Views: 2694 LoL vs DotA 2: what's unique about both?
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Recently, many of my friends have been switching from LoL to Dota 2. why?
The games themselves are quite similar. Dota 2, only differing in that it can allow for more aggressive gameplay, since you can have an activatable building fortication buff every 5 minutes (not strictly confined to lanes), the ability to deny ones own creeps, and the lack of summoner spells.
Can anyone tell me why my friends might like Dota 2 over LoL? Do the aforementioned items change enjoyment of a game THAT much?
The games themselves are quite similar. Dota 2, only differing in that it can allow for more aggressive gameplay, since you can have an activatable building fortication buff every 5 minutes (not strictly confined to lanes), the ability to deny ones own creeps, and the lack of summoner spells.
Can anyone tell me why my friends might like Dota 2 over LoL? Do the aforementioned items change enjoyment of a game THAT much?
I've played HoN, DotA and DOTA 2 for quite a long time (been playing them for the last year intensively). I got 300 hours in DOTA 2. The impression I have is that both DOTA 2 and HoN are way more competitive games. The options you have with items, builds and the gameplay is so complex it's almost infinite. Just the fact that the level cap is 25 and you get to choose if you want attribute points or skills make it an entire different game. Getting attributes over skills will give you survivability and mana early game.
I see LoL as a friendly MOBA, and that's why I moved to LoL. That also explains the average age of the players and the ammount of them in the entire world (something like 30 million accounts?). It's a lot easier, you have to think less, the heroes are plain and simple. Of course, you can play it competitively too, but it's not the same. DOTA 2 is just a lot more harder to master and heroes are a lot deeper.
That's my 2 cents though. In the end it's a matter of taste. I have more fun playing LoL champs, the skills are fun and the game feels a lot easier.
just something interesting for those who didnt notice it before
Anyways, ninjatrigger's idea of having all the characters already unlocked seems quite reasonable.
I fail to see how these features promote aggressive gameplay.
Lol, just kidding. But still, like Ninja said, all the champs are unlocked for everyone to be able to play. And there is quite a lot of champs, with my experience showing a couple of champs getting released when they do get released. You pointed out some reasons as well, and there is some more customization to it. With all the individuals items rather than skins, the announcer voice change available for purchase, and the couriers (which also can have a change in appearance purchase available), there is quite a lot to use for customizing champs. Not to mention Steam. With Steam, users are creating customization items, and often they are put in the game. Plus you buy the items with actual money, not buying something like RP then buying skins.
Big wall of text, but I think it brings my point.