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Home // News // TFT Into The Arcane Patch 13.3
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TFT Into The Arcane Patch 13.3

Into The Arcane is receiving its third update! Read on to learn about all the changes that are going live on Wednesday in Teamfight Tactics.

In a Nutshell 


After a leeengthy winter holiday break, a new update has finally hit both League of Legends and Teamfight Tactics. One small change right off the bat is that, as you can see, the naming convention has been changed for TFT patches! Instead of matching the League of Legends patch name, TFT now has its own. This will be Patch 13.3, signifying it's the third patch of the 13th Set!


So what changes have been added in this new Patch 13.3? It's a fairly small patch even after such a long break! The biggest changes have been applied to Augments of all tiers. Almost all of the changes have been buffs, though a few Augments, such as Contested and Lone Hero, have been disabled.


Traits as a whole have been largely unaffected, except for Chem Baron. This Trait has been changed in every single patch and may be getting more treatment as the set progresses. These fortune-mechanic traits are always troublesome. This time, the cash values of the cashouts at 400 and 500 have been nerfed, as have all of the Chem items.



Rotating Shop Arrivals 


Image sourced from leagueoflegends.com.


System Changes

Opening Encounters

A tiny quality of life change has been applied to the Opening Encounters. Their duration has now been lowered, so everyone can get to the strategizing all the sooner.

Carousel

Another small quality of life change will affect the Stage 3 Carousel. Now, there will be a copy of every single item component on this carousel, provided there are no random Spatulas or Frying Pans.





