

Team Comp
Updated a Team Comp On: Jun 19th, 2025
Divinicorp/Slayer Zed Flex: "Divinicorp Zed is a high-cap, tempo composition that thrives when played from ahead. The comp shines in the mid-game with strong tempo and aims to transition into a powerful endgame, ideally hitting Garen at level 9 to secure the lobby. It becomes much stronger if you can secure a Divinicorp..."
Team Comp
Updated a Team Comp On: Jun 19th, 2025
Gorilla (Mundo/Zyra/Seraphine Reroll): "Gorilla is a conservative reroll composition. From the right spot, it can definitely net you consistent top 4's, but to identify the correct spots can be a little harder than initially expected. In short, you want to play this composition in an item heavy portal, such as the two component anvil..."
Team Comp
Updated a Team Comp On: Jun 19th, 2025
Anima Squad: "Anima Squad is a tempo composition that rewards HP preservation. This means you want to generally be flexible with your item slams, push levels, and slam anything that will help preserve your HP. Infinity Edge and Warmog's are the only items that are high priority. Everything else is free game...."
Team Comp
Updated a Team Comp On: Jun 19th, 2025
Strat Amp (Strategist A.M.P): "Strategist A.M.P (which will be referred to as "Strat AMP") is one of (if not) the most difficult composition to pilot in the game. If you do not high roll a Samira on level 8, it requires a lot of strong fundamentals to know how much you must roll before stabilizing (AKA building a..."
Team Comp
Updated a Team Comp On: Jun 19th, 2025
Graves Reroll: "Graves is a very high cap reroll composition but is very position dependent, and ideally has a preferred artifact. Generally, you want to always position Graves in B1 or B7 (2nd row, 1st hex from the left or the right), with two strong tanks in front of him. You will often keep the middle OPEN so..."
Team Comp
Updated a Team Comp On: Jun 19th, 2025
Vertical Exotech: "Vertical Exotech was severely buffed in Patch 14.6, making it the strongest vertical trait in the current set. With Jhin 2* also getting buffed to the point where he is the strongest 2 cost in the game, it's very easy to pilot this line by staying within the vertical trait.
Your Exotech item..."
Team Comp
Updated a Team Comp On: Jun 19th, 2025
Kog'maw Reroll: "Kog'maw reroll is a tempo oriented reroll composition. Your main focus is hurting your opponent's HP during the early game as much as possible.
One of the biggest mistakes players make when playing this composition is not prioritizing their tempo enough. For example, item augments on 2-1 are..."
Team Comp
Updated a Team Comp On: Jun 19th, 2025
6 Vanguard 2 Marksman: "6 Vanguard 2 Marksman (which will be referred to as 6V2M) is a tempo composition that rewards HP preservation, but caps out pretty low. Often, you'll be bleeding into a 3rd or a 4th. It's a very straight forward, item hungry composition. Item augments are your number 1 priority. You need to make..."
Team Comp
Updated a Team Comp On: Jun 14th, 2025
Strat Amp (Strategist A.M.P): "Strategist A.M.P (which will be referred to as "Strat AMP") is one of (if not) the most difficult composition to pilot in the game. If you do not high roll a Samira on level 8, it requires a lot of strong fundamentals to know how much you must roll before stabilizing (AKA building a..."
Team Comp
Updated a Team Comp On: Jun 14th, 2025
Strat Amp (Strategist A.M.P): "Strategist A.M.P (which will be referred to as "Strat AMP") is one of (if not) the most difficult composition to pilot in the game. If you do not high roll a Samira on level 8, it requires a lot of strong fundamentals to know how much you must roll before stabilizing (AKA building a..."