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Guardian of the Sands Kha'Zix
Looks like Kha'zix finally got a new skin! It's appears to be buggy (PUNS OF DAMAGE!1!!1) atm. Will update when available.
New Akali Splash Art
Bryun (scrub) screams with joy as him main champ gets a new splash art.
Cassiopeia new model and textures
Personally I don't find this interesting but if you want a look check it out here
Passive, Shurima's Legacy
Will of the Emporer: Azir gains 2% Attack Speed for every 1% Cooldown Reduction he has.
Disc of the Sun: Azir can summon the Sun Disc from the ruins of a turret once every 3 minutes. The Sun Disc behaves like a normal turret but disintegrates over 1 minute. Click the ruins of a turret to activate Disc of the Sun. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.
Q, Conquering Sands
10/9/8/7/6 Second Cooldown
Azir sends all Sand Soldiers towards a target location. Sand Soldiers deal 60/90/120/150/180 (+0.6 AP) magic damage to all enemies they pass through and apply a stacking 20% slow for 1 second.
1.5 Second Cooldown
Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing X [ flat damage is based on level - 50/55/60/65/70/75/80/85/90/100/110/120/130/140/150/160/170 ](+.7 AP) magic damage to enemies in a line. Soldiers attack even if Azir himself isn’t in basic attack range.
Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/11/10/9/8 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.
E, Shifting Sands
23/21/19/17/15 sec Cooldown
Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+X) [15% of bonus Health] damage
R, Emperor's Divide
140/120/100 sec Cooldown
Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.5 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.
Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.
Emperor’s Divide does not interact with Azir’s basic attacks or spells
I personally don't like it, it doesn't fit his theme of sand emperor.
Renekton Model and Texture updates
I like Renekton so hear are some of his updated skins.