

Build
Commented
Posted a Comment: Aug 16th, 2011
"The difference in range between Q and W is 100. If you can poke with Q, you can poke with W.
If all you're doing is poking during team fights, you're doing it wrong."
Commented
Posted a Comment: Aug 16th, 2011
"*sigh*
Alright.
Leveling up your Q gives you an additional 40 damage. Leveling up your W gives you an additional 30 damage. At most, the discrepancy is 50 damage. However, considering the enemy can "easily dodge" your Q, and cannot dodge your auto attack at all, the cost of 10-50 "
Commented
Posted a Comment: Aug 16th, 2011
"Hmm. "Q has more damage". Unless you hit two people with your W. Then your W does twice the damage, doing a lot more damage than Q.
A level 5 W has a low enough cooldown you can get two activations off on one mark. Meaning you can just press W and keep them marked, GUARANTEED. You"
Commented
Posted a Comment: Aug 16th, 2011
"While the W with spell vamp is great, this guide doesn't prioritize W, like Kennen's should. You can zone with a level 1 Q, followed promptly by a high-level W.
You do not have to be in melee range to use your W's active.
Leveling W is just as effective at dominating lane, while also helping "
Commented
Posted a Comment: Aug 16th, 2011
"Perhaps you should read better.
"If you're pushing" does not translate to "always push constantly". And yes, I do last hit seige minions all the time. If my auto attack doesn't work, I can easily use the 1 level I put in my Q, like every kennen should. And then I leav"
Commented
Posted a Comment: Aug 16th, 2011
"Q based Kennen is just... wrong. Why would you chose a single target skillshot over abilities that can't miss and have no target-cap.
And why on earth would you wait until level 4 to get lightning rush? The ability to add another mark, and an escape mechanism, are both things that are far bet"