Commented
Posted a Comment: Jun 13th, 2011
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A stra"
Commented
Posted a Comment: Jun 12th, 2011
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Never ever assume this. In some cases there might be a discrepancy you never thought of, and either way it's a good habit that saves readers time.
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Commented
Commented
Posted a Comment: Jun 11th, 2011
"I personally don't think extra magic penetration is really necessary. Increased power and other utilities already make it ridiculously powerful, since Haunting Guise already scales well into late game."
Commented
Posted a Comment: May 29th, 2011
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But you've only considered one case. Chances are, whatever skill you max first is more of a "bread and"
Commented
Posted a Comment: May 28th, 2011
"No that's wrong, it's actually MORE effective on champions such as Annie, Kassadin, and Anivia because it's effective mid-game AND scales even harder late game.
Is my math not convincing enough?"
Commented
Posted a Comment: May 28th, 2011
"One more thing.
You guys are not building enough Haunting Guise."
Commented
Commented
Commented
Posted a Comment: May 28th, 2011
"@Searz:
And MY argument is that the threshold for which the benefits from getting MrP outweigh the benefits from not getting it is in mid-game, not late game.
Assuming you already have some AP built, such as masteries, runes, or Doran's Rings. The effectiveness of your core skills are usually "