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Commented
Posted a Comment: Aug 25th, 2016
"How in the world are you doing 1500 damage per hit?
My math: 111 basic attack damage + 70 (reaver) + 75 (Death's Dance) + 60 (Infinity Edge) + 75 (Ravenous Hydra) + 30 (Elixir of Wrath) = 320 total AD. Then add fully stacked bounty hunter (+5% damage) and double edged sword (+3% damage) and you g"
Commented
Posted a Comment: Jan 29th, 2016
"I also find it unfathomable that people buy health."
Build
Commented
Commented
Posted a Comment: Jul 1st, 2014
"Yes, after thinking about it, I'm going to archive this build so as to not mislead any more people.
Thanks for all the help,and see you guys later after I get the math fixed!"
Commented
Posted a Comment: Jun 30th, 2014
"Yep. Fixed the bug. Now I'm seeing the last whisper in all but the most lifesteal-heavy builds.
Well crap.
Thanks a ton, guys!"
Commented
Posted a Comment: Jun 30th, 2014
"Aw, freak. After looking into it, you're completely right about the math.
It's an order of operations problem.
My math:
attackSpeedFromLevels = (ASHE_ATTACK_SPEED_PER_LEVEL*level-1)
What my math should have been:
attackSPeedFromLevels = (ASHE_ATTACK_SPEED_PER_LEVEL*(level-1))
Orde"
Commented
Posted a Comment: Jun 30th, 2014
"@Emi-chan
These are some good points. Thanks for the help!
I am not factoring in Runes/masteries. This is mostly because there are slightly more than 600,000 different combinations of Physical Attack quints and marks, so if I test each build with each combination of runes, my program will run "