Blitzcrank Build Guide by iggi
| Health | 3043 |
| Health Regen | 47.75 |
| Mana | 1420 |
| Mana Regen | 43.6 |
| Armor | 190.19 |
| Magic Resist | 164.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 3 |
| Attack Damage | 127.21 |
| Attack Speed | 0.745 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 35% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Intro
Hello, my name is Iggi and
Blitzcrank is my absolutely favorite champion in League of Legends. He was the reason I started playing ][_, ([]) ][_, in the first place.
So I saved my first 6300 Ip back then and I must admit it was the best investment in Ip I ever made. I've played so many games with Blitz, that I can safely say I have mastered this champion.
I have tried all these 4 ways of playing Blitzcrank and had fun with all of them. The current meta favors Support Blitzcrank, but if you just wanna have fun playing normals, there is nothing stopping you to try AD and AP Blitzcrank solo top (viable in low elo ranked games too), or even Jungling.
I must point out that, when I started writing this guide, I was going to write only about Bruiser AD Blitzcrank to demonstrate my build and give some tips. But then I said to myself, support role is popular now and it's what I play more often too. So, without further thought, I added it to my guide. Then I thought of all the fun I had playing AP Blitz and the remarkable comments I had for my Jungling Blitzcrank (in normal games), so I decided to include them to my guide.
For the record, my favorite build is Ad bruiser, although, when playing ranked, I nearly always choose to support with him.
And here we are at Season 3! Much have changed since this guide was first written! I don't play LoL as much as I used to, but due to the fact that many people have been asking for me to update the guide for S3, I decided to give it a go. So here it is!
There will be many changes following and I would really appreciate your comments on the current state of the guide and my builds. I haven't tested all the new items properly, but the possibilities and the alternative item choices, especially for the popular support role, are endless and circumstantial to each game.
The item choice explanation section will be under construction until I find some time to update it.
Lore
The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel.
Pros / Cons
I will present separately:
- General pros/cons of choosing
Blitzcrank - Support role
- AD role
- AP role
- Jungle
Generally
Pros:
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SPACE |
Cons:
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Support

Pros
- Scary baby sitter
- Can zone hard a bad enemy composition
- Has enough CC to keep his carry alive or punish a bad gank
- Amazing mid-late game team fight initiation (game-changing)
- Capped CD reduction
- Can deal a fair amount of damage and serve an easy kill
- Has enough speed to play the warding game
Cons
- Has no heal
- Wards in brush shut him down early
- Needs a strong laning partner
- Often relies on skillshot
AD
Pros
- Nice damage output from early on with
Sheen - Can clear a wave fast enough with
Static Field - Extremely tanky while dealing reliable damage
- His speed conmbined with low CD on
Power Fist gives him insane control on his target
Cons
- No sustain in lane
- Not that good vs certain solo top champions
- Needs a lot of farm
- Solo top keeps him away from early game team objectives
AP
Pros
- Insane combo burst with
Deathfire Grasp,
Lich Bane and his skills - Obliterates creep waves with
Static Field - Still tanky enough
- Low cd on skills with 34% cd reduction
Cons
- Relies on
Rocket Grab - Once he uses his combo he can only use
Power Fist with the
Lich Bane proc for damage - Item dependent
- Can be bullied in top lane by stronger laners because he has no sustain or damage early
Jungle
Pros
- Amazing ganks
- Good damage, same as AD
- Tanky enough
- Nice mobility(Useful when roaming)
Cons
- Ganks usually rely on skill shot
- Not a fast jungler
- Mana needs to be conserved for a gank
- Needs blue
- Can be set back from counter-jungling
Masteries
Support
My mastery selection for support Blitz is 0-9-21, grabbing all those useful utility masteries down to
AD
In Ad build I focus my mastery selection in offense (21-9-0), choosing all Ad-related masteries along with
AP
In Ap build I also focus in offense, using 21 points in ability power related masteries, but I also pick some armor pen and flat ad(
Jungle
Last, in jungle build, I use 6 points in offense, 23 points in defense to help me jungle faster and safer (
Runes
Support
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Gold 3 |
||||||||||||
In support build I use 9
AD
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 3 |
Greater Glyph of Scaling Magic Resist 6 |
Greater Quintessence of Attack Damage 3 |
|||||||||||
In Ad build I use 9
AP
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Penetration 3 |
Greater Glyph of Scaling Ability Power 6 |
Greater Quintessence of Ability Power 3 |
|||||||||||
In Ap build I use 9
Jungle
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 6 |
Greater Mark of Attack Speed 3 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Attack Speed 3 |
|||||||||||
For Jungle I use 6
Abilities and Their Sequence
As far as skill sequense is concerned, I have a different route for every role.
