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Commented
Posted a Comment: Oct 24th, 2012
"
God, farming with her is a bloody nightmare. I never had issues with her skillset tho, hitting her Q feels natural."
Commented
Posted a Comment: Oct 24th, 2012
"I always run G/F on Vayne except if I would need a cleanse.
Another thing I've seen was the occasional carry using exhaust together with their support. Double exhaust lane can be pretty harsh on an unprepared carry, and it also helps disengage from single targets/save your ass from gap closer"
Commented
Commented
Posted a Comment: Oct 24th, 2012
"Yeah, happened the same to me with Graves, the dash follows through to the end of the animation, it looks even more ridiculous than blinks.
But really, I think snares should cancel movement once they hit; you can feel them still if you have good reflexes, you can still drag Maokai with "
Commented
Posted a Comment: Oct 23rd, 2012
"
Hum, any should you think you might need it?"
Commented
Posted a Comment: Oct 23rd, 2012
"Sounds like my father."
Build
Build
Commented
Posted a Comment: Oct 23rd, 2012
"Movement having priority to movement negation makes all my inner MTG player a sad panda :/
But, still using Morg's Q, if you cast Arcane Shift just as you are hit by it, do you steal move away? I had the impression you wouldn't."
Thread
Created a Thread In General Discussion On: Oct 23rd, 2012
Nevermove's interaction with blinks/dashes
I have no idea why I haven't asked about this before.
If you cast Nevermove on a champion with a natural dash or blink (comes to mind Ezreal's Arcane Shift) and they decide to cast said...