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Record_UserAchievement Object
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[user_achievement_id] => 284875
[user_id] => 242946
[achievement_id] => 50
[relation_type] => Build
[relation_id] => 394091
[display_order] => 0
[is_hidden] => 0
[create_ts] => 2015-03-18 21:56:32
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1




Record_UserAchievement Object
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[record:protected] => Array
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[user_achievement_id] => 284834
[user_id] => 242946
[achievement_id] => 258
[relation_type] => Build
[relation_id] => 394091
[display_order] => 0
[is_hidden] => 0
[create_ts] => 2024-03-11 16:17:12
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[getcache:protected] =>
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1










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Commented
Posted a Comment: Jul 24th, 2015
"Thanks Glor and Hound for the kind words! :)
I think I'd agree that against all-in comps, that Ori isn't quite as useful since it's sometimes hard to provide the counterpressure necessary to stop them from zoning the ADC. This doesn't mean Ori is bad at handling the lanes (they handle it decently"
Commented
Commented
Posted a Comment: Jul 22nd, 2015
"Yo! I am experimenting with Scaling AP glyphs. I'll see how much I miss the CDR since it's still useful to have some. It ultimately is between scaling AP and scaling CDR. Raw DPS vs. Utility DPS. More testing required to see which."
Commented
Posted a Comment: Jul 21st, 2015
"Ultimately overkill on sticking. Rylais also serves the function better and even that is pretty overkill as is. "