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Team Comp
Updated a Team Comp On: Oct 22nd, 2025
[15.7] KAYLE JUGGERNAUTS: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Shimmerscale essence 2-1
- Lots of early Kayles
- Golden Edge Power-Up during Stage 1
- Over 9000
- Build a Bud Kayle (hard..."
Team Comp
Updated a Team Comp On: Oct 22nd, 2025
[15.7] FAST 9 - JUGGERNAUTS/BASTIONS: "Fast 9 Standard Gameplan
You have two main options when it comes to Fast 9.
1. 10 Lose-streak (ideally with Crystal Gambit) and take triple econ augments. Your goal is to be level 9 on 4-2 with enough money to roll for your board. Generally, I wouldn't recommend this strategy since a lot of..."
Team Comp
Created a Team Comp On: Oct 22nd, 2025
[15.7] FAST 9 - JUGGERNAUTS/BASTIONS: "Fast 9 Standard Gameplan
You have two main options when it comes to Fast 9.
1. 10 Lose-streak (ideally with Crystal Gambit) and take triple econ augments. Your goal is to be level 9 on 4-2 with enough money to roll for your board. Generally, I wouldn't recommend this strategy since a lot of..."
Team Comp
Updated a Team Comp On: Oct 22nd, 2025
[15.7] 7 MIGHTY MECH: "Just to be clear, if you are BELOW diamond, I would COMPLETELY avoid this composition in Ranked. If you are or in between Diamond and Grandmaster, I do not expect you to pilot this comp fluidly. There will be a lot of headaches and hiccups unless you can guarantee the Yone on 8 (ex. Aura..."
Team Comp
Updated a Team Comp On: Oct 22nd, 2025
[15.7] 7 MIGHTY MECH: "Just to be clear, if you are BELOW diamond, I would COMPLETELY avoid this composition in Ranked. If you are or in between Diamond and Grandmaster, I do not expect you to pilot this comp fluidly. There will be a lot of headaches and hiccups unless you can guarantee the Yone on 8 (ex. Aura..."
Team Comp
Created a Team Comp On: Oct 22nd, 2025
[15.7] 7 MIGHTY MECH: "Just to be clear, if you are BELOW diamond, I would COMPLETELY avoid this composition in Ranked. If you are or in between Diamond and Grandmaster, I do not expect you to pilot this comp fluidly. There will be a lot of headaches and hiccups unless you can guarantee the Yone on 8 (ex. Aura..."
Team Comp
Updated a Team Comp On: Oct 10th, 2025
[15.7] KNUCKLEDUSTER VI: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Knuckleduster Augment
- Must be uncontested
- Ideally, no one has "Give 'em the Chair" (Mundo's hero augment)..."
Team Comp
Updated a Team Comp On: Oct 10th, 2025
[15.7] KNUCKLEDUSTER VI: "Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Knuckleduster Augment
- Must be uncontested
- Ideally, no one has "Give 'em the Chair" (Mundo's hero augment)..."
Team Comp
Updated a Team Comp On: Oct 10th, 2025
[15.7] BASTION YASUO/FAST 9 BASTIONS: "Generally, you only really want to play this composition from either ahead, or from good tempo. You also have the option to simply fast 9 with Bastions. That variation can be found below.
Gameplan (Level 7 Reroll)
Save your economy up as much as possible without compromising copies of your..."
Team Comp
Updated a Team Comp On: Oct 10th, 2025
[15.7] NEEKO STARFALL - AHRI OR SMOLDER BACKLINE: "Janna 3 is optional, but it's good to hold extra ones to grief other Janna players (albeit it's not very nice).
Backline can flex anything. Jinx/Smolder are the most common.
# Level 6 Reroll Gameplan
Save your economy up as much as possible without compromising copies of your crucial units, and..."


