Rek’Sai (3), Sejuani (4), Sion (5).
Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
- (2) 30%
- (4) 55%
- (6) 80%
- (8) 110%
Irelia (1), Samira (1), Warwick (2), Kalista (3), Kai’Sa (4), Yasuo (4).
When Aatrox or the holder of the Darkin Blade dies, the Darkin Blade is equipped to the nearest ally champion, granting them 500 Health and 20% Omnivamp.
- After being equipped to a champion for 4 seconds, Aatrox will revive upon their death instead.
Innate: Bonus Range
Every 3 seconds, Deadeyes attack the enemy with the highest percent Health and deal bonus damage.
- (2) +20% damage
- (4) +44% damage
- (6) +100% damage
Jhin (1), Ashe (2), Akshan (3), Aphelios (4), Urgot (4).
During planning phase, your strongest Demacians become Elite and equip a random Radiant Item for the next combat. Elites grant Armor and Magic resist to themselves and adjacent allies, but this does not stack.
- (3) 1 Elite, +10 Armor, +10 Magic resist
- (5) 2 Elites, +15 Armor, +15 Magic resist
- (7) 3 Elites, +80 Armor, +80 Magic resist
- (9) 5 Elites, +180 Armor, +180 Magic resist
Radiant items are upgraded versions of completed items.
Kayle (1), Poppy (1), Galio (2), Garen (3), Sona (3), Jarvan IV (4), Lux (4).
When Bel’Veth kills an enemy, they leave behind Void Coral that she will consume. The first Coral increases her max Health by 50%, while further Coral heals her 20% max Health.
When a Void Coral is consumed, she deals 10% max Health as magic damage to enemies within 2 hexes.
After 5 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their maximum Health as true damage and gain debuffs.
- (2) 5% Health, enemies are 40% Sundered and Shredded for 15 seconds
- (3) 12% Health, enemies are also 50% Mana Reaved
- (4) 20% Health, enemies are also stunned for 1.5 seconds
Sunder: Reduce Armor
Shred: Reduce Magic resist
Mana Reave: Increase max Mana until the next cast
Ashe (2), Lissandra (3), Sejuani (4).
When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.
- (2) 5% Attack Damage per stack
- (4) 10% Attack Damage per stack
- (6) 16% Attack Damage per stack
Tristana (1), Jinx (2), Jayce (3), Zeri (4), Senna (5).
Allies restore Mana every 3 seconds.
- (2) 5 Mana for all allies
- (4) And 10 additional Mana for Invokers
- (6) 10 Mana for all allies and 15 additional Mana for Invokers
Cassiopeia (1), Galio (2), Soraka (2), Karma (3), Lissandra (3), Shen (4).
Every 4 seconds, your strongest Ionians are enlightened to their spirit form and gain 20 Mana.
Each Ionian has a unique bonus within their ability, which doubles when in spirit form.
- (3) 100% Ionian bonus, 1 enlightened
- (6) 200% Ionian bonus, 2 enlightened
- (9) 300% Ionian bonus, 3 enlightened
Irelia (1), Jhin (1), Sett (2), Zed (2), Karma (3), Shen (4), Yasuo (4), Ahri (5).
Juggernaut champions take less damage as their Health decreases.
- (2) 10% to 20% damage reduction
- (4) 20% to 34% damage reduction
- (6) 30% to 50% damage reduction
Sett (2), Warwick (2), Darius (3), Garen (3), Nasus (4), Aatrox (5).
Multicasters cast their Ability multiple times. Bonus casts have 50% reduced effectiveness.
- (2) 1 extra cast
- (4) 2 extra casts
Taliyah (2), Teemo (2), Sona (3), Vel’Koz (3).
Noxus units gain Health, Ability power and Attack damage. This is increased by 10% for each different opponent that either you have conquered in combat or is dead.
- (3) 175 Health, 15 Ability power, 15% Attack damage
- (6) 375 Health, 30 Ability power, 30% Attack damage
- (9) 550 Health, 55 Ability power, 55% Attack damage
Cassiopeia (1), Samira (1), Kled (2), Swain (2), Darius (3), Katarina (3), Sion (5).
Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex.
You may also sell the T-Hex if it has any Power, resetting the T-Hex and converting its Power to loot.
- (3) Gain the T-Hex.
- (6) Gain bonus loot every round. Each loss counts as 2 losses instead.
Orianna (1), Vi (2), Ekko (3), Jayce (3), Heimerdinger (5).
Whenever an ally gains a Shield, grant them 7% stacking Attack Speed for the rest of combat.
- (2) The first time Rogues fall below 50% Health they briefly become untargetable and dash towards an enemy within 4 hexes, preferring backliners.
- (4) Additionally, attacking an enemy for the first time causes that enemy to bleed, dealing 50% of their max Health as magic damage over 5 seconds.
Viego (1), Zed (2), Ekko (3), Katarina (3).
After dealing or receiving damage 8 times, Shadow Isles units gain a Shield for 8 seconds and become Spectral for the rest of combat. Spectral units gain Mana every second.
(2) 40% Shield, 10 Mana
(4) 70% Shield, 15 Mana
(6) 100% Shield, 20 Mana
Maokai (1), Viego (1), Kalista (3), Gwen (4), Senna (5).
Every 4 seconds, Shurimans heal 7% max Health. After 8 seconds, select Shurimans ascend and gain 40% max Health and 40% Attack speed.
- (3) The strongest Shuriman ascends
- (5) All Shuriman
- (7) ALSO ascend at the start of combat
- (9) +50% Ascension bonus
Cassiopeia (1), Renekton (1), Taliyah (2), Akshan (3), Azir (4), Nasus (4), K’Sante (5).
Slayers gain 15% omnivamp. Additionally, Slayers deal bonus damage, doubled against units below 60% health.
- (2) +5% bonus damage
- (3) +10% bonus damage
- (4) +25% bonus damage
- (5) +35% bonus damage
- (6) +50% bonus damage
Kayle (1), Kled (2), Zed (2), Gwen (4), Aatrox (5).
When Sorcerers help kill an enemy, they trigger an arcane shock that deals a percent of the enemy’s maximum Health to other enemies. Sorcerers also gain bonus Ability Power.
