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Commented
Posted a Comment: Apr 30th, 2013
"Soul drop rate is 1/3 on small minions and monsters, 1 on large minions and monsters. If more/less souls are dropped than expected the probability adjusts itself to compensate, so you'll actually have very close to the expected value of souls each game.
2 souls are expected per wave from small m"
Commented
Posted a Comment: Apr 30th, 2013
"
Ranked and normal have identical IP gains. "
Commented
Posted a Comment: Apr 30th, 2013
"
For example:
[url=http://www.mobafire.com/league-of-le"
Commented
Posted a Comment: Apr 30th, 2013
"Is the Poro explosion homage to this?"
Commented
Posted a Comment: Apr 30th, 2013
"Wow, going by post count / membership duration, I spend too much time on Mobafire. I need to study for finalsgrind that ranked and play LoL more often. "
Commented
Posted a Comment: Apr 30th, 2013
"All sorts of cancer? Or only metastatic cancer? "
Commented
Posted a Comment: Apr 30th, 2013
"Assuming that our universe is a simulation a la Matrix, is there a way to conclusively prove that it is simulated and not real, barring glitches and interference from the administrators?"
Commented
Posted a Comment: Apr 30th, 2013
"Whoo! Blogs are visible again! Thanks :D
Out of curiosity, what were the actual issues causing the strange glitch?"
Commented
Commented
Posted a Comment: Apr 30th, 2013
"Maybe it'd be easier if we assume the target is a Caitlyn with 9x Greater Seal of Armor, 9x Greater Glyph of Scaling Magic Resist, 3x Hardiness, and 1x Resistance.
Check max-charge Thresh Q damage at levels 1, 3, 5, 7, 9, assuming Thresh collects souls at a rate of 5 per minu"


