Awards Showcase


Show more awards


Commented
Posted a Comment: Aug 17th, 2013
"You may want to edit your cheatsheet, runic bulwark has been removed. "
Commented
Posted a Comment: Aug 17th, 2013
"Losing 6 runes just for 3% CDR is not worth it in the slightest, just take regular runes for akali, like Magic Pen and AP."
Commented
Posted a Comment: Aug 17th, 2013
"
~NOT A SMURF ACCOUNT~"
Commented
Commented
Posted a Comment: Aug 17th, 2013
"Looking much better then the last guide, glad to see improvement. Also glad to see your attitude has changed, much more positive now."
Commented
Posted a Comment: Aug 17th, 2013
"If you aren't tanky enough, you won't get far ulting into the middle of the enemy team.
It kind of bothers me how you mispell Offensive and Defensive. Not sure if that was intentional, but you might want to correct it.
When ganking, save duskbringer until they try to escape. If you engage"
Commented
Posted a Comment: Aug 17th, 2013
"2 zephyrs is redundant, you don't need 2. One will do, but zephyr is a situational item on hecarim anyways.
Take movement speed quints, they are just the only real option for hecarim."
Commented
Posted a Comment: Aug 17th, 2013
"Movement speed quints are just the only real option for hecarim. The only reason not to take them is if you do not own them. Also, hecarim benefits most from 9-21-0, 0-21-9, or 0-9-21 masteries, he doesn't get enough usage out of the offensive mastery page. While you explained these in your "
Commented
Posted a Comment: Aug 17th, 2013
"I personally disagree with the runes, as you have not taken any defensive runes, meaning you can't effectively trade or survive poke very well. Also, why 2 points in fury? Would 2 points in sorcery not be more beneficial? "
Commented
Posted a Comment: Aug 17th, 2013
"{quote}"