- (2) 25 Ability Power; shock 1 enemy for 10% Health
- (4) 45 Ability Power; shock 1 enemy for 15% Health
- (6) 75 Ability Power; shock 2 enemies for 15% Health
- (8) 111 Ability Power; shock 2 enemies for 20% Health
Malzahar (1), Orianna (1), Swain (2), Taric (3), Vel’Koz (3), Lux (4), Ahri (5).
Combat Start: Allies in the front 2 rows gain a shield for 8 seconds. Allies in the back 2 rows gain Ability Power.
- (2) 200 shield; 20 Ability Power
- (3) 350 shield; 30 Ability Power
- (4) 400 shield; 40 Ability Power
- (5) 550 shield; 55 Ability Power
Swain (2), Teemo (2), Azir (4), Jarvan IV (4).
Your healing and shielding is increased.
- (2) 18% increased healing and shielding
- (3) 25% increased healing and shielding
- (4) 34% increased healing and shielding
Soraka (2), Taric (3), Aphelios (4).
Gain a placeable Apex Turret with 3 upgrade slots. Upgrades to the Apex Turret will show up in your shop for 6 gold. You may only have 1 Apex Turret.
Get a placeable void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies.
Each Void star level increases the horror’s Health and Ability Power by 25%.
- (3) Void Remora
- (6) Rift Herald
- (8) Baron Nashor
Cho’Gath (1), Malzahar (1), Kassadin (2), Rek’Sai (3), Vel’Koz (3), Kai’Sa (4), Bel’Veth (5).
Wanderers’ spells change depending on the Region Portal players voted for at the start of the game.
Allies gain 10% Attack Speed per star level. Yordles can become 4 star, gaining a wacky spell upgrade!
- (3) If you have three 3-star champions, your strongest 3-star Yordle champion becomes 4-star
- (5) Two 3-star Yordle champions can now become 4-star
Ties in items are broken by the Yordle fielded most recently.
Poppy (1), Tristana (1), Kled (2), Teemo (2), Heimerdinger (5).
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by selling the champion.
- (2) Gain 1 chem-mod
- (4) Gain 2 chem-mods
- (6) Gain 3 chem-mods and Overcharge mods
Jinx (2), Warwick (2), Ekko (3), Urgot (4), Zeri (4).
TFT Set 9 - Units
New champion unit for TFT Set 9!
A lot of familiar faces are returning from Set 1, but there are ones that never seen play such as K’Sante. Let’s jump into all the units coming for Runeterra Reforged - Set 9 for TFT.
Traits: Noxus, Shurima, Invoker
Ability: Twin Fang
Deal magic damage to the current target and Wound them for 5 seconds. If they are already Wounded, deal bonus magic damage.
Wound: Reduce healing received by 50%
Traits; Void, Bruiser
Deal magic damage to the lowest adjacent Health enemy. If this kills them, devour them and permanently gain 45/50/60 max Health. (Current Bonus: Health)
Traits: Ionia, Challenger
Ability: Defiant Dance
Enter a defensive stance and gain Shield that rapidly decays over 3 seconds. When it breaks, deal magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.
Ionia Bonus: +25 Armor and Magic Resist
Traits: Ionia, Deadeye
Ability: Curtain Call
Take aim at the current target and deal physical damage to enemies in a line; each hit reduces damage by 40%.
Ionia Bonus: +20% Attack Damage
Traits: Demacia, Slayer
Ability: Divine Ascent
Passive: Kayle gains new Passive effects as your Tactician levels up.
Level 1: Attacks deal bonus magic damage.
Level 6: Every 3rd attack launches a wave that deals magic damage and Shreds enemies for 4 seconds.
Level 9: Every attack launches a wave and they travel farther.
Shredded: Reduced Magic Resist by 50%
Traits: Void, Sorcerer
Ability: Call of the Void
Open two portals near the current target. Destroy 34% of shields and deal magic damage to all enemies caught between the portals.
Traits: Shadow Isles, Bastion
Ability: Sap Magic
Passive: Whenever an enemy uses their ability, gain 5 Mana.
Active: On Maokai’s next attack, heal.
Traits: Piltover, Sorcerer
Ability: Command: Protect
Grant the lowest Health ally Shield for 4 seconds. When the Shield expires, it deals magic damage to adjacent enemies and Chills them for 3 seconds.
Chill: Reduced Attack Speed by 50%
Traits: Yordle, Demacia, Bastion
Ability: Steadfast Hammer
Gain Shield for 3 seconds. Deal magic damage to the current target.
4 Star Upgrade: Knock the target into the largest clump of enemies, dealing 40% of the target’s max Health as magic damage to the target and 25% of that amount to the clump. Stun them for 1.5 seconds.
Traits: Shurima, Bruiser
Cull the Meek
Ability: Deal magic damage to adjacent enemies. Heal for the first enemy hit and another for each additional one.
Traits: Noxus, Challenger
Shoot at the current target and deal to the first enemy hit. Reduce their Armor by X.
Traits: Yordle, Gunner
Ability: Rapid Fire
Gain Attack Speed for 4 seconds. For the duration, attacks explode on impact and deal physical damage to enemies within 1 hex.
4 Star Upgrade: Every 8th attack deals bonus physical damage and ricochets to the largest clump of enemies, dealing physical damage to enemies within 1 hex.
Traits: Shadow Isles, Rogue
Ability: Blade of the Ruined King
Deal magic damage to the current target. For the rest of combat, Viego’s attacks deal bonus stacking magic damage.
Traits: Freljord, Deadeye
Fire 8 arrows in a cone, each dealing physical damage to the first enemy hit and Chilling them for seconds.
Chill: Reduced Attack Speed by 30%
Traits: Demacia, Invoker
Ability: Shield of Durand
Reduce damage taken by 30% and heal for over 4 seconds. After, deal magic damage to adjacent enemies.
Traits: Zaun, Gunner
Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals physical damage.
Traits: Void, Bastion
Ability: Force Pulse
Gain Shield for 4 seconds. Deal magic damage to enemies in a cone and Disarm them for 1.5/1.8/2 seconds.