Support
When supporting I max out
AD
When I am top as Ad, I prefer to max out
AP
In Ap build I max out
Jungle
With Blitz in da jungle I use
Summoner Spells
In all 4 builds I use
So, together with
Exhaust or
Ignite as support(or sometimes
Clairvoyance)
Ignite or
Exhaust as an AD bruiser
Ignite for the extra damage as AP- and
Smite as all Junglers should.
Teleport: I maybe use this as AD when solo-ing top. It gives you the advantage of a quick dragon, a quick gank, teleporting to save an ally or simply getting back to your lane faster.
Ghost: I really don't like this on Blitz, mainly because he has a movement speed buff of his own and
Flash helps him so much more.(wall jump etc.)
Heal: A good spell, nowadays, that can be used instead of
Flash or
Clairvoyance when supporting. It's useful to other roles as well. I just don't use it often.
Clarity: It used to be a choice for some reason, but I never used it or appreciated it. Mana regen and mana pool is sufficient and other summoner spells are just more useful.
Cleanse: Good spell overall, but I would choose it for a carry that needs to be free from hard CC in order to deal more damage or simply live. If you get focused by CC then it is probably a good thing cause every CC on Blitz is -1 CC for your Carries! You are tanky enough to endure even a Chain-CC-combo.
Surge: I don't know much about this spell, haven't even tested it, so I will just say that I never use it and I can't find a reason why I should. I don't need attack speed or ablity power and/or other choices offer a far better advantage.
Promote,
Revive: Bla Bla Bla... I build tanky so I don't usually or easily die and pushing with a "super catapult" is not that useful in any lane that doesn't want to get ganked.
Items sequence and explanation
Under major Construction
Under Construction
Under Construction

Support
| Item Sequence | |||||||||||||||
Ruby Sightstone 1550 |
Shurelya's Reverie 2100 |
Iceborn Gauntlet 3250 |
Mikael's Crucible 2500 |
Runic Bulwark 2950 |
Enchantment: Homeguard 475 |
||||||||||
Well dat "meta", sooner or later, will make you support too, if you love
When supporting, I usually choosed typical support items.
So first, I build
Always remember to keep a slot free for wards. Warding is more important when playing a support and usually helps your team win the game.
With this build, I believe I fulfill my support role successfully. Usually, warding or having an oracle on, takes a big deal of my Gold, so I don't go deep into my build. Many games end, with me only having 2 gp10 items + tier 2 boots and
Alternative item choices are:
Zeke's Herald which is a very useful team item
Mercury's Treads in some games they are essential
Abyssal Scepter
AD
| Item Sequence | |||||||||||||||
Mercury's Treads 1200 |
Manamune 2100 |
Frozen Heart 3000 |
Trinity Force 3843 |
Banshee's Veil 2610 |
The Black Cleaver 2865 |
||||||||||
You made it to my favorite build of all!The AD one!
When I play AD bruiser
Alternative item choices are:
Boots of Mobility if the enemy team doesn't have much CC
Ionian Boots of Lucidity if you want to cap your CD reduction (personal favorite)
Infinity Edge if you are owning hard or need that extra damage(dat crit hurts)
Force of Nature if your opponents do more magic damage than you can handle
Guardian Angel for who knows why, maybe immortality
Maw of Malmortius shields, shields everywhere
AP
| Item Sequence | |||||||||||||||
Sorcerer's Shoes 1100 |
Rod of Ages 2800 |
Deathfire Grasp 3100 |
Iceborn Gauntlet 3250 |
Rabadon's Deathcap 3300 |
Abyssal Scepter 2560 |
||||||||||
So here you are at
When playing AP and solo top, I (again) start with
After the
With this build I can pretty much one-shot the AP carry, the Ad carry or the (poor) support, or even cripple severely the (assuming)tanky solo top or Jungler. This means that, with the help of my team, anyone that gets
Minion waves are obliterated with
Alternative item choices:
Abyssal Scepter for magic resist and the 20 magic resist debuff.
Void Staff if your opponents decided to stack some magic resist
Will of the Ancients or
Hextech Gunblade for spell vamp and stuff
Rylai's Crystal Scepter for a bit of extra health, ap and the nice slow effect added on top
Banshee's Veil if you need it
Jungle
| Item Sequence | |||||||||||||||
Boots of Mobility 1000 |
Wriggle's Lantern 2000 |
Iceborn Gauntlet 3250 |
Banshee's Veil 2610 |
Randuin's Omen 3100 |
Mercurial Scimitar 3700 |
||||||||||
Hell, you made it to the jungle!(or you just came straight here, didn't you?)
My jungle build included a
With this build Blitz is fast, very tanky and he can also punish opponents with his fists!
