LoL Champion: Warwick
| Health | 3142 |
| Health Regen | 21.45 |
| Mana | 1230 |
| Mana Regen | 28.43 |
| Armor | 203 |
| Magic Resist | 141.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 390 |
| Gold Bonus | 0 |
| Attack Damage | 177.51 |
| Attack Speed | 81.011 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 34.22 |
| Cooldown Reduction | 30% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Welcome
Hi everyone, I'm Giantzombie and I'd like to welcome you all to my
Warwick guide. This is my first guide and the layout and the coding is mostly ripped from Jhoijhoi Making A Guide. So far it is still a 0.1 version and the layout will most likely change. That doesn't stop me from already sharing it with everybody who wants to know more about this great champion. Don't forget to Vote after reading this guide and if you know a way to improve this guide then please share it with me!
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Why Warwick
The first thing everybody does when first playing this game is looking at all the champions and figuring out what one to buy. After looking at all the champion there was a clear winner for me. My first champion just had to be
Then came the time that all my top champions where picked and I had to play
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Focus of this guide
First of all you most know that this guide is only for Lanewick. If you want to jungle
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Lane vs jungle
Riot has designed this champion with jungling in mind. In the old jungle it was one of the only champions that could easily jungle without ever getting low life. With the current jungle way more champions can jungle and a lot of them are faster. What is even worse, most of them are better gankers.
Infinite sustain and harass with
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Conclusion
When you follow the build given in this guide then you will be able to zone most top-lane champions while staying in lane almost forever and farming freely. The added tankyness will also make you almost unkillable in teamfight while ripping the enemy carry into little pieces.
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Change Log
23-02-2012: Made the guide look better. More changes to make the guide easier to read will come.
24-02-2012: some quick fixes and updates about items, runes and summoner spells.
Pros / Cons
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Pros
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Cons
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Masteries
When choosing the masteries you have to keep the goal of this build in mind. We want to have cooldown reduction, magic penetration, survivability and mana. The chosen masteries setup gives all of this except for the mana. That is why mana regen runes are chosen.
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Tier 1 ~ In this tier we only needs 4 points to get to tier 2. We go for Tier 2 ~ This tier hold a great mastery we like a lot. With 4% cooldown reduction Tier 3 ~ This tier holds the spell why we put points in the offense tree. |
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Tier 1 ~ Tier 2 ~ Tier 3 ~ Veteran's scar to get even more health. We also put 1 point in Tier 4 ~ The cooldown reduction from Tier 5 ~ Tier 6 ~ |
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We do not put any points in this tree. There just are no points left to put in here. |
Runes
Greater Quintessence of Insight: An easy way to get magic penetration.
Greater Mark of Insight: We want even more magic penetration. This is a most have and I have no other options for these marks.
Greater Seal of Clarity: You will need a lot of mana for your
Hungering Strike, and since we are not getting this with our masteries we are getting it here. These runes are chosen over the flat mana regen because at the time you start spamming your
Hungering Strike these give more mana regeneration.
Greater Glyph of Shielding: So extra resist is never bad. This is chosen over cooldown reduction because with
Spirit Visage,
Frozen Heart,
Sorcery and
Enlightenment we already have 42,1% cooldown reduction at lvl 18.
The runes shown above are the preferred Runes. There are ofcourse other possible runes:
Greater Quintessence of Swiftness: You are not the fastest of champions and the only gap closer you have is on a long cooldown. These runes can change all of that and give you the much needed movement speed.
Greater Quintessence of Fortitude: These quintessence make you more buffy and combined with
Doran's Ring and
Veteran's Scars you will have 200 health extra.
Greater Seal of Replenishment: In case your playstyle needs more mana from level 1. I used these first but I most say that the
Greater Seal of Clarity works better for me.
Greater Seal of Resilience: To get even more tanky. Will help you stay healty while getting those early creep kills but those shouldn't be a problem anyway. Not a bad choice, but the mana regeneration is better.
Greater Glyph of Focus: If you are not getting
Spirit Visage then these runes are a good choice.
Greater Glyph of Warding: When you face a magic damage dealer in lane then you want these flat magic resist runes.
Summoner Spells
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Other possibilities are:
Ability Explanation
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![]() Hungering Strike |
Strikes an enemy for the higher value between the flat magic damage and a percentage of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters will only be dealt the flat magic damage. The whole starting build is based on this skill. It doesn't only do great damage. It also heals you for 80% of the damage done. Of a squishy carry with 2k health it will deal 400 damage and heal you for 320 not considering magic resist. For this skill we will get some early cooldown reduction and additional mana(regeneration) to be able to cast it as often as possible.
!!!TIP!!!