Trait Changes 

Origin Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


ACADEMY


AUTOMATA


BLACK ROSE





Automata Armor/MR: 25/60/140 > 25/55/100

Automata Base Damage: 150/400/1100 > 150/400/1200





CHEM-BARON


CONQUEROR


EMISSARY



Chem-Baron 400 Cashout Value Reduced by 8%: Gold Value lowered from 70g to 65g


Chem-Baron 500 Cashout Value Reduced by 15%: Gold Value lowered from 105g to 90g


Chem Item Changes


Chem-Baron, Perfected Destabilized Chemtank

- HP: 999 > 700

- Armor/MR: 45 > 30


Chem-Baron, Perfected Executioner's Chainblade

- AD: 75% > 50%

- On Kill Durability & Damage Amp: 20% > 15%


Chem-Baron, Perfected Piltover Hexarmor

- Armor/MR: 75 > 50

- Perfected Bonus Cooldown: 2 > 4 sec


Chem-Baron, Perfected Shimmer Bloom

- Heal/Shield Increase: 50% > 40%

- Bonus Cooldown: 1 > 2 sec


Chem-Baron, Perfected Unleashed Toxins

- AP: 45 > 30

- Bonus Stun Duration: 1 > 0.5 sec

Bonus Damage: 200 > 150


Chem-Baron, Perfected Virulent Virus

- AP: 50 > 40

- True Damage: 45% > 35%

- Bonus Damage Reduction: 20% > 15%

- Bonus HP: 1200 > 800


Chem-Baron, Perfected Voltaic Saber

- Omnivamp: 60% > 45%

- Instances of Damage to Proc: 4 > 6








ENFORCER


EXPERIMENT


FAMILY










FIRELIGHT


REBEL


SCRAP







Scrap Shield Duration: 20 > 24 seconds


Scrap 9 Piece Shield per Component: 60 > 65




HIGH ROLLER


JUNKER KING














BANISHED MAGE


BLOOD HUNTER


MACHINE HERALD












Class Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


AMBUSHER


ARTILLERIST


BRUISER





Artillerist (6) Attacks Per Proc: 4 > 3





DOMINATOR


FORM SWAPPER


PIT FIGHTER










QUICKSTRIKER


SENTINEL


SNIPER










SORCERER


VISIONARY


WATCHER



Sorcerer AP: 20/50/95/125 > 20/55/105/150







Team-Up Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


BETRAYAL


GENIUSES


MARTIAL LAW





Ekko Clone Damage: 33% > 50%




MENACES


REUNION


SISTERS









UNLIKELY DUO


WHAT COULD HAVE BEEN












Unit Changes 

TIER 1 Unit Changes


NERFS


BUFFS

Powder Ability Fall Off: 30/30/25% > 25/25/25%


Singed Ability Damage Reduction: 50/50/55/60% > 45/45/50/50%



Steb Mana buff: 30/90 > 25/75


Trundle Mana buff: 30/90 > 30/80


Zyra Primary Ability Damage: 260/390/585 > 280/420/630

ADJUSTMENTS


REWORK / NEW





TIER 2 Unit Changes

●●


NERFS


BUFFS

Renata Glasc Ability Shield: 95/120/150 > 95/115/135


Ziggs Splash Bomb Damage: 90/135/200 > 80/120/180


Camille Ability Damage AD%: 230/230/260% > 245/245/265%


Leona Mana: 50/90 > 30/75


Zeri AD: 48 > 51



ADJUSTMENTS


REWORK / NEW





TIER 3 Unit Changes

●●●


NERFS


BUFFS



Gangplank Melee Ability Heal: 100/125/150 > 120/140/160

Gangplank Melee Ability AD%: 340/340/340% > 360/360/375%



Loris Ability Shield: 525/600/700 > 600/700/800


Smeech Mana buff: 20/80 > 20/70


Twisted Fate Yellow Card: 230/345/535 > 240/360/560

Twisted Fate Red Card: 110/165/255 > 120/180/275

ADJUSTMENTS


REWORK / NEW

Cassiopeia AS: 0.7 > 0.75

Cassiopeia Mana nerf: 10/40 > 0/40




TIER 4 Unit Changes

●●●●


NERFS


BUFFS



Ekko Mana: 0/60 > 0/50


Elise Ranged Spell Damage: 200/300/900 > 220/330/1000


Twitch Mana buff: 0/60 > 0/40

ADJUSTMENTS


REWORK / NEW





TIER 5 Unit Changes

●●●●


NERFS


BUFFS



Jayce Melee Ability AD%: 500/500/2000% > 600/600/3000%

Jayce Melee Ability Secondary AD%: 225/225/1500% > 250/250/2000%


LeBlanc AS: 0.8 > 0.85


Malzahar Ability Wave Damage: 80/120/1000 > 100/150/1000

Malzahar Damage Per Tick: 15/22/400 > 16/24/400

ADJUSTMENTS


REWORK / NEW



Jayce's Hextech Forge no longer triggers its effect automatically when revived. Will only trigger its effect if it is alive when Jayce casts his spell.


TIER 6 Unit Changes

●●●●●


NERFS


BUFFS



Mel Ability Damage: 180/450/2700 > 200/500/2700

Mel Ability Unleash Damage: 1390/3475/99999 > 1600/4000/99999


Warwick Experiment Bonus Stun Duration: 1 > 1.5 sec

Warwick Blood Hunter Heal: 400 > 500

Warwick Blood Frenzy AD%: 200/375/2500% > 240/400/2500%

ADJUSTMENTS


REWORK / NEW







Augment Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


SILVER AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Blade Dance (Irelia)

Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.

AS: 40% > 60%

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health.

HP Per Stage: 250 > 1000

Glass Cannon I

Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.

Starting HP: 80% > 90%

Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.

Gold on Win from Behind: 4 > 5

Lone Hero

Your last surviving unit gains 140% Attack Speed and 35% Durability

DISABLED

Survivor

After 3 players are eliminated, gain 60 gold.

Gold Granted: 60 > 70

Team Building

Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

Turn Delay: 7 > 5

Trolling (Trundle)

Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.

AS Granted: 140% > 160%



GOLD AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Another Anomaly

After the Anomaly round on 4-6, gain an item that duplicates the chosen Anomaly Effect onto the equipped champion.

Item Base Stats: 250 HP 20 AD 25 AP > 350 HP 25 AD 30 AP

Arcane Retribution

When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Lux and Vladimir.

DISABLED

Cloning Facility

Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.

Clone HP: 70% > 80%

Mana Increase: 20% > 10%

Contested

After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.

DISABLED

Crimson Pact (Vladimir)

Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 3 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.

Mana Per Auto: 3 > 5

Family Crest

Gain a Family Emblem.

No longer grants a Violet.

Forward Thinking

Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.

Gold: 70 > 80

Glass Cannon II

Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.

Starting HP: 80% > 90%

Golemify

Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gain 150 Health per stage.

HP Per Stage: 150 > 500

Moonlight

Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 20% Attack Damage and 35 Ability Power.

AP & AD Bonus: 25% > 35%

One For All II

Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.

Damage Amp: 2.5% > 2%

Overheal

Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

Bonus Damage: 115% > 125%

Paint the Town Blue (Rebel)

When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.

Rebels Cloned: 5 > 4

Superstars II

Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.

Damage Increase Per 3 star: 5% > 4%

Two Much Value

Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

Two Costs Granted: 2 > 4

Warpath

After dealing 60 player damage, gain a chest of high cost champions and items.