Special Offensive Support section
Blitzcrank in bot lane is a common sight. So in this section I will show you a more offensive support build for more experienced players focusing in normal games, where people have fun and don't care so much about the warding game, oracles and other gold demanding support obligations. This build can be used in ranked play too, but only if you know what you are doing!
Runes
6
3
9
9
3
Masteries
Basically the masteries are the same as in the AD build. 21 points in offense, 9 in defense and 0 in utility.
As far as skill sequence is concerned I reccomend maxing out
Now, as you can see this build has no Gold per 10 runes or masteries, so you must build a
][_, ([]) ][_,
Jungle




Under Construction
Under Construction
Under Construction
Although
My starting items were
I propose this jungle route:
- Blue with the leash of a teammate where I use smite. (Help is appreciated but not necessary)
- Wolves
- Wraiths
- Double Golems (smite)
- Gank
- Teleport Base
- Ancient Golem (red buff)
- Gank (mid or bot)
- Continue ganking and farming and follow the build
Alternatively, you can level up
I don't claim that everybody can be successful with
Always ask your team's help if you are getting invaded and counter-jungled by a stronger Jungler. Warding dragon and baron should be a priority for you and be sure to save
Closing, always remember, AFK jungling is not in your favor, because ganking is where Blitz excels, not jungle farming. If you are new to jungle or just need more information about jungling, please visit a more detail general jungle guide. It will help you a lot to understand what is what.
Generally if you are not mad about playing
Gameplay and general tips
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SPACE |
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- Use your
Static Field after you have executed a successful
Rocket Grab and
Power Fist and don't just save it for the end to take the kill. Generally avoid "kill-stealing", it's bad for team spirit. - If you know a certain enemy champion doesn't have a summoner spell ready like
Flash, don't hesitate to
Flash in for a
Power Fist.
Flash can be used offensively, especially if you know you can secure a kill.(easy with Blitz + allies) - If you are jungling, always remember to put more pressure to a lane where your allies are losing or doing bad. Even if it's warded
and the opponents can see you, you do good by showing your presence at your allies side, holding back their advance and make them lose some cs. - If a
Sight Ward stops you from ganking a certain lane continuously, try to find a different route to that lane. For example, use the side brass when your team has pushed a bit on top or bot. If you feel safe enough, go through the enemy jungle, above baron or dragon, to get to a lane unseen from river wards. - If you feel confident enough, buy an
Oracle's Elixir early on.
All these apply not only to Jungling
(And now a video of poor quality, because it's my first time and I don't have the right programs yet. I'll try to improve soon. This is for fun and not so educating.)
Fixed that!
The video is composed by one game only and sadly my team's AD carry was a leaver. So I started out as support, but ended up building AD.
Enjoy :P
And now my second video, composed from recent games, featuring Support, AD and AP
Change Log
21-12-2011:
- Changed Guide's Layout to a bit more pleasing!
- Added separate Jungle section.
- Included
Manamune to Jungle build to solve early game mana issues. - Included
Runic Affinity
to Jungle masteries.
- Added a bad quality video. (for the moment)
- Added a second video of Good quality.
- Replaced the bad quality video with a new HD one!
- Changed Support build, because of the recent patch.
- Changed the AD build a bit for the same reason.(runes and masteries not affected)
- Changed Jungle build, masteries and item sequence.
- Change support item sequence buying
Zeke's Herald faster. - Slightly changed AD build, making it a bit more DPS-oriented.
- Changed AD build a bit, adding
Manamune as a core item and health regen quintessences for a more viable solo top laning phase.
- Changed jungle runes for faster clear times.(AS marks)
- Changed Support build to a more offensive playstyle.
- Changed AP runes and masteries a bit.
- Replaced
Archangel's Staff with
Rod of Ages in AP build.
- Changed AD masteries a bit.
- Added a special support section for advanced players and more offensive playstyle.
- Changed support build a bit.
- Updated all 4 builds using the new item arsenal!
- Modified masteries, runes and skill sequence.
- Summoner spells and gameplay tips are still unaffected.
Summary
To sum things up, this is a multi-guide for Blitz, covering most of his potentials (well not hybrid for the lulz).
Blitzcrank is a very fun-to-play champion, relatively easy if you don't take into account
Rocket Grab's skill-shot nature and difficulty. Current metagame favors his Support role and even there he is not top tier.
My personal favorite way of playing Blitz lately is also Support, although I end up depending on the quality of my allied AD carry. If he's good, magic happens!
Don't forget that, even if you aren't having a good game, a well-aimed
Rocket Grab can turn the tide of the battle and even mean game for your team.
I want to thank jhoijhoi for her epic guide that really helped me improve!
I will continue adding stuff, some screenshots and maybe a video if I find time.
Let me know what else you would like to see in this build, what feels wrong or what I missed.
Don't forget to leave a comment if you vote, I really appreciate feedback!
Have fun and thank you for reading!
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