When you are at full health don't just run to your enemy to use |
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![]() Hunters Call |
Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's attack speed and all affected friendly champions' attack speed by half of the amount for 10 seconds. When you jungle this is the first skill you pick. When you lane it is the last skill you pick. This is because you won't use auto attacks for damage. Damage is what
!!!TIP!!!
This is more a tip for jungling, but you might be attackin red buff or the dragon on your own so I'll share it anyways. If you want to stay as healty as possible when attacking red buff/dragon alone then the skill sequence should be autoattack- |
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![]() Blood Scent |
Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed. It is not a gap closer, but it does allow you to get to low life enemies in no-time. You can see enemies with under 50% health on a large range at level 5 and you will be faster then almost anything. In teamfights this will make you go from enemy to enemy in no-time. This skill also allows you to run away after a lost teamfight if one of the enemies is under 50% health.
!!!TIP!!!
When you are sneaking up to an enemy and he is under 50% health then toggle |
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![]() Infinite Duress |
Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for magic damage five times in 0.334-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst. With this skill you jump on the enemy and make 5 hits. Each hit will deal 84 damage at level 3 and apply on-hit effects including
!!!TIP!!!
When your jungler is coming to gank don't just use this skill to catch the enemy. Wait for the jungler to come close and go in for a |
Ability Sequence Order
Your ultimate is your best skill so get that whenever possible.
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Start items
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: My favorite choice. It gives you more health and mana regen to cast more
Hungering Strike. Also more casting of
Hungering Strike = more health. The extra Ap isn't as useful on you as on an AP carry, but this item is still worth it money.
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& 3x
: For the summoners that always want to start with these items because
Doran's Ring doesn't build into anything. Possible choice vs champions like
Ashe,
Cho'Gath,
Gragas and
Nidalee that can easily harass you from a distance and have skillshots.
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& 2x
: If the enemy in you lane does mostly magic damage this is the way to go. It gives you the needed mana regeneration and builds into
Chalice of Harmony for some early magic resist.
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& 2x
: If you are facing an AD champion and you are going to rush
Glacial Shroud then this is the way to go.
Early game items
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: This makes everything you do hurt even more. If you were thinking about
Mercury's Treads, you will get needed magic resist in other ways. The magic penetration is just to good to not pick up. Only skip this item if you really, really need the cc reduction and mr that
Mercury's Treads gives.
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: Most import is that it gives you cooldown reduction. It also gives health, magic resist and increases the health gain. This item is so great on
Warwick that I feel like it might be designed specially for him.
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: This item will give you all the mana you will ever need. Combined with
Spirit Visage it gives enough magic resist for a large part of the game. There is no need for this item if you are facing an AD champion and have build your
Glacial Shroud. If you are laning vs an AP champion then this item is a good choice
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: The best about this item is again the cooldown reduction. It also gives more mana to cast even more
Hungering Strike and all the armor you need in the laning phase. This item will later be build into
Frozen Heart
Core items
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: This item gives extra magic damage and extra magic resist. It gives even more magic resist after hitting an enemy. If you use
Infinite Duress on a champion then it will give the 20 bonus magic resist when your ultimate ends. With this item you can jump the enemy AP carry without ever fearing to die. Pick this as first core item if you need more magic resist.
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: If you own top lane and you want to deal more damage then this is the item to buy. It gives extra magic damage and attack speed to kill the enemy even faster. And on top of that is the magic resist reduction. After using
Infinite Duress on a champion this reduction will be instantly maxed when your ultimate ends. This will also make spells from you AP-Carry on your target more effective. Pick this as first core item if you need more damage.
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: One of the most expensive items, but worth it on
Warwick. That is after the other items are build. With this item every enemy will fear you. No health will stop you. From this point only massive amounts of magic resist will stop you, but you will also have the needed magic penetration. The 5 hits you give with
Infinite Duress will make this item deal 20% damage of max health extra. On top of that you get some armor, attack speed and a little damage. Pick this as your last core item.
All these items synergise well with your ultimate and with the magic damage you are dealing. It will make you kill everything faster then you can imagine. Just remember to get
Other items
There are more items good on
Warwick. Most of them are defensive and will replace
Malady. As we all know we should always build the items that are needed in the game and these are the other useful items for Lanewick.
Defensive
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: I did not name this item with the core items, but it could just as easily be named core item. It is build from
Glacial Shroud and is by far the best anti AD item you can get.
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: This item is especially nice on
Warwick because if you die and get revived you can go and steal back your health.
Hungering Strike should be off cooldown and you can again go and fear the enemy. Do not get this item if your team is being owned badly and you are dying frequently.
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: If you are not getting
Guardian Angel but you do need more defense against those fed AD carries than this is your item. As a bonus it does some magic damage to the carry you are going after.
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: Get this item if the enemy
Veigar is 3 shooting you down or you just can't avoid that
Enchanted Crystal Arrow. Also if your
Infinite Duress keeps being ended by a stun this might be a good item for you.
