Awards Showcase
Record_UserAchievement Object
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[user_achievement_id] => 269556
[user_id] => 242946
[achievement_id] => 50
[relation_type] => Build
[relation_id] => 394091
[display_order] => 0
[is_hidden] => 0
[create_ts] => 2015-03-18 21:56:32
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Record_UserAchievement Object
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[user_achievement_id] => 269511
[user_id] => 242946
[achievement_id] => 165
[relation_type] => ForumThread
[relation_id] => 44641
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[create_ts] => 2020-08-25 08:38:46
[threadLink] => /league-of-legends/forum/news/mobafire-midseason-10-guide-contest-winners-44641
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Record_UserAchievement Object
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[record:protected] => Array
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[user_achievement_id] => 269512
[user_id] => 242946
[achievement_id] => 168
[relation_type] => ForumThread
[relation_id] => 45003
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[is_hidden] => 0
[create_ts] => 2021-01-28 01:08:40
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Commented
Posted a Comment: Nov 19th, 2015
"Thank you! :)
I feel the on-hit playstyle is fundamentally different from the AP Kog playstyle advocated here, which mostly wants you to stay out of range except for cleanup. Because of that, I'd classify it more alongside AD Kog in terms of how it's played and it should probably have similar goa"
Commented
Commented
Posted a Comment: Nov 18th, 2015
"
This is what I originally was attempting, but it didn't solve the key issue, which is hitting 45% before late game. You'd have 20% from items, 5% from flat runes, and 5% from the master"