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Commented
Posted a Comment: Jun 18th, 2014
"
no never, for any reason in the world, there isn't a situation possible where i would."
Commented
Posted a Comment: May 26th, 2014
"The runes increase the jungle clearing speed.
The only thing that has any use in that 9 utilty is movement, but that isnt nearly enough.
Offence gives cdr and even more early ap, if your so desperet for the movement then use movement quints.
The ap glyphs, quints and masteries all add up to t"
Commented
Posted a Comment: May 25th, 2014
"yea that makes sense, i have read my own guide several times but some things i just fail to notice, likelly because i made it and have gone over it to many times."
Commented
Posted a Comment: May 22nd, 2014
"The cooldown on that Q is everything, it is the difference of life and death. WIth maxed Q u can stun in a 2vs2 fight about 2-3 times, if u had it level 1 u would only do it once.
With it maxed you will Q>W>E>R and by the time the R stun wears off u will wait like 1-2 seconds and u will "
Commented
Posted a Comment: May 20th, 2014
"Gauntlet dosnt give him any magic penetration, very little ap, no hp, a slow that he dosnt need and he wont get any ad to support the passive, so it is useless on him.
The magic pen is explaned in the guide. Building amumu ap would make him squishy and since he is melee he needs to get up and c"
Commented
Posted a Comment: Mar 27th, 2014
"{quote}"
Commented
Posted a Comment: Mar 23rd, 2014
"ty"
Commented
Commented
Posted a Comment: Mar 21st, 2014
"ty"