Amumu Build Guide by Dragon20217

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League of Legends Build Guide Author Dragon20217

Amumu: The Friend Finder [S3]

Dragon20217 Last updated on April 16, 2013
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21


Utility: 9

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Hello Summoners. Welcome to my jungle build on Amumu. Amumu is one of the best Junglers I have come to love. He is able to clear the jungle with exceptional time,tank, and dish out a great amount of Ap damage. Not to forget about his epic Aoe ult Curse of the Sad Mummy, which is a great initiator, or helping to turn a losing team fight into a winning team fight. With Amumu's Bandage Toss his ganks are fairly strong. The more practice you have with Amumu the more you will get use to landing his Bandage Toss. Amumu is really viable in most team comps, tho he is often banned in ranked, If he is free be sure to lock him in, as your team fight will be strong. I'll also be including a Jungle tank build.

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Who is Amumu + Pro Pick Player

Perhaps one of the oddest champions in the League of Legends is the yordle known as Amumu. His life before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past. Amumu traveled all across southern Valoran - a feat that is not easily dismissed.

While Amumu still hasn't learned much about his past, he has learned a great deal about who he has become. He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings. He also seems to keep trouble at arm's length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the people and beings he encountered eventually shared his sadness. Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League. Amumu's story was compelling to the summoners he met there, and they invited him to take part in a League Judgment. His success within the League as a champion has given Amumu something he desired: a home. With his present (un)life secured, he now hopes the friends he has made will help him discover his past.

''Things are bad when Amumu is crying, but they're much worse when he's angry.''
-- Ezreal

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Pros / Cons

Pros / Cons


+ Great Aoe Damage
+ Great CC
+ Quck Jungle clear
+ Great Ganks
+ Powerful AOE Ult
+ Tanky

- Weak Early Game
- Counter jungle will cripple him.
- Blue dependent early game
- CC will prevent him from using his Ult
- High Cooldown on ult
- Doesn't Remember his past

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Summoner's Resolve Grants an extra 10 gold upon using Smite
Durability Health Per level
Hardiness Armor
Resistance magic Resist
Relentless Reduces effectiveness of slows
Veteran's Scars +30 HP
Tenacious Reduces CC, and stacks with Tenacity ( Mercury's Treads)
Reinforced Armor Reduces Damage from Critical Strikes

Summoner's Insight Reduces Cooldown on Flash
Wanderer Increases Movement speed
Meditation Mana Regen
Expanded Mind Mana Per level
Runic Affinity Increases Duration on buffs

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Greater Mark of Magic Penetration

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Ability Power

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Alternate Runes

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Summoner Spells

Summoner Spells

Smite:A must have for all junglers, helps you steal and or secure buffs. Scales with levels and decent cooldown.

Flash:Useful for champions with no escape abilities.

Ghost: Ghost to replace flash, used for escaping, chasing, or initiating team fights

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Ability Explanation

  • Cursed Touch:Your basic attacks reduces the targets Magic resist for a full 3 seconds. Great passive for your AP mid to dish out heavy AP damage on the enemy team.
  • ABILITY ONE (Q):This is your ganking tool, your 1 out of 2 cc skills. It's much like Blitzcrank's Rocket Grab except instead of pulling your enemy to you, you go to your enemy. Great tool for ganking, and locking down a running enemy champ.
  • Despair (W):Magic damage each second. One of your tools for clearing your jungle
  • Tantrum (E):The passive of this skill, reduces physical damage, and it's active deal aoe damage to surrounding targets. Each basic attacks reduces the cooldown on Tantrum. Another tool for clearing your jungle
  • Curse of the Sad Mummy (R): This is one of my favorite ultimates in the game. Amumu entangles surrounding enemies rendering them unable to move or auto attack. Best for initiating team fights, or turning the tides on your enemy.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
> > >

The combo I prefer to use to initiate a team fight, is Q > R > W > E, of course everyone has different preferences, feel free to change it up a bit. while the enemy team is stunned your team should be dealing as much damage as possible. Your Ult is can decide your team's faith in a team fight, so positioning is very very important. As all of your allies are going to look for you to initiate a team fight. Remember Positioning is very very important, it is key to a team fight.

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Item Sequence

Rylai's Crystal Scepter

Abyssal Scepter

Sunfire Cape

Frozen Heart

Warmog's Armor

  • : Since your going to be in the middle of team fights your probably going to be absorbing a lot of CC, these boots will help decrease the duration of those CC. If not their consider yourself lucky, go in the face of the enemy team, and ULT
  • : Very great item, with great amount health, and it's useful passive. Your skills will slow the target(s),which means your Aoe skills will really make a different in chasing down an enemy team.
  • : This item syncs with your passive Cursed Touch,it's aura reduces enemy Magic resist by 20, and has a nice range of 600. Gives your team a slight advantage over the enemy team Magic damage wise. Really useful aura, and really a must have for Amumu player.
  • : Great item for increasing your health, and it's UNIQUE passive deals 40 magic damage per sec to surrounding enemies. This adds more aoe damage.
  • : More armor, CDR, and great amount of mana. If you have trouble managing your mana you can pick this item up early if you need to. It's Passive reduces attack speed of nearby enemies by 20% (1000 Range). Another slight advantage given to your team.
  • : Now I decided to replace Runic Bulwark with Warmog's Armor because in reality your support is suppose to build Runic, and this item adds more health to make Amumu more tanky. Now don't disregard Runic Bulwark, it belongs in considerable items.

