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Hey guys, recently I was accepted for this pbe cycle, so I thought it would be cool to make a blog which I will update with things that I find to be interesting. If there is anything you want me to check out just comment.
Guardian of the Sands
RP unknown

Looks like Kha'zix finally got a new skin! It's appears to be buggy (PUNS OF DAMAGE!1!!1) atm. Will update when available.
New

Bryun (scrub) screams with joy as him main champ gets a new splash art.
Personally I don't find this interesting but if you want a look check it out here

Will of the Emporer: Azir gains 2% Attack Speed for every 1% Cooldown Reduction he has.
Disc of the Sun: Azir can summon the Sun Disc from the ruins of a turret once every 3 minutes. The Sun Disc behaves like a normal turret but disintegrates over 1 minute. Click the ruins of a turret to activate Disc of the Sun. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.

70 Mana
10/9/8/7/6 Second Cooldown
Azir sends all Sand Soldiers towards a target location. Sand Soldiers deal 60/90/120/150/180 (+0.6 AP) magic damage to all enemies they pass through and apply a stacking 20% slow for 1 second.

40 Mana
1.5 Second Cooldown
Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing X [ flat damage is based on level - 50/55/60/65/70/75/80/85/90/100/110/120/130/140/150/160/170 ](+.7 AP) magic damage to enemies in a line. Soldiers attack even if Azir himself isn’t in basic attack range.
Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/11/10/9/8 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.

60 Mana
23/21/19/17/15 sec Cooldown
Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+X) [15% of bonus Health] damage

100 Mana
140/120/100 sec Cooldown
Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.5 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.
Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.
Emperor’s Divide does not interact with Azir’s basic attacks or spells

I personally don't like it, it doesn't fit his theme of sand emperor.

I like
Renekton so hear are some of his updated skins.



August 26-27
Guardian of the Sands
Kha'Zix
RP unknown

Looks like Kha'zix finally got a new skin! It's appears to be buggy (PUNS OF DAMAGE!1!!1) atm. Will update when available.
New
Akali Splash Art

Bryun (scrub) screams with joy as him main champ gets a new splash art.
Cassiopeia new model and textures
Personally I don't find this interesting but if you want a look check it out here
Azir!

Passive, Shurima's Legacy
Will of the Emporer: Azir gains 2% Attack Speed for every 1% Cooldown Reduction he has.
Disc of the Sun: Azir can summon the Sun Disc from the ruins of a turret once every 3 minutes. The Sun Disc behaves like a normal turret but disintegrates over 1 minute. Click the ruins of a turret to activate Disc of the Sun. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.

Q, Conquering Sands
70 Mana
10/9/8/7/6 Second Cooldown
Azir sends all Sand Soldiers towards a target location. Sand Soldiers deal 60/90/120/150/180 (+0.6 AP) magic damage to all enemies they pass through and apply a stacking 20% slow for 1 second.

W, Arise!
40 Mana
1.5 Second Cooldown
Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing X [ flat damage is based on level - 50/55/60/65/70/75/80/85/90/100/110/120/130/140/150/160/170 ](+.7 AP) magic damage to enemies in a line. Soldiers attack even if Azir himself isn’t in basic attack range.
Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 12/11/10/9/8 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.

E, Shifting Sands
60 Mana
23/21/19/17/15 sec Cooldown
Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 60/100/140/180/220 (+X) [15% of bonus Health] damage

R, Emperor's Divide
100 Mana
140/120/100 sec Cooldown
Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+0.5 AP) magic damage. The soldiers then remain as a wall for 5/6/7 seconds.
Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, but Azir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.
Emperor’s Divide does not interact with Azir’s basic attacks or spells

Release Skin
I personally don't like it, it doesn't fit his theme of sand emperor.

Renekton Model and Texture updates
I like

Default

Bloodfury

Outback

Galactic

Omg Renekton looks so adorable.
Gragas dragged him into bar too many times, so he grew a belly.
Did you find
Well since a lot of Azir's have taken the mid lane it has been hard to find some good material, however I found her to be really strong, her overall buffs to increase her movement speed and lower the enemy's is really useful and great when taking down enemies, making her late game stronger.
It seems she can still bully her lane but not as strong compared to the live version.
I just got into PBE as well, we already talked about it in the Azir thread but I wonder if any other Mobafire users got in?
Good question, the only people I know of so far are you and me.