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Commented
Posted a Comment: May 22nd, 2011
"Can't +1 until you change those glyphs to CDR, or atleast enough CDR to get to 40% and then spell pen.
CDR and spell pen are equal damage (1 spell pen = 1 CDR as far as damage is concerned) and CDR is cheaper on Glyphs(as in there is more of it on glyphs for the same cost as far as slots go).
"
Commented
Posted a Comment: May 22nd, 2011
"Have to -1 for several reasons.
Rabadon's death cap is bad damage wise."
Commented
Commented
Posted a Comment: May 22nd, 2011
"
-1 for that, and also AD/AtS runes... just."
Commented
Posted a Comment: May 22nd, 2011
"Mediocre tank, mediocre damage, AP quints."
Commented
Posted a Comment: May 22nd, 2011
"Have to -1 for a few reasons, first, Deathcap is holding you back.
Huanting Guise, or Morello's Evil Tome is a better damage choice.
Then, you have no CDR, and not enough Spell Pen to be truly deadly."
Commented
Posted a Comment: May 22nd, 2011
"I looked at the stats and i said "oh wow he's almost got it."
The Death cap is why i'm -1'ing.
It's a pretty terrible item for mordekaiser.
A Morello's Evil Tome, or a Haunting Guise would be more damage overall."
Commented
Posted a Comment: May 22nd, 2011
"Not enough damage to be considered dangerous, and not enough tank to be a soak.
Warmog's is not a tank item on Mordekaiser.
You have 3% CDR, and 100 more magic resist than armor.
This means you take twice as much damage from melee than you do from magic."
Commented
Posted a Comment: May 22nd, 2011
"Too low damage to be considered a threat, and not enough tank to be a soak.
It feels like you're struggling to force morde to be a good chaser when he's not."
Commented
Posted a Comment: May 22nd, 2011
"Builds are too scattered, there is no purpose to them, just a bunch of items scattered around.
Build #1 is worthy of a +1 if you change the exhaust to ghost, and the quints to spell pen.
Build #2 is WAY too squishy, and way too low damage to be a +1, have to -1 for build #2."