Views: 1768 PSA - THIS ISN'T A GAME ABOUT MATH
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Please stop trying to use math to justify EVERYTHING
Math is only a tool for verification it's NEVER a tool for determining what's better or worse.
Reason?
Because the game isn't static.
Math is good, yes. It's good for checking out simple stat comparisons, cost-efficiency comparisons, and damage calculations.
I can check how much time it takes a gp5 item to become efficient with math.
That's one clear example of the proper usage of math.
However, people should never rely on sole math to solve everything.
You almost always cannot consider every single factor in the game.
EG:
Under what circumstance will you be attacking a champion straight on 1on1 and then dying?
In lower levels of play, yes.
Higher levels? Nope.
That's one reason as to why you don't build items for flat-on dps. You cannot factor in every single move the enemy will do. Will he kite you around? Will he use his ability to reposition himself?
Game flow is also another factor to be considered.
Should I rush a BF sword over getting double doran vamp on an AD carry?
Theoretically speaking, yes. The item builds off into items better.
In reality? It's situational. Double doran vamp will almost always win lane and result in a stable farming environment.
There are 10000x more examples I could give but that would be overkill.
Also, many people are overvaluing math. You don't have to have the optimal setup to reach higher elo. If you look at some orB player (I believe it was Nien), he used 2 rune pages to get to high elo.
Conclusion?
Please stop using math to play the game.
Math is one aspect. Game experience is probably 100x that (not exaggerating)
I do not and will not listen to arguments with "math backing it up" from a player with no experience. You guys shouldn't either.
Math is only a tool for verification it's NEVER a tool for determining what's better or worse.
Reason?
Because the game isn't static.
Math is good, yes. It's good for checking out simple stat comparisons, cost-efficiency comparisons, and damage calculations.
I can check how much time it takes a gp5 item to become efficient with math.
That's one clear example of the proper usage of math.
However, people should never rely on sole math to solve everything.
You almost always cannot consider every single factor in the game.
EG:
Under what circumstance will you be attacking a champion straight on 1on1 and then dying?
In lower levels of play, yes.
Higher levels? Nope.
That's one reason as to why you don't build items for flat-on dps. You cannot factor in every single move the enemy will do. Will he kite you around? Will he use his ability to reposition himself?
Game flow is also another factor to be considered.
Should I rush a BF sword over getting double doran vamp on an AD carry?
Theoretically speaking, yes. The item builds off into items better.
In reality? It's situational. Double doran vamp will almost always win lane and result in a stable farming environment.
There are 10000x more examples I could give but that would be overkill.
Also, many people are overvaluing math. You don't have to have the optimal setup to reach higher elo. If you look at some orB player (I believe it was Nien), he used 2 rune pages to get to high elo.
Conclusion?
Please stop using math to play the game.
Math is one aspect. Game experience is probably 100x that (not exaggerating)
I do not and will not listen to arguments with "math backing it up" from a player with no experience. You guys shouldn't either.
That's the point, neither runepage is the best. They're designed for different things, it depends completely on your champion and your laning strategy. You can't say that one is better than the other like Tem keeps trying to do.
The difference later in the game is completely negligible in any case, so just use the page you prefer.
That's what I'm saying... well kinda. Mostly what I'm saying is that temzilla is being ridiculous and making himself look like an idiot. Other than that you just said exactly what I was trying to say.
Why is this still going on? Temzilla doesn't understand that farming is important to skilled players, and he isn't gonna be convinced otherwise.
I would be far more concerned by the fact that Temzilla is a Scout - someone who is responsible for deciding what guides get featured.
As for math in general, I find statistical information quite useful, because we can look at winning trends and analyze why these things are happening... All the same, we could take the same approach and look at how people win with 15 AD runes, and analyze why they win despite a mathematical disparity.
Farming is important, but you don't farm better because you have a 15 ad page.
It's easier, it doesn't raise your potential, it raises the floor.
If you're above the floor, 15 ad will just hurt your late game.
The difference later in the game is completely negligible in any case, so just use the page you prefer.
Why is this still going on? Temzilla doesn't understand that farming is important to skilled players, and he isn't gonna be convinced otherwise.
I would be far more concerned by the fact that Temzilla is a Scout - someone who is responsible for deciding what guides get featured.
As for math in general, I find statistical information quite useful, because we can look at winning trends and analyze why these things are happening... All the same, we could take the same approach and look at how people win with 15 AD runes, and analyze why they win despite a mathematical disparity.
I agree with the last part. Plus we've been neglecting to take into account some carries just don't need the armor pen marks, like
I would be far more concerned by the fact that Temzilla is a Scout - someone who is responsible for deciding what guides get featured.
As for math in general, I find statistical information quite useful, because we can look at winning trends and analyze why these things are happening... All the same, we could take the same approach and look at how people win with 15 AD runes, and analyze why they win despite a mathematical disparity.
You keep using that word, but I don't think it means what you think it means.
Seriously you do 1 less damage late game and all of a sudden you have a bad late game? really? 1 damage = bad late game? Do you understand how ridiculous you sound right now?
1. The only reason to miss a last hit is because of bad mechanics, you have more AD than your creeps do.
2. There is no reason to sacrifice damage potential on any champion.
it's a fact.
You keep using that word, but I don't think it means what you think it means.
Seriously you do 1 less damage late game and all of a sudden you have a bad late game? really? 1 damage = bad late game? Do you understand how ridiculous you sound right now?
I think you don't understand lane control at all.
Alright, a 1k elo player bringing in personal skill.
Suuuuuuuuure.
Not being able to last hit without 15 ad runes, and doing less damage late game.
You have a bad late game, and bad mechanics.
That's not an insult, it's a fact.
Bad as CSing with out them sure, you get that one. But EVERY AD carry builds a LW anyway which makes up for the lack of any earlier ArP. Plus I never NEVER felt a need to use them because I crush laning phase so hard without. I do not in fact have a bad late game (Unless I were to pick up
This argument is getting old and you have no actual math to prove your point, you just keep saying "bad mechanics" or "more damage late game" But how much damage will this actually give me? I've read posts about it before and it isn't enough for me to care enough.