Disarm: Cannot move or attack, but CAN cast spells
Traits: Noxus, Yordle, Slayer
Passive: Start combat with Shield. When it breaks, dismount and gain stacking Attack Speed for the rest of combat.
Active: Remount and gain Shield.
4 Star Upgrade: Execute enemies under 20% Health.
Traits: Ionia, Juggernaut
Pull in an enemy on either side and slam them together, dealing magic damage and Stunning them for 2/2.2/2.5 seconds.
If only one enemy is grabbed, the damage and Stun duration are increased by 50%.
Ionia Bonus: +150 max Health
Traits: Targon, Invoker
Ability: Astral Infusion
Heal the lowest health ally for. If the ally is below 50% Health, increase the amount healed by 50%.
The ally is infused for 5 seconds, calling down 5 stars over the duration that deal magic damage to the closest enemy.
Traits: Noxus, Strategist, Sorcerer
Transform and gain max Health for 8 seconds. While transformed, deal magic damage to enemies within 2 hexes every second.
Traits: Shurima, Multicaster
Ability: Seismic Shove
Passive: Whenever an enemy is knocked up by anything, throw a boulder at them, which deals magic damage.
Active: Knock up the current target for 2 seconds.
Traits: Yordle, Strategist, Multicaster
Ability: Noxious Trap
Hurl an explosive mushroom at the current target. When it detonates, enemies within 1 hex are Wounded and take magic damage over 3 seconds.
4 Star Upgrade: Increase the explosion radius by 1 hex.
Wounded: Reduced healing received by 50%
Traits: Piltover, Bruiser
Ability: Blast Shield
Gain Shield for 4 seconds. Deal physical damage to enemies within 1 hex of the current target and Sunder them for 4 seconds.
Sunder: Reduced Armor by 40%
Traits: Zaun, Juggernaut, Challenger
Ability: Primal Howl
Passive: Warwick’s attacks restore Health.
Active: For the next 2.5 seconds, the passive healing is increased by 50%. After, Stun adjacent enemies for 1.2/1.5/2 seconds.
Traits: Ionia, Rogue, Slayer
Create a shadow at the furthest enemy within 3 hexes. Zed and his shadow slash adjacent enemies, dealing physical damage.
Ionia Bonus: +15% Crit Chance and Crit Damage
Traits: Shurima, Deadeye
Lock on to the farthest enemy and unleash a hail of 6 shots toward them. Each deals physical damage to the first enemy hit.
Traits: Noxus, Juggernaut
Ability: Noxian Guillotine
Deal physical damage to the current target. If they die, immediately cast this again with 81/85/89% damage.
Traits: Zaun, Piltover, Rogue
Ability: Phase Dive
Heal 34% of damage taken in the last 4 seconds and deal magic damage to the current target.
Traits: Demacia, Juggernaut
Spin times every second for the next seconds. Each spin deals physical damage to adjacent enemies.
Traits: Piltover, Gunner
Ability: Acceleration Blast
Grant Attack Speed to Jayce and adjacent allies on his left and right for 3 seconds. Fire a blast at the current target, which explodes on the first enemy hit, dealing physical damage to enemies near the blast.
Traits: Shadow Isles, Challenger
Ability: Pierce and Rend
Passive: Attacks impale a spear in the target, which deals true damage when removed. Kalista rips the spears out if it would kill the target.
Active: Impale 5 spears in the current target.
Traits: Ionia, Invoker
Ability: Inner Flame
Fire a burst of energy at Karma’s target that explodes upon impact, dealing magic damage to adjacent enemies. Every third cast launches 3 bursts of energy.
Ionia Bonus: +20% Ability Power
Traits: Noxus, Rogue
Throw three daggers that land next to enemies within two hexes. Then, teleport to each to deal magic damage to adjacent enemies and Wound them for 6 seconds.
Wound: Reduce healing received by 50%
Traits: Freljord, Invoker
Ability: Frozen Tomb
Stun the current target for 2 seconds and deal magic damage to enemies within 2 hexes of them. They take 10% more damage for the next 4 seconds.
Traits: Void, Bruiser
Ability: Furious Bite
Deal physical damage to the current target. If they are below 60% Health, this damage is converted to true damage and increased by X.
If this kills the target, rip through them 1 hex and heal Health.
Traits: Demacia, Multicaster
Send a wave of sound at the largest clump of enemies and deal magic damage to enemies hit. Allies hit by the wave gain 25/30/40% Attack Speed for 5 seconds.
Traits: Targon, Bastion, Sorcerer
Gain Shield for 6 seconds. It absorbs damage received by adjacent allies.
Traits: Void, Multicaster, Sorcerer
Ability: Plasma Fission
Fire a plasma bolt towards the current target that deals to the first enemy hit. It then splits in two, dealing 50% less damage whenever it passes through an enemy.
Traits: Targon, Deadeye
Ability: Moonlight Vigil
Fire a moon blast at the largest group of enemies that deals physical damage to enemies within 2 hexes. Equip 4 Chakram, plus 1 more for each enemy hit by the moon blast.
For 7 seconds, attacks deal bonus physical damage for each Chakram equipped. of damage dealt by Chakrams heals Aphelios.
Traits: Shurima, Strategist
Passive: After every third attack from Azir, a Sand Soldier deals magic damage to their target.
Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal magic damage instead.
Traits: Shadow Isles, Slayer
Ability: Snip Snip!
Dash around the current target and snip 3 times in a cone, each dealing magic damage to enemies hit.
Every 3 casts, gain 150/150/300 Armor and Magic resist for 2/2.5/4 seconds.
Traits: Demacia, Strategist
Mightily leap on a nearby enemy. Deal magic damage to enemies within 2 hexes and Stun them for 2/2.5/8 seconds.
Traits: Void, Challenger
Ability: Icathian Rain
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals magic damage.
Traits: Demacia, Sorcerer
Ability: Torrent of Light
Channel a barrage of light at the current target that deals magic damage over 3/3/6 seconds, reducing their Magic Resistance by 10/10/30 every second. If they die, shift to a new target.