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Situational Items

40 Ability Power, 60 Armor, 15 Cooldown Reduction, 500 Mana. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (2 second cooldown).

Direct upgrade from Chalice of Harmony. Another useful item for managing your mana pool, while increasing your mana regen, and adding more Ap damage to your skills

This item will benefit you and your AP caster, by adding +30 Ap and 20$ Spell Vamp, while spell vamp may or may not be viable on Amumu players it'll be useful for your Ap Casters.

120 Ap, and 50 Armor, really useful. Don't forget it's Stasis that will protect you while using Curse of the Sad Mummy.

40 Ap, 40 Magic Resistance. It's active hunt, summons two ghosts to hunt the nearest 2 enemy champ and slows their movement speed 40% and reveal them for 2.5 secs, great item for supporting while still retaining the damage and magic resist.

Item that provides Ap, health and Ap. It's passive burns targets with your skills, so hit them with an Aoe skill and they'll burn for 5% of there health as magic damage. Another considerable item

Great item for damage, also provides CDR, Mana Regen, and +20% Spell Vamp for more sustain.

This item belongs on your support, but keep it open as a situational Item

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This is the standard path I usually take. blue, wolves,wraiths,red, and golems. it's a basic path, feel free to start where you like, but considering Amumu's mana problems early game it is preferred that you start at blue buff. After clearing your camps you can either go shopping, or gank. Now what I look for on the mini map before I gank is
+Is the enemy pushing my Allie's lane?
+Is my Allie's lane pushing to the point where they don't need a gank.
If you answered yes to question 1 then you must gank that lane. If you answered yes to question 2 then shop, or keep clearing your jungle. Be smart and efficient about your ganks, if you fail a gank and the ally you helped in lane gives you lip about it, ignore it and keep ganking. If you ever find yourself being countered jungle and know the enemy jungler is stealing your buff you have to get your allies to help Amumu does not do well when being countered, as he has a rough time catching up. They'll be some situations where your allies will be too stupid or too blind to help you. They must understand Amumu DOES NOT DO WELL WHEN BEING COUNTERED JUNGLE.

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Jungle Timers

Basic Outlook on creeps and their spawn time, easier to manage Baron and dragon spawn.

Blue Buff - Initial Spawn: 1:55 - Respawn after 5:00Same for RedWolves - Initial Spawn: 1:40 spawn after 1:00 Wraiths Initial Spawn: 1:40 Spawn after 1:50
Golems Initial Spawn: 1:40 spawn after 1:50Dragon - Initial Spawn: 2:30 spawn after 6:00Baron Nashor - Initial Spawn: 15:00 Respawn after 7:00

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Team Fights

Now your basic role as Amumu is the initiator and tank. You need to Bandage Toss or Flash in and use Curse of the Sad Mummy to start the team fight. While the enemy team is stunned, your team need to follow up and start nailing their heavy hitter (i.e Ap MID, ADC, Top bruiser (if fed)) however I really shouldn't have to say but NO ONE SHOULD BE FOCUSING THE TANK'S AT ALL, if you just blew your ult you expect everyone to focus the enemies heavy hitters not the enemy tank who will soak up all the damage. One more thing while your using your ult you will also be soaking up the damage, do not frown if you end up dying and your team scored the ace, you pretty much did your job, living is a good thing don't get me wrong, but if you die it should be a 1 and 5 exchange hehe. Before team fights occur, as Amumu you must pick your spots and moments to jump in and ult, you must be sure your team is going to follow up, look for a chance to catch someone out of position, with Amumu by your side you should definitively contest for Dragon and Baron Nashor , the enclosed surroundings will make your skills and ult deadly accurate. Just remember positioning is key to winning a team fight. As Amumu your three core items will ocme into play during these Team fights your Rylai's Crystal Scepter for the AP and AOE Slow, Abyssal Scepter for reducing Magic Resist to surrounding enemies, will sync with Cursed Touch for stronger Ap damage output, Sunfire Cape for more Aoe damage, and more Health.

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Final Statements

Overall Amumu is really a viable jungler for any team comp, he's a great initiator, with great amount of CC. Learn to love his Curse of the Sad Mummy because his ult will decide a team fight. Remember positioning is very very VERY important when it comes to playing Amumu. While you job is not only in team fights but helping your allies secure kills during the laning phase. All suggestions and improvements are welcomed. Hope you enjoyed this guide, stay pretty ;).

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Thanks to...
-jhoijhoi for the templates and guide to making a guide
-imageshack for being a basic tool for uploading pictures
-Everyone for their feedback :)

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Update Logs


*Published Guide

*Added Warmog's Armor to considerable items in Classic jungle tank
*Added Spirit of the Spectral Wraith to considerable items in Tanky Ap
*Better picture quality on title section
*Added Alternate Rune section
*Explained "Team fights" a bit more
*Switch Runic Bulwark with Warmog's Armor