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Commented
Posted a Comment: Oct 24th, 2012
"{quote}"
Commented
Posted a Comment: Oct 24th, 2012
"
?
Her damage is huge o.o When she hits level 6, if she has mana she can dispatch a lot of mid laners eezi.
Diana is very fun, and viable as long as a) Enemy team isn't too CC heavy, or b) Your team's CC can balance things well. Her role i"
Commented
Posted a Comment: Oct 24th, 2012
"
I don't have any is"
Commented
Posted a Comment: Oct 24th, 2012
"I assume some sort of cost efficiency is being considered? Triforce is brutal on him tho."
Commented
Posted a Comment: Oct 24th, 2012
"
God, farming with her is a bloody nightmare. I never had issues with her skillset tho, hitting her Q feels natural."
Commented
Posted a Comment: Oct 24th, 2012
"I always run G/F on Vayne except if I would need a cleanse.
Another thing I've seen was the occasional carry using exhaust together with their support. Double exhaust lane can be pretty harsh on an unprepared carry, and it also helps disengage from single targets/save your ass from gap closer"
Commented
Commented
Posted a Comment: Oct 24th, 2012
"Yeah, happened the same to me with Graves, the dash follows through to the end of the animation, it looks even more ridiculous than blinks.
But really, I think snares should cancel movement once they hit; you can feel them still if you have good reflexes, you can still drag Maokai with "
Commented
Posted a Comment: Oct 23rd, 2012
"
Hum, any should you think you might need it?"
Commented
Posted a Comment: Oct 23rd, 2012
"Sounds like my father."