Views: 806 Dealing with Lifesteal
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Spellvamp has been nerfed to the ground. I'm pretty sure the only people who build it are
Vladimir and the occasional
Fiddlesticks.
Meanwhile, lifesteal is considered core for every carry in existence, and tends to be preferred by ranged carries, since they have an easier time kiting while healing up.
As far as I know, there are three ways of dealing with lifesteal.
Executioner's Calling,
Morellonomicon, and
Ignite...the first of which requires that you get in range to attack the target and gives mediocre late-game stats, the second of which requires that your target be below 50% health by the time you get to them (here, let me just farm some minions after that exchange), and the third of which has a ridiculously long cooldown.
Now, while melee carries can, and often will choose to, abuse it, it tends to be more of an issue on ranged carries since they can heal and deal damage without getting damaged in return due to the fact that they don't need to be in their enemies' faces.
It may or may not be worth mentioning, but most mages also rely on ranged skills that may or may not include crowd-control effects.
Should lifesteal on ranged champions be nerfed?


Meanwhile, lifesteal is considered core for every carry in existence, and tends to be preferred by ranged carries, since they have an easier time kiting while healing up.
As far as I know, there are three ways of dealing with lifesteal.



Now, while melee carries can, and often will choose to, abuse it, it tends to be more of an issue on ranged carries since they can heal and deal damage without getting damaged in return due to the fact that they don't need to be in their enemies' faces.
It may or may not be worth mentioning, but most mages also rely on ranged skills that may or may not include crowd-control effects.
Should lifesteal on ranged champions be nerfed?
Spell Vamp hasn't been nerfed, just saying.
it wasn't only 33% on aoe abilities forever though.
edit: adcs are in a good spot imo, so i don't think lifesteal needs a nerf.
and i'd like to see spellvamp buffed a bit btw.
Now he relies on potions like all of the other junglers.
ah the good old days
i miss my 400 gold 12% lifesteal vamp scepter ;-;
Those were the days.
I personally think life steal is an obnoxious stat and shouldn't be so easily accesible. However, it's kinda what the ADCs revolve around to stay healthy so you can't really nerf it that hard.
i miss my 400 gold 12% lifesteal vamp scepter ;-;
Also I hear
All of the DPS AP's I mentioned besides cassio have innate sustain anyway.
In contrast to this melees and ranged carries buy life steal because they do DPS and need to stay in the fight, so it's fair for them.