Diana Build Guide by Death_possum
| Health | 2758 |
| Health Regen | 21.4 |
| Mana | 1200 |
| Mana Regen | 17.8 |
| Armor | 168.49 |
| Magic Resist | 152.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 4 |
| Attack Damage | 102 |
| Attack Speed | 16.164 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 615.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey everyone, welcome to my
In my opinion,
Some things I need to address
There are some quick things I need to address for this guide and
Diana.
- This is how I build and play
Diana, i'm not saying this is definitely how
Diana should be played, just what I have found is best.
- This guide is for AP jungle
Diana, I intend to extend into lane, but that's for another time.
Diana is a new champion, she is said to be overpowered (but yet all new champions are due to people not knowing how to counter), in my opinion she is not, but I suspect she will be nerfed.
- I did some testing and I came to the conclusion that
Diana is a better jungle than lane, this may just be my experience and others may have different opinions.
- If there is anything wrong with the guide, please! tell me in the comments, I want to know so I can fix these problems! (Or if you have any suggestions)
- In the builds/cheat sheets if you are confused, read the whole guide!
Diana's Lore
The lore for
Diana is amazing in my opinion, so I included it.
An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshiping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.
Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshiped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.
Pros and Cons
Pros:
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Cons:
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Masteries
I always take 21/9/0 masteries while jungling, as I get the damage from the offensive tree, and the armor from the defensive tree.
I take
Other choices:
Other options could be taking 9/21/0, 21/0/9, 0/21/9 or even 14/16/0. If you do want to try these, you will need to play around yourself, as I don't think they are nearly as powerful as my current ones.
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
|||||||||||
Greater Quintessence of Ability Power - These are great more for midgame than when doing your jungle route, though they do help. They are also useful for ganking. Other options could be
Greater Quintessence of Scaling Ability Power for more mid-late game power, you could also take Health or Armor, if so you pleased.
Greater Glyph of Ability Power - The same reason as I take the
Greater Quintessence of Ability Power. Some other options could be
Greater Glyph of Scaling Ability Power, or again; you could take Magic resist or Mana related Glyphs.
Greater Seal of Armor - Gives
Diana a nice amount of armor for jungling and ganking. Other options could be
Greater Seal of Health or Greater seal of Lucidity. You could also get mana regen Seals if you feel like you need the mana regen.
Greater Mark of Attack Speed OR
Greater Mark of Magic Penetration - These are both equal in usefulness in my opinion, where the
Greater Mark of Attack Speed's make your jungle speed faster and the
Greater Mark of Magic Penetration's make you more deadly later in the game (although, keep in mind these can help with jungling). Another option that you could roll with is the
Greater Mark of Hybrid Penetration, these in theory could be very good, although I haven't been able to properly try them yet.
Summoner Spells
You should always take
Recommended
Plausible
Do not take!
Ability explanation
Moonsilver Blade (Passive): This passively increases
Diana's attack speed, which is great for jungling, and every third auto-attack "cleaves" in front of her (Effectively an AOE auto-attack). If you don't auto-attack for a few seconds, the counter gets reset.
Crescent strike(Q): This is
Diana's "Bread and butter" ability, in other words,
Diana's main ability. It is a skillshot nuke in a crescent shape, any target hit is afflicted with Moonlight.
Pale cascade(W): This creates a shield on
Diana and creates three orbiting balls around
Diana, these balls explode and deal damage on impact to enemies. If all three balls explode,
Diana's shield is refreshed.
Moonfall(E): This is
Diana's only form of CC. When activated is draws in a slows all nearby enemies around her, use this when ganking, but only after the target begins to retreat.
Lunar Rush(R):
Diana's ultimate, her gap closer, this teleports (although it looks like a dash)
Diana to an enemy in a moderate range, if the target is afflicted by Moonlight
Lunar Rush's cooldown is refreshed. When using
Lunar Rush always try to hit the target with your
Crescent Strike so you can use
Lunar Rush ASAP.
