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Team Comp
Created a Team Comp On: Sep 19th, 2025
[15.7] GIVE 'EM THE CHAIR (MUNDO HERO): "Level 6 Reroll Gameplan
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find your 2* carry or you're stable. Econ back up until you have 50+ gold and then roll your shops until you reach 50..."
Team Comp
Updated a Team Comp On: Sep 19th, 2025
[15.4B] VERTICAL SORCERERS: "Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).
Try to follow standard interval timings when possible. Standard intervals..."
Team Comp
Updated a Team Comp On: Sep 19th, 2025
[15.6] VERTICAL SOUL FIGHTER + VIEGO REROLL: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Strong Soul Fighter start (Kalista 2*, Naafiri 2*, etc.)
- Early Soul Fighter emblem (NOT crown)
- Early Viego
- Any strong..."
Team Comp
Updated a Team Comp On: Sep 19th, 2025
[15.6] VERTICAL SOUL FIGHTER + VIEGO REROLL: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Strong Soul Fighter start (Kalista 2*, Naafiri 2*, etc.)
- Early Soul Fighter emblem (NOT crown)
- Early Viego
- Any strong..."
Team Comp
Updated a Team Comp On: Sep 19th, 2025
[15.6] VERTICAL SOUL FIGHTER + VIEGO REROLL: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Strong Soul Fighter start (Kalista 2*, Naafiri 2*, etc.)
- Early Soul Fighter emblem (NOT crown)
- Early Viego
- Any strong..."
Team Comp
Updated a Team Comp On: Sep 19th, 2025
[15.6] VERTICAL SOUL FIGHTER + VIEGO REROLL: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Strong Soul Fighter start (Kalista 2*, Naafiri 2*, etc.)
- Early Soul Fighter emblem (NOT crown)
- Early Viego
- Any strong..."
Team Comp
Updated a Team Comp On: Sep 19th, 2025
[15.5] 7 CRYSTAL GAMBIT: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Crystal Gambit emblem
Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such..."
Team Comp
Updated a Team Comp On: Sep 19th, 2025
[15.5] 7 CRYSTAL GAMBIT: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Crystal Gambit emblem
Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such..."
Team Comp
Updated a Team Comp On: Sep 19th, 2025
[15.5] 7 CRYSTAL GAMBIT: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Crystal Gambit emblem
Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such..."
Team Comp
Created a Team Comp On: Sep 19th, 2025
[15.4B] PERFECT FORM (ZAC HERO): "Catalysts
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Protagonist into Perfect Form
- Perfect Form on 2-1 (this augment is an auto-click every time)
Pyrrhic Openers
(Pyrrhic..."


