

Team Comp
Updated a Team Comp On: Jun 2nd, 2025
Syndicate Reroll: "Early game play around TF/KOG and frontwise focus either on bruiser or vanguard.
on 3-2 roll down for TF2* Darius2* or Braum 2 and slowroll afterwards.
Put a hat on TF
Once u hit TF2* and 3* tank push 7 for 5 syndicate and set ur frontliner as a 2nd kingpin."
Team Comp
Updated a Team Comp On: Jun 2nd, 2025
Jhin Nitro Reroll: "Early game focus on stacking Nitro robot while playing Jhin. Jhin has item priority in this comp.
On 3-2 push level 6 and roll for Shyvana 2, Jhin 2 to stabilize, slow roll 3*.
Elise goes on board on level 7, after hitting both Shyvana and Jhin 3*.
On level 8 go for Aurora (best), AMP units or..."
Team Comp
Updated a Team Comp On: Jun 2nd, 2025
ZED Divinicorp FLEX: "Focus on Zed items, Rengar/Graves are great items holder until you find one.
Early game play based on tempo, this comp really likes combat augments.
On 4-2 rolldown, we can flex lots of units such as Aurora, Garen, Sejuani, Cho'gath based on items we have.
AP carries: Vex/Aurora
AD carries: Zed/..."
Team Comp
Updated a Team Comp On: Jun 2nd, 2025
Dynamo Flex: "Dynamo Flex is a tempo composition that rewards HP preservation and flexing heavily on your stage 4 rolldown. This means you want to generally be flexible with your item slams, push levels, and slam anything that will help preserve your HP. Gunblade, Archangel's, and Morello are very high..."
Team Comp
Updated a Team Comp On: May 27th, 2025
Vex'O'TECH: "One of strongest comp that doesnt require hitting 4 cost 2*.
Play from tempo, vex 1*, sejuani 1*, varus 2* morde 2* and you can fast 9
Itemize mordekaiser until you upgrade sejuani.
Final board cap drops jhin, jax for viego+renekton+aurora on 9."
Team Comp
Updated a Team Comp On: May 18th, 2025
AHRI SENTINELS: "Early game play around spellweavers and sentinels with AP items opener.
Focus on economy and going fast 8
On stage 4-2 push 8 find Blitzcrak Sentinel Headliner, Ahri headliner will be weaker but if you dont have a option, play it to not lose to much HP.
Add Sona on lvl 9"
Team Comp
Updated a Team Comp On: May 18th, 2025
EDM JAX REROLL: "Early game play this comp if you have Jax and rod, tears and gloves.
Take first headliner to save heatlh. On 3-2 roll for Jax headliner EDM>Mosher, roll above 50 to get Jax 3* collect Lux as well
After that, go lvl7 find lux 3* if you are behind go lvl 8 instead to get Zac and Zed.
Use EDM..."
Team Comp
Created a Team Comp On: May 18th, 2025
EDM JAX REROLL: "Early game play this comp if you have Jax and rod, tears and gloves.
Take first headliner to save heatlh. On 3-2 roll for Jax headliner EDM>Mosher, roll above 50 to get Jax 3* collect Lux as well
After that, go lvl7 find lux 3* if you are behind go lvl 8 instead to get Zac and Zed.
Use EDM..."
Team Comp
Updated a Team Comp On: May 18th, 2025
Caitlyn 8BIT SENTINEL: "Early game play with Corki and Garen to stack 8BIT, the best is to start with 8bit corki headliner, play with Superfan to get +1 item and sentinel front.
Mid game be strong, add big shot to corki and sentinel front to collect 8bit stacks, 8bit spatula worth chasing for big cash out
4-2 look for..."
Team Comp
Created a Team Comp On: May 18th, 2025
Caitlyn 8BIT SENTINEL: "Early game play with Corki and Garen to stack 8BIT, the best is to start with 8bit corki headliner, play with Superfan to get +1 item and sentinel front.
Mid game be strong, add big shot to corki and sentinel front to collect 8bit stacks, 8bit spatula worth chasing for big cash out
4-2 look for..."