Traits: Shurima, Juggernaut
Ability: Soul Eater
Steal 5/5/15% max Health, 10% Attack Damage, and 5/5/15 Defenses from the nearest 4/5/9 enemies for 8 seconds.
While empowered, every third attack deals physical damage.
Traits: Freljord, Bruiser
Ability: Fury of the North
Passive: Whenever an ally attacks a Chilled enemy, they deal bonus true damage.
Active: Gain Shield for 4 seconds. Deal magic damage to nearby enemies and Chill them for 4 seconds.
Chill: Reduced Attack Speed by 30%
Traits: Ionia, Bastion, Invoker
Ability: Ki Barrier
Gain Shield and grant Shield to the 2 lowest Health allies for 4 seconds. After shielding his allies, Shen’s shield refreshes with a burst, dealing magic damage to adjacent enemies.
Ionia Bonus: +10% Damage Reduction
Traits: Zaun, Deadeye
Passive: Whenever an enemy enters attack range, fire a blast from the leg facing that direction, dealing physical damage to them. Each of Urgot’s 6 legs has a 4/4/1 second cooldown.
Active: Gain Shield for 5 seconds and dash behind the current target. Reset all leg cooldowns.
Traits: Ionia, Challenger
Ability: Last Breath
Send a whirlwind at the furthest enemy within 3 hexes, Stunning all enemies hit. Dash to and slash the original target, dealing physical damage to them. Slam them into the ground and deal physical damage to enemies within 1 hex.
Ionia Bonus: +15% Omnivamp
Traits: Zaun, Gunner
Passive: Execute enemies below Health. Kills reset the duration of Surge.
Active: For the next 5 seconds, attacks chain lightning to 3/3/5 additional enemies, dealing physical damage.
Traits: Darkin, Slayer, Juggernaut
Ability: World Ender
Transform for 10 seconds, gaining Omnivamp and converting all bonus Attack Speed to Attack Damage. While transformed, attacks deal physical damage.
Traits: Ionia, Sorcerer
Ability: Essence Theft
Steal essence from enemies around her target, dealing magic damage and 35% Mana Reaving them.
Every casts, instead, unleash a wave that deals magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.
Ionia Bonus: +2 Mana per second
Mana Reave: Increase max Mana until the next cast
Traits: Empress, Void
Ability: Royal Maelstrom
Lash out at the lowest Health enemy in range times. Each lash deals physical damage and 1% of the target’s max Health as true damage.
Traits: Piltover, Yordle, Technogenius
Ability: CH-3X Lightning Grenade
Hurl a grenade towards the largest group of enemies, dealing magic damage to enemies in a large area and Stunning them for 1.5/2/15 seconds.
4 Star Upgrade: YES YES YES, IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!
Traits: Shurima, Bastion
Ability: All Out Strike
Slam the ground, knocking the current target into the air. Then smash them away towards the edge of the battlefield, dealing magic damage and Stunning them for 2/2.5/10 seconds. Briefly stun and deal magic damage to enemies that collide with the target while they are being knocked back or who are adjacent to where the target lands.
If the target cannot be pushed back any further, they are knocked off the battlefield.
If the target is still alive, K’Sante will chase after them.
Unlike other units in the game, Ryze ability will change according to the selected Region Portal, read more below to learn the differents abilities.
Realm Warp: Bandle City
Ryze creates a portal to Bandle City underneath a random unit on your bench. After a brief delay, they arrive on the battlefield with bonus mana and are…slightly smaller
Realm Warp: Demacia
Ryze creates a portal to Demacia underneath a cluster of injured allies, granting Shield for X seconds. If an ally leaves the safety of the portal, they are healed for X Health.
When the portal expires, enemies within are dealt magic damage.
Realm Warp: Freljord
Ryze creates a portal to the Freljord underneath a random group of enemies for X seconds. The freezing winds deal magic damage to enemies within two hexes over the duration and apply Permafrost, a permanent Attack Speed Slow.
If enemies are already affected by Permafrost, they are instead Frozen for the duration.
Realm Warp: Ionia
Ryze creates a portal to Ionia, summoning forth a Spirit Tree that affects the closest units. Allies are invigorated, gaining Attack Speed for seconds and restoring Health over the duration. Enemies are pacified, causing them to dance for seconds.
Realm Warp: Noxus
Ryze creates a portal to Noxus’ armory that spews out a torrent of weapons and armor, granting completed items to random allies with open slots, and throwing Axes towards random enemies that deal magic damage each.
If any ally would recieve an item while all slots are full, they instead gain a stacking damage increase for the rest of combat.
Realm Warp: Piltover
Ryze summons a portal to Piltover that launches out an enforcer grenade towards his target, dealing magic damage to enemies within two hexes and creating a containment area for seconds. Enemies are unable to leave the area, and of the damage dealt to them is also dealt to all other enemies within.
Realm Warp: Shadow Isles
Ryze creates a portal to the Shadow Isles, reclaiming lost ally’s souls. They return to the battlefield, with of their maximum Health.
If no allies have died yet, the portal remains open, waiting for an ally to die. Ryze cannot resurrect himself.
Realm Warp: Shurima
Ryze creates a portal to Shurima, summoning a gigantic sand tornado that travels across the battlefield, dealing magic damage to enemies hit and knocking them up briefly.
The tornado has chance to unearthed burried treasures and gold as it travels.
Realm Warp: Targon
Ryze creates a portal to the skies above Mount Targon that beckons his target. After a few seconds, they descend from the heavens as a meteor towards the largest cluster of enemies, dealing of the the initial target’s maximum Health as magic damage and knocking up enemies in the epicenter.
Realm Warp: Zaun
Open portals to Zaun, causing hired guns to fire a torrent of munitions at a nearby enemy that deal magic damage. The more gold you have, the more powerful the portals become.
Gold: Portals fire a bolt that applies 50% Wound for seconds.
Gold: Portals throw an axe, applying 40% Shred and Sunder for seconds.
Gold: Portals fire a rocket that deals half damage in a one-hex radius.
Gold: Summon an additional portal, and one more for every Gold more.
Traits: Shadow Isles, Gunner, Redeemer
Ability: Dawning Shadow
Fire a massive beam at the furthest enemy, dealing physical damage to all enemies hit. Any allies hit gain Shield for 4 seconds.
