

Team Comp
Updated a Team Comp On: Mar 29th, 2025
Marksman Vanguard: "Early game focus around AD items such as Rageblade or Infinity Edge while playing 4 Vanguard.
Great items holders are: Vayne, Jhin, Jinx
When you get to level 8 focus on getting either 6 Vanguard 2 Marksman or 4 Marksman 4 Vanguard right away.
If you miss 4 cost units, Jinx 2* can hold items for..."
Team Comp
Created a Team Comp On: Mar 29th, 2025
Marksman Vanguard: "Early game focus around AD items such as Rageblade or Infinity Edge while playing 4 Vanguard.
Great items holders are: Vayne, Jhin, Jinx
When you get to level 8 focus on getting either 6 Vanguard 2 Marksman or 4 Marksman 4 Vanguard right away.
If you miss 4 cost units, Jinx 2* can hold items for..."
Team Comp
Created a Team Comp On: Feb 24th, 2025
4 Watchers / 4 Snipers: "Both watchers and snipers got buffed in various ways, which made them skyrocket to most played comp and for a reason.
Early game board is very easy to assemble while being strong when we play 4 watchers 2 snipers.
Zeri is perfect holder for twitch items
If you manage to hit +1 sniper comp caps..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Emissary Corki Flex: "Only play from winstreak / winning, because you want to rush Level 8 and roll for expensive core units. Can open with good Conquerer / Pitfighter / Scrap Opener and play around Gangplank in mid game.
You want to push Level 8 in early Stage 4 and look for Garen/Corki/Ambessa/Elise. Once you..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Black Rose Dominators: "Dominators have effectively replaced Visionaries as the most popular trait to go with Black Rose. This is partly because of how powerful Ziggs is in early mid game, which allows you to quickly rush towards Level 8/9 and cap out your board with Mordekaiser/Leblanc.
Best Anomaly user is..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Automata Reroll: "Automata is incredibly strong and can be played in different variants ranging from Nocturne Reroll, Kogmaw Reroll or rush for 6 Automata. This version is quite similar to the old Kogscar comp, but instead of going deep into Watcher you want to play for 6 Automata as your win condition with an..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Violet Carry: "Violet Carry survived Patch 14.24 and remains one of the best reroll comps. General concept is to maximize economy and roll for all Family Members + Draven/Darius. Family emblem usually goes on Draven, as he acts as your secondary carry.
In Stage 4-6 you can't guarantee Ultimate Hero anymore, so..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Nocturne Reroll: "Nocturne performs WAY better if he has one of the following Artifacts: Rapidfire Cannon, Fishbones, Sniper's Focus. Normally Nocturne slash is around him, but with range upgrade the bleed procs around his target.
You can also use Sniper Emblem for +2 Range increase instead, though you heavily..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Urgot reroll: "Urgot reroll is quite a strong comp, however it thrives when we have the Unleash The Beast augment or either Experiment/Artillerist emblem on 2-1.
Default board is 3 Experiment and 4 Artillerist. With +1 Experiment, aim for 5 Experiment 2 Artillerist instead.
Focus mainly on rerolling Urgot. If..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
7 Rebel: "Rebel is a great tempo comp, especially if you have an early Rebel Emblem from starting Encounter or Stage 2-1 Augment. In the early game you can play 5 Rebels and use Vex as an item carry for Zoe later. Your overall gameplan is to rush for 7 Rebels in early Stage 4 to stabilize with Illaoi as..."