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Commented
Posted a Comment: Feb 22nd, 2013
"she feels a bit too much like already existing champions and i was really put off as soon as i saw her skills and scaling.
also, riot cant take enough from transform abilities."
Commented
Posted a Comment: Feb 22nd, 2013
"theory: riot wants to remove the luck factor in ranked games.
i agree it's a bit too much, though."
Commented
Commented
Posted a Comment: Feb 22nd, 2013
"i'm very skeptical about that image. Gta is a game that loads all at once. it has a rather large environment and it has to be constanlty avaiable, within the player's vicinity.
the upper photo would take time to make, from the experience i have with 3d modelling (but that was a "couple""
Commented
Posted a Comment: Feb 22nd, 2013
"sega got screwed for being gimmicky, on their own way (sega saturn had a nightmarish processor programming and used squares as basic polygons, when PS1 had triangles)"
Commented
Posted a Comment: Feb 22nd, 2013
"but he was a reason for my existence....! =("
Commented
Posted a Comment: Feb 22nd, 2013
"
your excessive numbre of posts wi"
Commented
Posted a Comment: Feb 22nd, 2013
"jhoi needs more wins! GL!"
Commented
Posted a Comment: Feb 21st, 2013
"there is a huge difference between a render that has to be avaiable within 1/24 of a second, and a render with maximum definition where you have 5h to do it."
Commented
Posted a Comment: Feb 21st, 2013
"honestly hard CC is op. low elo (soloQ) is very dependant on whover can dish out more cc, and that is frequently seen in picks. most games are won there, imo.
stun is the basic all-around best, probably, having Bear Stance at the epitome, i guess.
silence works only against casters, as blind"