

Team Comp
Updated a Team Comp On: Jun 14th, 2025
Divinicorp/Slayer Zed Flex: "Divinicorp Zed is a high-cap, tempo composition that thrives when played from ahead. The comp shines in the mid-game with strong tempo and aims to transition into a powerful endgame, ideally hitting Garen at level 9 to secure the lobby. It becomes much stronger if you can secure a Divinicorp..."
Team Comp
Updated a Team Comp On: Jun 14th, 2025
Divinicorp/Slayer Zed Flex: "Divinicorp Zed is a high-cap, tempo composition that thrives when played from ahead. The comp shines in the mid-game with strong tempo and aims to transition into a powerful endgame, ideally hitting Garen at level 9 to secure the lobby. It becomes much stronger if you can secure a Divinicorp..."
Team Comp
Updated a Team Comp On: Jun 14th, 2025
Divinicorp/Slayer Zed Flex: "Divinicorp Zed is a high-cap, tempo composition that thrives when played from ahead. The comp shines in the mid-game with strong tempo and aims to transition into a powerful endgame, ideally hitting Garen at level 9 to secure the lobby. It becomes much stronger if you can secure a Divinicorp..."
Team Comp
Created a Team Comp On: Jun 14th, 2025
Divinicorp/Slayer Zed Flex: "Divinicorp Zed is a high-cap, tempo composition that thrives when played from ahead. The comp shines in the mid-game with strong tempo and aims to transition into a powerful endgame, ideally hitting Garen at level 9 to secure the lobby. It becomes much stronger if you can secure a Divinicorp..."
Team Comp
Updated a Team Comp On: Jun 14th, 2025
Graves Reroll: "Graves is a very high cap reroll composition but is very position dependent, and ideally has a preferred artifact. Generally, you want to always position Graves in B1 or B7 (2nd row, 1st hex from the left or the right), with two strong tanks in front of him. You will often keep the middle OPEN so..."
Team Comp
Updated a Team Comp On: Jun 14th, 2025
Graves Reroll: "Graves is a very high cap reroll composition but is very position dependent, and ideally has a preferred artifact. Generally, you want to always position Graves in B1 or B7 (2nd row, 1st hex from the left or the right), with two strong tanks in front of him. You will often keep the middle OPEN so..."
Team Comp
Updated a Team Comp On: Jun 14th, 2025
Graves Reroll: "Graves is a very high cap reroll composition but is very position dependent, and ideally has a preferred artifact. Generally, you want to always position Graves in B1 or B7 (2nd row, 1st hex from the left or the right), with two strong tanks in front of him. You will often keep the middle OPEN so..."
Team Comp
Created a Team Comp On: Jun 12th, 2025
Graves Reroll: "Graves is a very high cap reroll composition but is very position dependent, and ideally has a preferred artifact. Generally, you want to always position Graves in B1 or B7 (2nd row, 1st hex from the left or the right), with two strong tanks in front of him. You will often keep the middle OPEN so..."
Team Comp
Updated a Team Comp On: Jun 12th, 2025
Strat Amp (Strategist A.M.P): "Strategist A.M.P (which will be referred to as "Strat AMP") is one of (if not) the most difficult composition to pilot in the game. If you do not high roll a Samira on level 8, it requires a lot of strong fundamentals to know how much you must roll before stabilizing (AKA building a..."
Team Comp
Created a Team Comp On: Jun 12th, 2025
Strat Amp (Strategist A.M.P): "Strategist A.M.P (which will be referred to as "Strat AMP") is one of (if not) the most difficult composition to pilot in the game. If you do not high roll a Samira on level 8, it requires a lot of strong fundamentals to know how much you must roll before stabilizing (AKA building a..."