Views: 2072 Top Facts -37- Hecarim
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Champion Overview:
Hecarim is a mobile tanky dps. He leads the charge into battle, all of his moves allow him to stay mobile while dealing out damage or providing CC and utility.
Skills Overview:
Passive:

This passive gives you some AD for your move speed. This skill also gives you the ability to ignore unit collision, which allows you to weave around minions to harass with your Q.
Note: Do not build movespeed to try to make use of this passive, just benefit from it as you build.
Q:

If Hecarim damages at least one enemy unit with this attack, he gains a stack of mpage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
This skill is a spammable AoE damage source. You can use this to harass your enemy while staying mobile. This will be a constant source of AoE damage in teamfights.
W:

This skill does a small amount of AoE damage to all targets around Hecarim. The main use of this skill is the heal it gives you. You will heal a percentage of all damage done to enemies in this circle, making you deceptively tanky. This skill allows you to engage a fight at low health (And following the initiation bursts) be at almost full again.
E:

This skill gives you an increasing movespeed boost for a small amount of time (Like a powerball), your next basic attack will give you a slight gap close and knockback on your enemy you hit.
R:

Hecarim releases a shockwave when he finishes his charge, dealing 50 / 125 / 200 (+40% of ability power) additional magic damage and causing nearby enemies to flee in terror away from Hecarim for 1 second.
This ultimate is your initiation, it does decent damage and applies a "flee" to nearby enemies forcing them to run in a direction away from you. If you use this ultimate in to the enemy team it will scatter and disperse them.
Combos/Skillorder:
Skill Order:
Use this max order for standard lanes, it allows you to deal some damage early on.
Use this max order if you fall far behind and can do nothing in lane but farm. This order will keep you sustained in lane.
Combos:
(R to initiate)-E-Q-W-Q
Matchups:
Easy




Hard






Me as top lane as hecarim vs kayle. Kayle generally has an advantage in the matchup until teamfight phase (I do not play hecarim as well as some others due to the fact you need to master your Qs timing for CS).
Playing AS/VS:
As:
- Use your E to get behind the enmy then auto them to shoot them back.
- Your ult forces enemies to run away fom you, use it in the middle of all the enemies to disperse them and allows your team to pick up kills.
- Keep your Q charged before a teamfight.
Vs:
- Have good ward coverage at all times, hecarim may do low damage in lane but his ability to recieve ganks is superb.
- Do not allow hecarim to lane safely, if he makes it to late game your team is in trouble.
- Do not allow hecarim to land his ult on your whole team or its game over.
Big Item Choices::
Philosiphers Stone and






Gametypes:
SoloQ:
Hecarim is meh in soloQ. His matchups are not that good and he needs his team to follow up for his kit to get its full effect.
Ranked 5s:
Hecarim is AMAZING here. If you get a lane you can farm in you get a really good chance at winning. Hecarim receives ganks well and his kit works very well in coordinated teams.
Conclusion:
This was my top facts Hecarim, Hecarim is a very fun mobile champion. He has a strong initiate and has a cool kit. Hecarim is very underrated and I think is pretty strong. His early is weak but he is one of the best late game initiators in the game. As always summoners have a good day and good luck on the fields of justice.
SERIES UPDATE:
I plan on releasing these every day/other day until I get all of the top lane picks in the league ( about 50-60 of them) if there are any requests leave in the comments below and ill work on them. I want to make this series for others to better understand the champions of top lane. Once I am done (Or once I have a few top facts out) I will release some Facts about top lane mechanics, eventually I will probably put everything into one generic top lane guide, however until I do that I will continue to watch and update my blogs as needed. Tips and tricks I missed under my Top Facts would be helpful if you put anything I don't have in the comments I will be sure to add it. I will be forming a guide called The complete guide to Top lane or something in that nature. The intention of this series is not as a "Build guide" or a "play guide", these are more like facts you should know about the champion. These are to inspire people to think of new champion possibilities they might not have thought of or to help a new player with the champion. I do not list runes masteries or a set build ( I give a kind of recommended items) in here due to the fact I want people to think of that for themselves and try new things. This series is an attempt for the LOL community to try new things and have fun in a fun game. Thank you for reading and have a nice day :P
I'm not too sure about
I did, the reason I say that is fiora is an auto attack champion. She NEEDS to keep moving with you to keep up her damage, she has to stop to auto, YOU DO NOT. Meaning she won't be able to harass you if you are staying mobile as she would some other champions (Cho'Gath, Nasus, etc). If she try's to hit you she will push the lane, Where you can freeze it. (Fiora does not have a good skill to get the lane unfrozen 0 ranged skills AND all her skills deal autos which push the minions. The reason I say this lane is easy is due to the fact you can farm freely (So can she) but you scale better into late. Yes she can block dev charge,s damage but not the chare itself (I max charge last so the damage is weak anyway no big threat from losing that, Still get the CC).