

Team Comp
Updated a Team Comp On: Feb 5th, 2025
Sentinel Academy: "Initial gameplan is to open with 3 Academy/2 Sentinel and use Lux as item dump until you find Heimerdinger. You want to rush for Level 8 and play 4 Sentinel / 3-4 Academy for midgame. AD items can go on Ezreal at the begining but should be transferred to Corki or Jayce once you find him.
Works..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Sentinel Academy: "Initial gameplan is to open with 3 Academy/2 Sentinel and use Lux as item dump until you find Heimerdinger. You want to rush for Level 8 and play 4 Sentinel / 3-4 Academy for midgame. AD items can go on Ezreal at the begining but should be transferred to Corki or Jayce once you find him.
Works..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Zeri Reroll: "Zeri reroll is a quite powerful and very underrated reroll comp. It works similar in concept to the Kog'Scar comp, meaning you want to run 4 Watcher + Zeri/Kogmaw, except you stay Level 6 to roll for Zeri*3. You can run Vander*3 as your main tank if there are no Family players in your Lobby...."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Experiment Twitch: "Twitch Carry can be a good comp to aim for Top 4 or to sneak a win with an uncontested 3 Star Tier 4 unit. In the early game you can run a Bruiser/Sniper opener and run Maddie, Kogmaw or Zeri as your main item dump until you find Twitch.
Push for Level 8 in early Stage 4 and look for..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Emissary Sorcerer: "Emissary Sorcerer can be powerful if you manage to hit your units in time. The main goal is to slow roll for Nami*3 and Swain*3 with Level 7 in Stage 4 and eventually end with 4 Emissary and 4 Sorcerer in late game. This comp also makes good use of a Black Rose Emblem and can add additional Black..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Camille / Smeech Reroll: "Ekko (Camile optional) / Smeech Duo Carry is currently among the strongest comp and makes great use out of Ambusher and Firelight Emblems.
The core is to push Level 7 in Stage 3-5/4-1 and do a stabilizing roll down for Ambushers + Watcher/Sentinel. Recover economy and slow roll gold interest for..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
6+ Scrap: "Scrap is a great comp to rush for Level 9 by abusing the power of additional items and shield. Especially with an early Emblem you can effectively guarantee 6 Scrap in the mid game and play very aggressive for a winstreak. Keep in mind that a Scrap Emblem is not craftable, so unless you have a..."
Team Comp
Updated a Team Comp On: Feb 5th, 2025
Urgot reroll: "Urgot reroll is quite a strong comp, however it thrives when we have the Unleash The Beast augment or either Experiment/Artillerist emblem on 2-1.
Default board is 3 Experiment and 4 Artillerist. With +1 Experiment, aim for 5 Experiment 2 Artillerist instead.
Focus mainly on rerolling Urgot. If..."
Team Comp
Updated a Team Comp On: Jan 23rd, 2025
6 sorc: "During early stages focus on playing as many Sorcerers as you can + Darius.
With either +1 sorc or tactician's crown we can fit 4 emissary+6 sorc on 8 and to cap out board you ll want to add elise on 9.
Swain+zoe main carry
Illaoi main tank
Nami > Zyra > Lux as item holders."
Team Comp
Updated a Team Comp On: Jan 23rd, 2025
YASUO REROLL: "Early Game (Stages 1-3)
Units:
Focus on Yasuo as your early-game carry.
Pair him with Duelists like Jax, Kalista, or Fiora for early trait activation.
Add Elise or Nasus if you need temporary frontline support.
Gameplay:
Place Yasuo alone (to activate Exile shield) and let him slice through..."