Traits: Noxus, Bruiser
Ability: Glory in Death
Passive: Upon death, reanimate with 100% Health, decaying at 7/5/0% max Health per second. Sion can no longer use his ability, but is immune to Crowd Control and gains Attack Speed.
Active: Charge towards the most enemies within hexes. Deal to any enemies along the way and Stun them for 1.5/2/15 seconds.
TFT Set 9 - Augments
No more Hero augments
Augments are taking a big rehaul for Runeterra Reforged, according to Riot Mortdog, at least 90% of the augments are going to receive changes.
One example is the augment Exile, from Set 8, which have this effect "Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds", in Set 9 though, the augment is renaming to Social Distancing and is going to have a different effect.
In TFT set 9, Social Distancing will make "Units that begin combat with no adjacent allies gain 15.0% Attack Damage and Ability Power", so instead of being defensive like in Exile, is shifting towards more power.
If you want to find out about the differences in the augments, check the list below.
List of Augments
|AFK(Legend)||You cannot perform actions for the next 3.0 rounds. Afterwards, gain 18.0 gold.|
|All Natural I||Your units with no items equipped gain 75 Health and heal for 3.0% of their max Health each second.|
|Army Building||Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats.|
|Bastion Heart||Your team counts as having 1 additional Bastion. Gain a Kassadin.|
|Blood Money||Gain 1.0 gold per 3.0 Health your Tactician loses.|
|Branching Out(Legend)||Gain a random Emblem and a Reforger.|
|Bronze Ticket||Every 5.0 Shop refreshes, gain a free refresh.|
|Bruiser Heart||Your team counts as having 1 additional Bruiser. Gain a Vi.|
|Buried Treasures I(Legend)||At the start of the next 2.0 rounds, gain a random item component.|
|Challenger Heart||Your team counts as having 1 additional Challenger. Gain a Warwick.|
|Component Buffet||Whenever you would get a random component, instead gain a component anvil.|
|Cybernetic Bulk I||Your champions holding an item gain 200.0 health.|
|Cybernetic Leech I||Your units holding an item gain 80.0 Health and 15.0% Omnivamp.|
|Deadeye Heart||Your team counts as having 1 additional Deadeye. Gain an Ashe.|
|Demacia Heart||Your team counts as having 1 additional Demacian. Gain a Kayle|
|Gunner Heart||Your team counts as having 1 additional Gunner. Gain a Jinx.|
|Pharmacist 1||Your units heal for 10.0% of the damage they deal, and they convert 50.0% of excess healing to magic damage on their next attack.|
|Healing Orbs I||When an enemy dies, the nearest allied unit is healed for 300.0.|
|Invoker Heart||Your team counts as having 1 additional Invoker. Gain a Soraka.|
|Ionia Heart||Your team counts as having 1 additional Ionia. Gain a Sett.|
|Iron Assets||Gain a Component Anvil and 2.0 Gold.|
|JACKPOT!||After you refresh your shop 40.0 times, gain a copy of each Tier 5.0 unit.|
|Jeweled Lotus I(Legend)||Combat Start: Your strongest unit gains 15% critical strike chance and their spells can critically strike.|
|Juggernaut Heart||Your team counts as having 1 additional Juggernaut. Gain a Sett.|
|Latent Forge(Legend)||Gain an Ornn Item Anvil after 7.0 player combats.|
|Long Distance Pals||At the start of combat, your two furthest champions share 20.0% of their Armor, Magic Resist, Attack Speed, and Ability Power with each other.|
|Missed Connections||Gain a copy of each Tier One champion.|
|Noxus Heart||Your team counts as having 1 additional Noxus. Gain a Swain.|
|On a Roll||Whenever you 2* a unit, gain a free reroll.|
|One, Two, Five!||Gain 1.0 random component, 2.0 Gold, and 1.0 random Tier 5 champion(s).|
|One, Twos, Three(Legend)||Gain 1 Tier one unit, 2.0 Tier two units, and 1 Tier three unit.|
|Pandora’s Bench||Gain 2.0 gold. At the start of every round, champions on the 3.0 rightmost bench slots transform into random champions of the same cost.|
|Pandora’s Items(Legend)||Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).|
|Pumping Up I(Legend)||Your units gain 5.0% Attack Speed. Each round, increase this by 0.5%.|
|Recombobulator||Champions on your board permanently transform into random champions 1 Tier higher. Gain 2.0 Magnetic Removers.|
|Red Buff||Your units’ attacks burn their targets for 8.0% of their maximum Health over 8.0 seconds and reduce their targets’ healing received by 50.0%.|
|Risky Moves||Your Tactician loses 20.0 Health, but after 7.0 Player combats, gain 40.0 Gold.|
|Rogue Heart||Your team counts as having 1 additional Rogue. Gain a Zed.|
|Shadow Isles Heart||Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold.|
|Shurima Heart||Your team counts as having 1 additional Shurima. Gain a Taliyah.|
|Silver Spoon||Gain 12.0 XP.|
|Slayer Heart||Your team counts as having 1 additional Slayer. Gain a Kled.|
|Social Distancing I||Units that begin combat with no adjacent allies gain 15.0% Attack Damage and Ability Power.|
|Sorcerer Heart||Your team counts as having 1 additional Sorcerer. Gain a Swain.|
|Spoils of War I(Legend)||When you kill an enemy unit, there’s a 25.0% chance to drop loot.|
|Tiny Titans(Legend)||Your Tactician heals 30.0 Health, grows larger, and has 130.0 maximum Health.|
|Transfusion I(Legend)||Your team gains 60.0 Health, plus 2.0 Health per missing Tactician Health.|
|Unburdened I||Your units without items equipped gain 35.0% Attack Speed.|
|Unified Resistance I||Combat start: Your units that share a row with at least 2 other units gain 25.0 Armor and 25.0 Magic Resist|
|Young and Wild and Free||You can always move freely on Carousel rounds.|
|Zaun Heart||Your team counts as having 1 additional Zaun. Gain a Warwick.|
|A Cut Above||Gain a Deathblade. Champions with Deathblade have a 50.0% chance to drop 1.0 gold on kill.|