Ability Sequence
You will want to get points in
Tips and Tricks
- You can use your
Crescent Strike to check bushes, or Fog of war for enemies.
- You can use your
Crescent Strike>>
Lunar Rush combo to escape from your enemies in the jungle. You can also use your
Lunar Rush on a enemy minion in lane for the same thing.
- Once you reach level 6 while jungling, you can quickly jump over the wall to your target using the
Crescent Strike>>
Lunar Rush combo.
- If you ever have some extra gold while your at base, grab some wards, you can use them for map awareness, counter jungling or jungle defense.
- You can try counter jungling if you think you can escape without dying, or preferably not encountering the opponents.
Items
Starting items
Early game items
Boots
Recommended/What I would use
Viable
Not viable
Core items
Situational items
Teamfights
Diana's main goal, and your main goal as
Diana in teamfights should be to focus down the AD carry and the AP carry.
You should be using your
Lunar Rush to jump and focus down the AD carry primarily, AP carry as your secondary target, then you want to focus the next most dangerous target, so if the enemy jungler is doing a lot of damage, focus them next. If the support is the most dangerous because they are keeping their allies alive, focus them next. If the opponents solotop champion is the most dangerous, there's your target.
Usually, this is my basic focus-order in teamfights, do not hesitate to change it according to the information above:
AD Carry >> AP Carry >> Support >> Offtank >> Tank
In teamfights, and before teamfights, you need to keep in mind two things;
- Never focus the tank or tankiest person, if the enemies solotop is super tanky but still pumping out damage, although it may be hard, you need to focus the squishier targets.
- Do NOT initiate the fight, this is one of the worst things you can do, unless you are a tank you shouldn't initiate, you will be killed very quickly and probably not be able to take down anyone. Let your tank initiate!
The jungle
Invade or no invade
This is pretty simple,
Jungle route
This is my normal jungle route, you can change this if you desire.
- (Wolves) You will want to go strait to wolves, get your team mates to guard so you don't get ganked. Start off by attacking wolves and using you
Pale Cascade, getting your allies to assist (do not get your allies to leash wolves), keep in mind, most ranged champions can auto-attack wolves and not steal XP.
- (Blue Golem) Next go to Blue, get your mid to leash, or top if your mid is a melee, once the Golem starts attacking you, use your
Pale Cascade and then spam it until it's health reaches your
Smite damage, then
Smite it. You should have leveled up, pick your
Crescent Strike.
- (Wraiths) Walk to wraiths, use your
Crescent Strike once in range, activate your
Pale Cascade and auto-attack until they die.
- (Small golems) Walk to small golems, again use your
Crescent Strike and
Pale Cascade until they die.
- (Red buff) Walk to red buff, your smite should be under 10 second cooldown by now, so start by using your
Crescent Strike and following up with
Pale Cascade, spam until the Lizard's health reaches the point where you can
Smite it.
- (Wraiths) Go to wraiths and do them again (you may have to wait a second or two for them to spawn), you do this to reach level 4 and being able to use
Moonfall.
- (Ganking) After you are level four, look for a gank, generally if you are blue team you should gank bot or mid, and if you are purple team, top or mid. You will want to get behind your target, and force their flash. If you can, stay behind them so when they flash they are next to you. Use you
Crescent Strike and your
Pale Cascade for damage, and as they run past you use your
Moonfall.
Pictures
Summary
Thank you for getting to this point in the guide, I hope you learned a lot and that the guide wasn't to boring, I hope it helps you a lot to improve.
I'll say it again; if you find anything wrong please do not hesitate to let me know, if these anythings you think I could or should add, inform me!
If you do downvote, please tell me why! I want to improve!
I hope you enjoyed, and if you did find it useful, you could rate (sorry if you have to comment, don't want troll downvotes).
Thanks
-Death_possum
Changelog
9/8/2012
- Released guide.
10/8/2012
- Added Tips and Tricks section.
- Fixed
Crescent Strike in ability explanation. - Touched up the ability sequence section.
- Overhauled the Teamfights section for improvements.
- Updated the Some things I need to address section.
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