

Commented
Posted a Comment: Jun 15th, 2012
"Great guide, but depending on the opposition's buildset, I use a thornmail/Merc treads variation. It's extremely useful when you need to pop your q to get behind 'em to w 'em into the team as you are typically initiating.
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Commented
Posted a Comment: Jun 3rd, 2012
"As an extra addition, you may want to put down NuNu and Volibear as bad matchups. Voli has the fear so he can get away, toss that makes you lose, and NuNu slows you like heck so you can't get close OR get away. "
Commented
Posted a Comment: Jun 3rd, 2012
"Quality guide, including the counter characters. The English isn't great, but we understand what you were meaning. So +1 from me! It's almost the build I used, but you covered those in the options regarding opposing team composition."
Commented
Posted a Comment: Jun 1st, 2012
"Howdy,
Great guide, considering it's what I used to get me adjusted to the "new" jungle. Took a break since they changed it and now, consistently go 10+/3-5/10-20. And, Absolutely annihilate opponents starting at level 2. Also, the counter jungle tips were great!"