|Adrenaline Rush||Your Juggernaut units deal 10% extra damage, increased to 30% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.|
|All Natural II||Your units with no items equipped gain 150 health and heal for 5.0% of their max Health each second.|
|All That Shimmers||Gain a Shimmerscale Item armory that offers 2.0 options. Shimmerscale items aid gold generation.|
|Bastion Crest||Gain a Bastion Emblem and a Kassadin.|
|Bruiser Crest||Gain a Bruiser Emblem and a Vi.|
|Built Different II||Your units with no Traits active gain 190.0-355.0 Health and 40.0-70.0% Attack Speed (based on current Stage).|
|Buried Treasures II(Legend)||At the start of the next 3.0 rounds, gain a random item component.|
|Capricious Forge||Gain a Blacksmith’s Gloves, which equips two temporary Ornn Artifacts each round.|
|Challenger Crest||Gain a Challenger Emblem and a Warwick.|
|Chemtech Enhancements||Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units.|
|Combat Caster||When one of your units casts their spell they gain a 75-225(based on stage) health shield for 3 seconds.|
|Contagion||At the start of combat, the highest health enemy unit is afflicted with Contagion, which increases their damage taken by 20.0%. On death, Contagion spreads to the nearest 2.0 enemies. Contagion can stack.|
|Cybernetic Bulk II||Your champions holding an item gain 300.0 health.|
|Cybernetic Leech II||Your units holding an item gain 120.0 Health and 20.0% Omnivamp.|
|Deadeye Crest||Gain a Deadeye Emblem and an Ashe.|
|Dedication||The first time you field at least 5 distinct units of the same trait in a player combat, gain an Emblem for that trait.|
|Defensive Dash||Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 4 seconds (based on current Stage). Gain 2 Challenger units.|
|Demacia Crest||Gain a Demacia Emblem and a Galio.|
|Demonflare||Gain a Swain. Your strongest Swain deals 3.0% increased damage per 100.0 max Health.|
|Double Trouble II||When you field exactly 2 copies of a champion, they both gain 30.0% Attack Damage and 30.0 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.|
|Dueling Gunners||Your Gunner units gain 15% Attack Speed, plus 3% per Gunner stack. Gain 2 Gunners.|
|Early Education||Your champions permanently gain 1.0 Ability Power whenever they kill an enemy. Champions start with 10.0 bonus Ability Power.|
|Endurance Training||Your champions permanently gain 15.0 Health every time they kill an enemy. Champions start with 100.0 bonus Health.|
|Escort Quest||Gain a Training Dummy. Each round, if it survives combat, gain 2.0 gold.|
|Freljord Heart||Your team counts as having 1 additional Freljord. Gain an Ashe.|
|Frequent Flyer||After you refresh your shop 15.0 times, your refreshes cost 1.0 for the rest of the game.|
|Gargantuan Resolve||Gain a Titan’s Resolve. Your Titan’s Resolves can stack to 40.0 instead of 25.|
|Gifts from the Fallen||Your units gain 6.0% Attack Damage, 6.0 Magic Resist, 6.0 Armor, And 6.0 Ability Power. When one of your units dies, all your units gain these stats again.|
|Glacial Breeze||When your Freljordian Storm strikes, your units are shielded for 35% of their maximum Health and gain 20% Attack Speed. Gain 2 Freljord units.|
|Gunner Crest||Gain a Gunner Emblem and a Jinx.|
|Harmacist II||Your units heal for 15.0% of the damage they deal, and they convert 75.0% of excess healing to magic damage on their next attack.|
|Haunted Shell||If Shadow Isles is activate, your units gain 8 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units.|
|Healing Orbs II||When an enemy dies, the nearest allied unit is healed for 500.0.|
|Idealism||Gain a Hand of Justice. Champions with a Hand of Justice deal 25.0% increased damage.|
|Impromptu Inventions(Legend)||At the start of combat, components on your champions turn into full items for the rest of combat.|
|Indomitable Will||When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 6.0 seconds.|
|Infusion||Your team restores 15.0 Mana every 5.0 seconds.|
|Invoker Crest||Gain an Invoker Emblem and a Soraka.|
|Ionia Crest||Gain a Ionia Emblem and a Sett.|
|Jeweled Lotus(Legend)||Your units’ Abilities can critically strike. Your units gain 15.0% Critical Strike chance.|
|Juggernaut Crest||Gain an Juggernaut Emblem and a Sett.|
|Know Your Enemy||After the first enemy dies each round, your units deal 25% increased damage|
|Last Stand||The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180.0 Health, 18.0 Armor and Magic Resist, and 18.0% Omnivamp.|
|Library Card(Legend)||Gain a Tome of Traits and a Component Anvil|
|Long Distance Pals II||At the start of combat, your two furthest champions share 35.0% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.|
|Magic Wand||Gain a Needlessly Large Rod. Your units gain 20.0% Ability Power.|
|Mana Burn||Gain a Shroud of Stillness. All enemies take 2.5% of their maximum health as true damage each second until the first time they cast their spell.|
|Martyr||Whenever one of your units dies, all allies heal for 15.0% of Maximum health|
|Match Fixing||After losing your combat, gain 2.0 gold. Every 5.0 losses, gain a random component.|
|Medium-End Shopping||Champions appear in the first 3.0 slots of your Shop as if you were 1 level higher.|
|Metabolic Accelerator(Legend)||Your Tactician moves faster and heals 2.0 Health after a PvP round.|
|Multicaster Heart||Your team counts as having 1 additional Multicaster. Gain a Taliyah.|
|Not Today||Gain an Edge of Night. Allies holding Edge of Night gain 35.0% Attack Speed.|
|Noxus Crest||Gain a Noxus Emblem and a Swain.|
|Overcharged Manafont||Combat Start: Your Sorcerer units gain 30 mana. The first time each Sorcerer gets a take down each combat, they gain 30 mana. Gain 2 Sorcerers.|
|Pandora’s Items II(Legend)||Gain 1.0 random completed item(s). At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).|