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: If all the above at
Banshee's Veil does not apply to you but you do need more magic resist than this is the item you need. You get a lot of magic resist and a speed bonus that is useful for every
Warwick.
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: Get this item if they have a
Sona,
Ashe,
Amumu,
Ahri and
Shen. Do not get it for magic resist, get is for the reduced CC effect.
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: Are those squishy champions getting away from you? Not anymore! and on top of that it gives you extra survivability.
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: Personally I only use this item on dominion, but I can see it working on Lanewick. The only thing you don't need is the extra AP. It makes your sustain immense and the active makes chasing everyone that much easier. Not to mention that is does 300 magic damage for what you have all the magic penetration!
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: It's a cool on-hit effect that can make you deal even more damage. After you use
Infinite Duress the target will have 45 armor less and at that point you can even deal some AD damage yourself! Also boosts your ultimate damage with 100. Not a preferred item, but if you are already owning and want to kill even faster then this is a possible item.
Bad items, Do not use!
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: You get a lot of life indeed. Great if you are using
Atma's Impaler, but we are not. If you want more life then get
Frozen Mallet
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: You won't have massive amounts of life and even if you build that you don't have any armor penetration or critical strike chance. It will also cost you an attack speed giving item you would have otherwise build.
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: This item works on AD. Do we build AD? I believe we do not.
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: If you get to the point that you want to build this item then you will need to reconsider your skills. Why would you want more crit chance if you crit for 250? With
Hunters Call and
Wit's End and
Madred's Bloodrazor you have all the attack speed you need. The only good part is the movement speed, but we don't want to spend 2.7k on that. This is a very bad item for Lanewick.
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: This one is a bit better than
Phantom Dancer because it gives you health. You don't cast enough spells for the sheen proc. And it cost 4k! There are better items for you at 2k.
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: You are not jungling remember? It is not that bad early game, but it will guide you toward buying all the wrong items.
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: This is a magic resist items for champions like
Tristana and
Graves that want more magic resist but also more AD damage. You are
Warwick do you don't need the AD damage
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: You are not a caster. You really are not. You are dealing magic damage but have only one spell that scales with AP and you need to much AP to make it deal more then 20% max health. Just don't go Magewick.
Final build
More complete build sequenses are coming later when I know how to make em look good. So far this combined with the item explanation should do.
VS Balanced
VS AD Heavy
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VS AP Heavy
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Owning hard
Imma Bruiser! How to not build Lanewick
Gameplay
Before I get into details about playing
You get gold based on how many creepkills you get so you want to have as much as possible. Do this by Last Hitting because if you push your wave to far you are easily ganked and the enemy is ungankable. Try to keep the wave somewhere in the middle or slightly to your side where the tower can't hit the creeps and kill all the creeps you possibly can. Remember that winning/losing the top-lane is often counted by the amount of creepkills both players have if no one died.
If you can get all the creepkills you need then you can try to zone your enemy. This is often a mind game. You most let the enemy know that if he comes close, he will die. Harassing with
Harassing the enemy just for the sake of it has the lowest priority. It cost you mana and can cost you creepkills. Only harass the enemy when your jungler is coming, you are not losing creepkills by it, you are about to zone him or are close to max mana.
Last but not least, don't forget to Ward. You are though and hard to gank, but you are not immortal. A
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No matter what you are facing, you always want to max
On your first time back, hopefully after pushing you minion wave to the enemy tower you buy the items needed to counter the enemy top laner. This can be a
After a little while you will get level 6 and this is the time to call the jungler over for a gank. Only your burst will hurt a lot, but you want to make that sure kill. Go in with
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At around 15-20 minutes in game you are though and can spam your
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Where mid game is a kinda undefined part of the game, teamfights are very clear. These are the 5v5 fights that will make or break your game. You might already have your
What you do need to know is that you are Not the Initiator. You might be tanky, but you are not a tank. If you just jump in you will get stunned and maby even killed. You wait until the fight has started and then you jump on their carry. Of course you can also jump on an out of position enemy for an easy kill before the fight starts. When the fight starts you use
So remember that you are not a born initiator, to not just waste your
Laning vs champion X
This part will be under construction for a while. Please share your experience! to make this part great an laning vs all champions way easier!
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When facing garen I always go
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Start with a
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Most
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When you meet
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When laning vs shen it is important to stay at high health because when you uses
Summary
I hope you enjoyed reading and are planning to use some of the tactics described in this guide. That most mean that you are ready to own the top lane! Feel free to comment on this guide because my goal is to make this guide as good as possible.
Just remember you don't need AD items, you don't need AP items but you need On-hit effects and tankyness!
Credits
This section is for the other summoners that helped creating this guide. The first person that made this guide possible is Jhoijhoi. Without her this guide would look somewhat like a bad
Karthus guide. To learn how to write a guide click here.
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