Magic n' Mayhem has received its first update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics, including four new charms, and dozens of Augment adjustments!
In a Nutshell
As expected when a new set rolls into town, this very first Magic n' Mayhem Patch is a big one! For the most part, this patch is very buff-oriented, with several traits getting large buffs, as well as many Charms and Augments. Four new Charms have been added as well!
The nerfs target a few over-performing 2-cost units, including Syndra, Kog'Maw, and Kassadin. Five items have received changes in this patch, and all of them have been nerfs as well.
The most exciting changes likely concern trait Augments like Witchy Wallop, High Horsepower, and Molten Caramel. Poppy, Lillia, and Rumble, respectively, all look a lot more tantalising now. Try out one of these units in the next couple of weeks and see if the buffs are as good as they sound on paper, if you can get your hands on any of these Augments!
Image sourced from leagueoflegends.com.
Rotating Shop Infographic
Several newcomers arrive to the Rotating Shop. The two most exciting additions are Chibi Space Groove Blitzcrank and Chibi Prestige Cafe Cuties Gwen. Both can be purchased from the Mythic section of the Rotating Shop for 10 Mythic Medallions. You can also acquire the Chibi Space Groove Blitzcrank by opening Treasure Bounties in the Treasure Realms tab under TFT. Each Bounty requires 50 Treasure Tokens to open, which will run you 195 RP each time. Both Chibis will stick around for another three weeks.
Also in Treasure Realms, you can pull the mythical Chibi Battle Bunny Miss Fortune or the Le Bunny Bonbon Bistro arena. These two you can purchase in the Mythic Rotating Shop, also for 10 Mythic Medallions. As a reminder, you can only acquire Mythic Medallions by opening Treasure Bounties.
Systems
Golems
Golems have proven to be a touch too powerful, so they've been nerfed across the board. Golems now have 55 AD (down from 65), 550 Health (down from 600), and deal less damage at earlier stages. A Golem's Ability damage is now 300/480/750% AP, down from 335/500/750% AP.
Significant Changes
Trait Changes
BUFF BLASTER / Rumble, Tristana, Ezreal, Hwei, Varus, Smolder
Blaster Damage Amp: 8/15/30% > 12/25/45%
Blaster Damage Amp after cast: 25/45/90% > 25/50/90%
BUFF FAERIE / Lillia, Seraphine, Tristana, Katarina, Kalista, Rakan, Milio
Faerie Crown damage amp: 25/35/40/75% > 25/40/45/75%
Faerie (6) Queenguard’s Armor Healing/shielding power: 30% > 35%
Faerie Queenguard’s Armor Health: 100 > 150
Faerie Queenguard’s Armor Healing from Queen damage: 12% > 15%
BUFF FROST / Twitch, Warwick, Zilean, Hwei, Swain, Olaf, Diana
Frost AP/AD: 15/30/45/75% > 16/35/50/80%
NERF PRESERVER / Zilean, Bard, Rakan, Morgana
Preserver Healing: 2.5/4.5/7/10% HP > 2/4/6/9% HP
Preserver Mana gain: 3/5/8/12% > 3/5/7/11%
Preserver ticks while a unit is manalocked will now grant that mana after the manalock ends.
BUFF SCHOLAR / Zoe, Ahri, Bard, Ryze, Milio
Scholar Mana per attack: 3/5/10 > 3/6/12
BUFF WARRIOR / Akali, Nilah, Katarina, Fiora, Gwen
Warrior Damage Amp: 10/18/25% > 10/20/30%
Warrior Omnivamp: 10/18/25% > 10/20/30%
Unit Changes
Augment Changes
Removed Augments
Three Augments have been removed from the game. Arcane Conduit (Gold) and Draconic Mastery (Gold) were two trait-linked Augments (Arcana and Dragon) that felt too weak and too difficult to pull off. On The House (Silver) also felt too weak, but a gold buff would have led to some exploitative gameplay. On The House had rewarded a player with 1 gold whenever they starred a unit.
Item Changes
Charm Changes
Adjusted Charms
BUFF Backrow Star (● 2 ) - Cost has been lowered to 2g from 5g.
BUFF Enhance Cost (● 1 ) - Cost has been lowered to 1g from 2g.
BUFF Minor Gambit (● 1 ) - Now gain 3 gold if you win your next fight, up from 2 gold.
BUFF Phantom Emblem (● 6 ) - Cost has been lowered to 6g from 8g.
ADJUST Shivinate (● 1 ) - Now offered on Stage 2 and Stage 3, and never on Stage 4.
NERF Summon Dragon (● 12 ) - The Dragon now has 405 AD, down from 450.
BUFF The Star (Ascendant) (● 5 ) - Cost has been lowered to 5g from 7g.
BUFF Tinker (● 0 ) - Cost has been lowered to 0g from 1g. Now offered all game.
BUFF Treasure Party (● 6 ) - Cost has been lowered to 6g from 8g.
New Charms
Copycat (● 1 ) - Get a 1-star copy of the first enemy unit to die next combat.
Spawn Swarm (● 4 ) - Next combat: Your first two front-row units spawn a voidling after death.
Ironclad Spirit (● 1 ) - Next combat: Your team gains 30 Armor.
Mystic Spirit (● 1 ) - Next combat: Your team gains 30 Magic Resist.
Removed Charms
Desperate Plea (● 5 ) - If you survive the first 10 seconds of the next combat, you can't be eliminated in the next round.
Gear Swap (● 0 ) - Gain a Magnetic Remover and Reforger, which last for one round.
Minor Changes
Trait Changes
BUFF Bastion - Now gain more Armor and MR after Bastion 6; from 15/40/65/110 to 15/40/70/120.
NERF Chrono - Timestop from Chrono 4 is now resisted with CC immunity.
Unit Changes
BUFF Jayce - Now deals more damage with his Ability as they scale off more AP and AD. From 425/425/450% AD + 40/60/90% AP to 425/425/475% AD + 40/60/90% AP.
BUFF Lillia - Now has a smaller mana pool; 40/100, down from 50/110.
BUFF Galio - Damage Reduction from Ability increased to 20/25/30% of his AP, up from 15/20/25% AP.
BUFF Wukong - Shield now scales better, from scaling off 330/440/550% AP to off of 380/460/550% AP.
BUFF Tahm Kench - Now has 1100 Health, up from 1050.
Augment Changes
BUFF ADJUST Bastion Crown - Now grants a Shen instead of a Nunu.
BUFF ADJUST Blaster Crown - Now grants an Ezreal instead of a Tristana.
ADJUST Blossoming Lotus I/II - No longer appear at Stage 2-1.
BUFF ADJUST Scholar Crown - Now grants a Bard instead of an Ahri. Also grants a Spear of Shojin instead of a Guardbreaker.
BUFF Vertically Inclined - Damage Amp has increased to 9/18% from 8/16%. It will no longer appear at Stage 2.1.
Hyper Roll Changes
Dummy and Golem Changes
Dummies and Golems level up one stage later. I’m the Carry Now (Prismatic Augment) Golem stat multipliers adjusted to power up later than in regular play.
Trait Changes
Frost Soldiers spawned by Frost units now have lower bonus Health scaling in Hyper Roll: 200 > 110 per stage.
Removed Augments
All That Shimmers/+ (Gold Augment) is no longer available in Hyper Roll.
A Golden Quest (Gold Augment) is no longer available in Hyper Roll.
An Upgraded Adventure (Prismatic Augment) is no longer available in Hyper Roll.