|Patient Study II(Legend)||After player combat, gain 2.0 XP if you won or 4.0 XP if you lost. You can now reach Level 10.|
|Perfected Repetition||Each time your Multicaster units deal ability damage, they gain 5% Ability power (Max: 50%) until the end of combat. Gain 2 Multicasters.|
|Petricite Shackles||Your Demacians deal 15% more damage, increased to 35% against enemies with 100 or more maximum Mana. Gain 3 Demacians.|
|Piltover Heart||Your team counts as having 1 additional Piltover. Gain a Vi.|
|Portable Forge(Legend)||Open an Armory and choose 1 of 3.0 unique Artifacts crafted by Ornn.|
|Pumping Up II(Legend)||Your units gain 5.0% Attack Speed. Each round, increase this by 1.0%.|
|Rapid Incubation||Your Void units gain 20 Armor and Magic Resistance and your Void Egg hatches at the start of combat. Gain 3 Void units.|
|Ravenous Hunter||Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 3.0% Attack Damage and 3.0 Ability Power, Armor, and Magic Resist, stacking up to 25.0 times.|
|Return on Investment||After you have refreshed your shop 25 times gain a Tactitians Crown|
|Rich Get Richer(Legend)||Gain 12.0 gold. Your maximum interest is increased to 7.0.|
|Rich Get Richer+||Gain 20.0 gold. Your maximum interest is increased to 7.0.|
|Riftwalk||Before casting, your strongest Kassadin gains 20 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30.|
|Rogue Crest||Gain a Rogue Emblem and a Zed.|
|Salvage Bin||Gain a random completed item now, and a component after 7.0 player combats. Selling champions breaks apart their full items into components (excluding Tactician’s Crown).|
|Scoped Weapons||Your units that start combat in the back 2 rows gain +2.0 Attack Range and 12.0% Attack Speed.|
|Sentinel’s Spirit||While in spirit form, your Ionia units gain 40% Attack Speed and shield themselves for 20% of their maximum Health. Gain 3 Ionians.|
|Shadow Isles Crest||Gain a Shadow Isles Emblem, a Maokai, and 1 gold.|
|Shimmering Inventors||Your Piltover units gain 5% Attack Speed for every 10 gold you have (Max: 50%), and have a 40% chance to drop 1 gold at round start. Gain 3 Piltover units.|
|Shoplifting||After your first shop refresh each turn, gain the highest cost champion for free.|
|Shurima Crest||Gain a Shurima Emblem and a Taliyah.|
|Shurima’s Legacy||Once assembled, your Sun Disc attacks enemies for 150-750 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans.|
|Silver Ticket||Each time your Shop is refreshed, you have a 30.0% chance to gain a free refresh.|
|Slayer Crest||Gain a Slayer Emblem and a Kled.|
|Slayer’s Resolve||When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers.|
|Sleight of Hand||Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30.0% Attack Speed.|
|Social Distancing II||Units that begin combat with no adjacent allies gain 25.0% Attack Damage and Ability Power.|
|Sorcerer Crest||Gain a Sorcerer Emblem and a Swain.|
|Spoils of War II(Legend)||When you kill an enemy unit, there’s a 50.0% chance to drop more loot.|
|Stars are Born(Legend)||The first tier 1 unit and tier 2 unit you buy are upgraded to 2*.|
|Stellacorn’s Blessing||While you have the Targon trait activated, your units gain 30% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.|
|Strategist Heart||Your team counts as having 1 additional Strategist. Gain a Swain.|
|Suppressing Fire||The target of your Deadeye units’ shared attack is stunned for 2 seconds. Gain 2 Deadeyes.|
|Tactical Superiority||Your units gain 6% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.|
|Targon Heart||Your team counts as having 1 additional Targon. Gain a Soraka.|
|The Boss||Gain a Sett. The first time your strongest Sett falls below 40.0% Health, he takes a break to do sit-ups. Each sit-up heals him 15.0% of his max Health and grants 20.0% Attack Speed.|
|Three’s a Crowd||Your units gain 75.0 health for each 3.0 cost unit you field.|
|Three’s Company||Gain 4.0 random Tier 3 champions.|
|Titanic Strength||Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.|
|Tons of Stats!||Your team gains 66.0 Health, 6.0% Attack Damage, 6.0 Ability Power, 6.0 Armor, 6.0 Magic Resist, 6.0% Attack Speed, and 6.0 Mana.|
|Total Domination||Attacks and Abilities of your Noxus units execute enemies below 6% of their maximum Health, increased by +2% for each player you’ve Conquered. Gain 3 Noxians.|
|Trade Sector(Legend)||Gain a free shop refresh every turn|
|Transfusion II(Legend)||Your team gains 70.0 Health, plus 4.0 Health per missing Tactician Health.|
|Two Healthy||Your units gain 60.0 health for each 2.0 cost unit you field.|
|Unburdened II||Your units without items equipped gain 55.0% Attack Speed.|
|Unified Resistance II||Combat start: Your units that share a row with at least 2 other units gain 35.0 Armor and 35.0 Magic Resist|
|Unstable Yordle Delivery||Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles.|
|Vampiric Blades||Your team gains 10% Omnivamp. Your Rogue units gain 25% instead. Gain 2 Rogues.|
|Void Heart||Your team counts as having 1 additional Void. Gain a Kassadin.|
|Winds of War||Gain a Galio. Your strongest Galio’s spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second.|
|You Have My Bow||Gain a Recurve Bow. Your units gain 20.0% Attack Speed.|
|You Have My Sword||Gain a B.F. Sword. Your units gain 20.0% Attack Damage.|
|Zaun Crest||Gain a Zaun Emblem and a Warwick.|
|Ancient Archives II(Legend)||Gain 2.0 Tome of Traits and 8.0 gold.|
|Bastion Crown||Gain a Bastion Emblem, a Sunfire Cape, and a Taric.|
|Binary Airdrop||Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1.0 random item components.|
|Birthday Present||Gain a 2-star champion every time you level up. The champion’s tier is your level minus 4 (min: Tier 1).|
|Blinding Speed||Gain a Guinsoo’s Rageblade and a Rapidfire Cannon|
