Hey guys. I keep forgetting to do these. Been busy busy busy. But an idea struck me and I had to write it down. I know Yorick is getting a rework (eventually) but I thought I'd give my thoughts on how he could be reworked while keeping nearly all of his theme in tact.



"Death is only the beginning."



So yeah. My idea is to rework him for the support role. Why? He's always *kind of* been a support via his ultimate. He's like Zilean except he doesn't completely suck. Ask GMD. Support Yorick is awesome. His ultimate is theoretically one of the most valuable ults in the game. Yorick's job as a gravedigger kind of works for the support role too; he's guiding people to their graves. (You'll see how that pans out in a second.

There was quite a bit of inspiration for this kit idea, some major ones being; the death system in WoW and Viktor's Hex Cores. I tried keeping a lot about his characterization in tact while broading his playstyle and making him more than a ghoul throwing clone-the-adc-bot. Also, ghouls are gone (you'll like what they've been replaced by). So let's get into the rework concept!


Yorick, The Gravedigger


Tags: Support, Tank


Health: 563 (+85/Level)
Health Regen: 8.175 (+.9/Level)
Mana: 300 (+50/Lvel)
Mana Regen: 7(+.55/Level)
Range: 150
Attack Damage: 58 (+3/Lvl)
Attack Speed: .625 (+3%/Lvl)
Armor: 25 (+3.5/Lvl)
Magic Resistance: 30 (+1.25/Level)
Movement Speed: 335



Abilities:





The Cryptkeeper (Passive): Yorick begins the game with his Trusty Shovel in his inventory, which can be augmented for gold as the game progresses. By default it grants bonus magic damage on hit, and it will later offer more stats, and will upgrade Yorick's abilities.
Actively, Yorick may choose an ally that he will guide to the after life. Once chosen, it cannot be undone and Yorick may choose a location for their grave. The grave can be destroyed by enemies (similarly to Rek'Sai's tunnels), and Yorick can move it once every minute. Upon death, Yorick's chosen ally's spirit will break free and be directed towards their grave. Enemies can see the spirit, but cannot attack it. Upon arrive to their grave, they regain their body and live again... in death. Upon awakening, they gain bonus attack damage, lifesteal and movement speed for 30 seconds. This effect has a 5 minute cooldown.
Bonus Attack Damage: 10/30/50/70
Bonus Lifesteal: 5/15/25/35%
Bonus Movement Speed: 10/20/30/40%


Yorick's Trusty Shovel:
+10 (1% of Yorick's Max Health) Magic Damage on hit

Upgrade 1: Lantern
Cost: 1250 Gold
Adds +400 Health
UNIQUE – WARD REFRESH: Holds 4 charges and refills upon visiting the shop.
Active
UNIQUE – GHOST WARD: Consumes a charge to place a Sight Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Choose one of Yorick's basic abilities to upgrade

Upgrade 2: Blade
Cost: 1250
Adds +30 (+3% of Yorick's Max Health) Magic Damage on hit
Now holds an additional Stealth Ward charge
+50 attack range
Choose one of Yorick's basic abilities to upgrade


Upgrade 3: Necromancy
Cost: 1250
Adds 10 (+1% of yorick's Max health) Magic Damage on hit, for a total of +50 (+5% of Yorick's Max Health)
Adds an additional 150 Health for a total of 550.
Raised Minions now deal half of the Shovel's bonus magic damage on hit
Choose one of Yorick's basic abilities to upgrade



Awaken (Q): Passively, Yorick can see the shallow graves of slain minions and neutral monsters (Except Gromp, Scuttle Crab, Dragon and Baron). Yorick can raise a target grave to summon a zombified minion or monster to fight for him. Raised minions and monsters have modified base health, attack in melee (125) range, deal magic damage for their basic attacks and lose health at a rate of 1% per second. They will fight until killed and Yorick may have 3 zombies at any time. Spawning a new one will kill the oldest one still active. Q can be activated on a target to direct their attacks, but they will automatically try to prioritize champions, and automatically draw turret aggro over normal minions. Their attacks will still cause turrets to aggro Yorick.

Shovel Upgrade: Risen Minions and Monsters ignore CC effects.

Zombie's Attacks: 20/40/60/80/100 (+30% of AP)
Zombie's Health: 100/150/200/250/300 (+10/20/30/40/50% of Yorick's Bonus Health)

Cost: 50 Mana
Cooldown: 15/14/13/12/11 Seconds



Pestilence (W): Yorick unleashes the putrid stench of death at a target location for 5 seconds. Enemies within the zone are dealt magic damage and are slowed every second. Additionally, enemies attempting to use channeled abilities in the stench cloud can be interrupted by basic attacks made by champions.

Shovel Upgrade: Yorick's first basic attack made against an enemy in the field will stun them for 1 second.

Magic Damage: 10/20/30/40/50 (+50% of AP) per second
Slow: 15/20/25/30/35%
Slow Duration: 1 second
Cost: 60/70/80/90/100
Cooldown: 13 Seconds


Necrotic Reversal (E): Yorick sacrifices 10% of his health and creates a shield for both him and his selected ally for 5 seconds, equal to the health sacrificed. He also heals all of his risen minions for this amount. Each of his risen minions will grant Yorick health on their next auto attack within 2 seconds.

Shovel Upgrade: Yorick's risen Minions and Monsters gain 50% attack speed while his shield persists.

Healing: 25/50/75/100/125
Cost: 60 Mana
Cooldown: 10/9/8/7/6 Seconds



Foot in the Grave (R): Yorick sinks his shovel into the ground, empowering it with deathly magic as he heaves, unleashing a massive, necrotic shockwave forward that deals magical damage and knocks up and pulls enemies hit towards him, then stunning them for .75 seconds when they land. The farther away the enemy is when hit, the farther they are pulled in. (At max range, a target would land right in front of Yorick.)
Magic Damage: 150/250/350 (+60% of AP)
Range: 1000
Width: 300
Cost: 100 Mana
Cooldown: 150/130/110 Seconds




So what do you guys think of this kit? Would he be fun to play as a support? Would you just play him top lane or jungle anyway? I wanna know your opinion! Tell me what you'd build and run on him as well. :]