

Commented
Posted a Comment: Jun 16th, 2013
"Well if it's here, everyone can see it. Don't blame us for downvoting it. That's like having a private message for someone but you post it on Facebook instead."
Commented
Posted a Comment: Jun 16th, 2013
"So you make a guide which we are not supposed to follow? Gee that sure makes a lot of sense."
Commented
Posted a Comment: Jun 16th, 2013
"MR blues make you sturdier going into a gank or even an invade. Yi's cooldowns are so long that it's not like CDR blues will enable you to get a second Alpha Strike off during a gank. And then as you said, after six, Highlander is his main reset tool."
Commented
Posted a Comment: Jun 16th, 2013
"If you wanna spec into utility then go 21/0/9, don't half-ass it with 21/3/6 or something retarded like that."
Commented
Posted a Comment: Jun 16th, 2013
".."
Commented
Posted a Comment: Jun 16th, 2013
"Aatrox is not viable, we shall let this guide live for now while new Aatrox guides are all unvotable. Then yours shall be the first to go below 20%."
Commented
Posted a Comment: Jun 16th, 2013
"Nice guide to counter a specific champion"
Commented
Posted a Comment: Jun 16th, 2013
"First downvote for useless attack speed Graves"
Commented
Posted a Comment: Jun 16th, 2013
"Very good aesthetics but more style than substance, armor pen quints are not viable alternative runes, and matchups section leaves a bad taste because extremely incomplete."
Commented
Posted a Comment: Jun 16th, 2013
"-1. Can't agree with CDR blues over MR."