|Bruiser Crown||Gain a Bruiser Emblem, a Warmogs, and a Rek’Sai.|
|Built Different III||Your units with no Traits active gain 250.0-600.0 Health and 45.0-80.0% Attack Speed (based on current Stage).|
|Buried Treasures III(Legend)||At the start of the next 5.0 rounds, gain a random item component.|
|Challenger Crown||Gain a Challenger Emblem, a Rapid Firecannon, and a Kalista.|
|Cruel Pact||Buying XP costs 6.0 Health instead of gold. Heal 3.0 Health before each player combat.|
|Cybernetic Bulk III||Your champions holding an item gain 425.0 health.|
|Cybernetic Leech III||Your units holding an item gain 200.0 Health and 25.0% Omnivamp.|
|Deadeye Crown||Gain a Deadeye Emblem, a Guinsoo’s Rageblade, and an Akshan.|
|Demacia Crown||Gain a Demacia Emblem, a Gargoyle’s Stoneplate, and a Garen.|
|Double Trouble III||When you field exactly 2 copies of a champion, they both gain 40.0% Attack Damage and 40.0 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.|
|Endless Horde||Gain team size equal to half your level. Your units can only hold 1 item. Gain 2.0 Gold.|
|Endless Horde+||Gain team size equal to half your level. Your units can only hold 1 item. Gain 12.0 Gold.|
|Final Reserves||The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, Gain 80 XP and 25 Gold.|
|Freljord Soul||Your team counts as having 1 additional Freljord. Gain an Archangel’s Staff and a Lissandra.|
|Gifts From Above||At the start of combat, your champion with the least items equips 5.0 temporary completed item.|
|Golden Ticket||Each time your Shop is refreshed, you have a 50.0% chance to gain a free refresh.|
|Gunner Crown||Gain a Gunner Emblem, a Runann’s Hurricane, and a Jayce.|
|Harmacist III||Your units heal for 25.0% of the damage they deal, and they convert 100.0% of excess healing to magic damage on their next attack.|
|Hedge Fund(Legend)||You have no interest cap. Gain 20.0 gold.|
|Hedge Fund+||You have no interest cap. Gain 30.0 gold.|
|Hedge Fund++||You have no interest cap. Gain 40.0 gold.|
|High End Sector(Legend)||Each round, gain a free Shop refresh and 3 gold|
|Impenetrable Bulwark||Gain a Bramble Vest and a Dragon Claw|
|Invoker Crown||Gain an Invoker Emblem, a Rabadon’s Deathcap, and a Karma.|
|Ionia Crown||Gain an Ionia Emblem, an Ionic Spark, and a Karma.|
|Jeweled Lotus III(Legend)||Your units’ Abilities can critically strike. Your units gain 55.0% Critical Strike chance.|
|Juggernaut Crown||Gain an Juggernaut Emblem, a Titan’s Resolve, and a Darius.|
|Living Forge(Legend)||Gain a random Ornn artifact now and after every 10.0 player combats.|
|Lucky Gloves||Thief’s Gloves will always give your champions ideal items. Gain 2.0 Sparring Gloves.|
|March of Progress||Gain 2.0 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.|
|Multicaster Soul||Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel’Koz.|
|Noxus Crown||Gain a Noxus Emblem, an Infinity Edge, and a Darius.|
|Overwhelming Force||Gain a Deathblade and an Infinity Edge|
|Pandora’s Box(Legend)||Gain a random Radiant item. At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).|
|Parting Gifts||When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 35% of their maximum Health.|
|Phreaky Friday||Gain an Infinity Force. After 7 Player combats, gain a second Infinity Force.|
|Piltover Soul||Your team counts as having 1 additional Piltover. Gain a Zeke’s Herald and a Jayce.|
|Pumping Up III(Legend)||Your units gain 10.0% Attack Speed. Each round, increase this by 2.0%.|
|Radiant Relics||Open an Armory and choose 1 of 5.0 unique Radiant items.|
|Rogue Crown||Gain a Rogue Emblem, a Hand of Justice, and an Katarina.|
|Roll The Dice||Gain a Radiant Thieves Gloves.|
|Shadow Isles Crown||Gain a Shadow Isles Emblem, a Statikk Shiv, and a Kalista.|
|Shurima Crown||Gain a Shurima Emblem, a Bloodthirster, and a Akshan.|
|Slayer Crown||Gain a Slayer Emblem, a Deathblade, and a Kled.|
|Social Distancing III||Units that begin combat with no adjacent allies gain 35.0% Attack Damage and Ability Power.|
|Sorcerer Crown||Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel’Koz.|
|Spoils of War III(Legend)||When you kill an enemy unit, there’s a 25.0% chance to drop amazing loot.|
|Starter Kit(Legend)||Gain a Tier 4 champion, an item they can use, and a 2-star Tier 1 champion that shares a trait with them. At the next 2 stages, gain the Tier 4 champion again.|
|Strategist Soul||Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain.|
|Tactician’s Tools||Gain two Spatulas!|
|Think Fast||Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3.0 gold.|
|Tiniest Titan(Legend)||Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2.0 Gold per round.|
|Transfusion III(Legend)||Your team gains 120.0 Health, plus 6.0 Health per missing Tactician Health.|
|Unleashed Arcana||Gain a Rabadon’s Deathcap and a Jeweled Gauntlet|
|Void Soul||Your team counts as having 1 additional Void. Gain a Zz’Rot Portal and a Rek’Sai.|
|Wandering Trainer||Gain a Training Dummy. It has 3.0 random emblems equipped.|
|Wellness Trust||Round Start: Gain 3 gold. If you have at least 50 gold, your Tactician heals 3 Health.|
|What The Forge||All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician’s Crown and Emblems). Units gain 100 Health per equipped Artifact.|
|Zaun Crown||Gain a Zaun Emblem, a Guardbreaker and an Ekko.|
New Little Legends and QoL changes for TFT Set 9
We couldn't forgot about the new Little Legends coming to set, and Teemo chibi is already looking amazing (and devilish too).
Also, in addition to the set itself, TFT team is making a series of changes towards improving UI for beginner players.
Now players can look through the units in a trait, for example. Along with what are the best items for a specific unit, type of damage, and much more.