5-costs granted: 4 > 3

Completed Anvils granted: 1 > 2



PRISMATIC AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator on select and at the start of the next 3 stages.

Lesser Champion Duplicators: Now and at the start of every stage > At the start of the next 3 stages

Anger Issues

All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

AD & AP Per Stack: 1 > 1.5

Armor/MR per item: 45 > 50

Artifactory

At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.

DISABLED

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.

Bonus HP per Belt: 75 > 90

Bronze For Life II

Your team gains 350% Damage Amp and 200% Durability for each Bronze-tier trait.

Durability per trait: 1.5% > 1%

Build A Bud

Gain a random 3-star 1-cost champion and 8 gold.

Gold Granted: 8 > 10

Calculated Enhancement

Each combat, 4 random champions in your last 2 row gain 35 Attack Damage and 40 Ability Power.

AD: 35% > 40%

AP: 40% > 50%

Dark Alley Dealings

Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.

DISABLED

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Stage 2 Low Roll: 7 Rerolls > 10 Rerolls

Stage 3 Mid Roll: 2x 4 costs > 3x 4 costs

Stage 4 Mid Roll: 2x 5 costs > 3x 5 costs

Family Crown

Gain a Family Emblem, a Redemption.

No longer grants a Violet and a Vander.

Flurry of Blows

Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.

Bonus Crit Chance: 35% > 45%

Ghosts of Units Past

Whenever an allied champion dies, your team permanently gains 5 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role.

HP Per Stack: 5 > 6

AD Per Stack: 0.8% > 1%

Subscription Service

Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Gold Granted: 6 > 8

Sword Overflow

Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.

AS Per Sword: 2.5% > 3%

Void Swarm

Gain a Zz'Rot Portal and another after every 11 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.

Turn Delay: 11 > 10

Wand Overflow


Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.

AS Per Rod: 2.5% > 4%


Item Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


DEATHBLADE

Damage Amp: 8% > 10%



EVENSHROUD

Bbonus Armor/MR Duration: 10 > 15 sec



IONIC SPARK

- HP: 100 > 150



RUNAAN’S HURRICANE

- Bolt Damage: 55% > 60%



FISHBONES (Artifact)

- AD: 40% > 20%

- AS: 40% > 50%



GAMBLER’S BLADE (Artifact)

- Base AS: 45% > 35%



RAPID FIRECANNON (Artifact)

- AS: 75% > 66%



SILVERMERE DAWN (Artifact)

- Armor/MR: 60 > 50



SUSPICIOUS TRENCHCOAT (Artifact)

- Break apart point: 50% > 66%

- Clone HP: 30% > 25%



THE COLLECTOR (Artifact)

-  AD: 30% > 25%



Anomaly Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


ANOMALY

DESCRIPTION

CHANGE

Arcana Overwhelming

Gain Ability Power equal to 25% of Magic Resist. Gain 65 Magic Resist.

 MR Granted: 65 > 80

Percent of MR converted to AP: 25% > 30%

Avalanche of Armor

Gain Attack Damage equal to 30% of Armor. Gain 50 Armor.

Armor Granted: 50 > 70

Berserker

Gain 25 Ability Power & 25% Attack Damage. Triple it when below 50% Health.

Rage HP Threshold: 50% > 70%

Center of the Universe

Gain 6 stars that orbit this champion. Each star deals 75 magic damage and the orbit expands to hit the champion's current target.

Star Damage: 75 > 85

Energy Absorption

Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.

AP Gain on ally death: 5% > 8%

Defense Expert

This champion gains 66% more Armor and Magic Resist from all sources.

Armor/MR Gained: 66% > 75%

Laser Eyes

Constantly deal 100% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.

AP Damage: 100% > 133%

Mini Mees

Gain 3 minis that deal 30% Attack Damage every 3 attacks. Their attacks reduce Armor by 5.

Procs every 3 attacks > 2 attacks

Nothing Wasted

When an ally dies, gain 70% of their current Mana.

Mana Gained: 70% > 50%

Repulsor


Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them.

AS: 35% > 40%

Slime Time

Every 2 seconds, deal 130% magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.

AP Ratio: 130% > 160%

Ultimate Hero

After 3 rounds, star up a 3-star 1-cost champion to 4 stars!

Turns to Upgrade: 3 > 4

Wolf Familiars

Summon 2 untargetable wolves with 50% of this champion's Attack Damage and 1.0 Attack Speed.

AD: 50% > 65%


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