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Commented
Posted a Comment: Dec 21st, 2014
"Yeah, with smite changes each camp gives a mini buff for smiting it
All camps share a gold increase when smited.
Gromp/Wight gives essentially a poison thornmail, more useful late game, but can be useful early for champs who don't auto much to make use of heavy hands.
Krugs/Mini golems give h"
Commented
Posted a Comment: Dec 21st, 2014
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Commented
Posted a Comment: Dec 21st, 2014
"
This one was a fun one, our renekton first pick decided to go mid once vlad was locked in so I went LB top, traded 1 for 1's all of early to mid game, but then late game(DFG complete specifically) game was more or less over for them. QR Combo one shot so"
Commented
Posted a Comment: Dec 21st, 2014
"
A friend of mine plays him AD top and almost always wins lane due to getting enemy red/blue buff at level 1. It's fairly silly."
Commented
Commented
Posted a Comment: Dec 20th, 2014
"Hey again! Another fairly big pack request.
Headers for gnar, involving both Dino+Default splashes.
Introduction
Prons & Cons
Abilities
Summoners
Itemization
Gameplay
Warding 101
Summary
After those, two banners would be fantastic. First
Text: [url=http://fc07.deviantart."
Build
Commented
Posted a Comment: Dec 20th, 2014
"Some including myself still favor Enchantment: Magus over juggernaut on elise however, I think it comes down to whether or not you need the tenacity sooner rather than later, because you can completely ignore tenacity if the enemy doesn't have any game changing CC early on, and just buy el"
Commented
Posted a Comment: Dec 20th, 2014
"Suave Senpai on NA, add away. Can help with top lane knowledge and use of the ever popular TP."
Commented
Posted a Comment: Dec 20th, 2014
"Overall if you're supporting a kalista I think it's more worth it to go ancient coin due to how unlikely it'll be to ever spend stacks of relic shield post level 4, unless she delays getting sentinel until laning phase is over, which is a pretty bad idea. Also irrelevant as it may be"