Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


MOBAFire's second Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆

Serea's ARAM tier list Patch 8.10

Serea_skis's Tier List Serea_skis's Tier List
Last updated on May 19, 2018
2850 0
0 Votes
New Tier List


ARAM tier list based on my around 3k ARAM games from the start of 2017-now. I tried to "average" the experience on a given champion based on this criteria:

At least 50+ games experience with any champion. If you have less than that, the champion would probably be 1-2 ranks lower.

"Playing a champion well", which means playing and building in the most optimal way possible. If you build a statik shiv on Lux she probably won't have S+ results, but this is true for less obvious choices too. Knowing when to choose to rush MR vs a poke team instead of building damage early can make a huge difference in the game you have.

The likely hood a champion can carry, meaning they were a deciding factor in a win, or contributing, which means they may not be the single decisive factor, but they were essential through different situations and generally helped ensure victory. IMO there isn't really a clear way to define either of these, and they both can be achieved through damage, CC, play-making, and support.

Typically I reroll anything that falls below A Tier, but every game and team is different. Sometimes a B champion is still a smarter option than a S- based on the match-up.


Great in almost any game. Frequently carry, but even a below average game should leave them competitive. Rerolling almost never good.  



Typically very good to great, but capable of having rare bad match-ups. Carrying should be typical, and they will almost always be a factor.



Usually very good, but not as good as other champions in their classes. Can be weak to certain team-comps. When played well will usually carry, and typically contribute well. 



Strong when played well, but weaker when misplayed than S-tiers. Often countered, but can still carry with good play.  



A win is a coin-flip. Obvious weaknesses may be a a limit to carrying. Can be too dependent on teammates playing extremely well, bad games may mean little-to know contribution. 



Typically bad, only good with extreme experience and/or favorable match-ups. Even the best games may not mean carrying to a win, the worst games will mean these champions are pretty useless.  

New Comment

You need to log in before commenting.

Loading Comments...
Load More Comments

League of Legends Champions:

Teamfight Tactics Guide