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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction


I have only been playing LoL for about a year and a half and I reached Silver II in Season 3 and I am in Gold IV at the moment. Now you may be asking yourself, 'Why is this guy telling me how to play Lulu?' This guide is as much for me as it is for you. I am writing it do further my own knowledge of this champion, but also I feel that I am more knowledgeable than my league lets on.

The reason I like her is that I, like her, dance to the beat of my own drum.
I would estimate that of my 1300-1400 normal games, I must have clocked up close to 2-300 games with


But anyway, bragging over (despite there not being much bragging to be done.)
The only thing I will ask of you while you read this guide is that you have fun playing Lulu after you do so.
:)
Click the spoiler below if you want to read her lore:


Pros:
+ Incredibly strong lane bully.
+ Impressive peel for ADC with

+ Strong poke in lane with her


+ Has the highest utility of any champion in the game, IMO.
+ Can turn people into squirrels :3
+ Very strong utility scaling with AP (although you will have to build more offensively to achieve this scaling)
+ Wins auto attack trades with ease
+ Very good at avoiding ganks with

+ Can save your ADC in teamfights with

Cons:
- Incredibly mana hungry with requires a good understanding of her mana pool early game
- Low base AD, but this is compensated by her passive
- Her passive can be blocked by other units
- Squishy
- No sustain

Always take flash, it has so much utility; you can use it offensively and defensively in a number of different ways. The amount of times I have ![]() |
In my opinion soloqueue is all about snowballing your lane. To do so you have to establish lane dominance over the enemy bot lane with your harass, namely ![]() ![]() ![]() ![]() ![]() ![]() |
However, ![]() ![]() ![]() ![]() ![]() ![]() |
With the recent patch, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |



These allow you to survive laning in general, withstanding the physical damage poke that you will soak up from the enemy ADC auto attacks. I'm looking at you,








With glyphs there is a greater flexibility, I have tried














greater mark of hybrid penetration 9x greater mark of hybrid penetration.
Marks are hybrid penetration simply because Lulu is a lane bully and they provide her with a decent enough amount of magic and armour penetration to deal a nice amount of damage while laning, both with her auto attacks which are physical damage, that are followed by










After recent patch changes, health seals are now the way to go. Taking these seals gives you the same amount of health to using 3





Why 0/9/21?
Previously I took 0/13/17 masteries and this was questioned by a few people. When I looked into it, it was either the 4 extra points into defense or the four extra points into utility, and with 0/13/17 I chose to put them into defense and I am now going to explain why that was the wrong choice.
So, by taking 13 points in defense we get 3 points into




Taking the extra 4 points into utility allows us to take 3 points in





Also,

TL;DR It is more efficient to put points into the utility tree in terms of gold
Taking 9 points in defense allows you to have:
-
this mastery is useful in early game trades, with all the auto attack harass you will be receiving.
-
Extra health regen is always good to recover from early harass whan you have run out of
Health Potion.
-
Because less damage!
-
Three points in this is more health than a
Greater Quintessence of Health. Gotta take it!
-
You are going to be building health throughout the game so extra % is useful.
Taking 21 points in utility allows you to have:
-
1.5% movement speed is the equivalent to
Greater Quintessence of Movement Speed which is very useful
-
Mana regen is invaluable on
Lulu, helps out with the early game mana issues but does not solve them completely
-
Summoner spell CDR is so so so good. These points are taken, no questions asked.
-
Gives you an additional 15hp from a
Health Potion and 10 additional mana from a
Mana Potion, pretty useful for those early game mana costs of yours.
-
'Cuz cookies :3. Seriously though the 20 additional health and 10 additional mana on top of the boost from
Alchemist really helps in lane.
-
I feel that these points all come under the same bracket of gold income. Why? You want gold, don't you?
-
This gives you that last 5% CDR that can help you reach the cap of 40% and also lowers the cooldowns on your active items. We have a lot of those..
-
Movement speed it very valuable on any champion and
Lulu is no exception.


'Pix is a wild Faerie that accompanies Lulu. Pix will fire a barrage of magical energy at targets that Lulu attacks. '
This is an interesting passive and is the reason that




Range: 925
Cooldown: 7 seconds
'Lulu and Pix each fire a bolt of magical energy that slows all enemies hit. An enemy can only be hit by one bolt
This is very unique skill. You should use it in lane to harass, however late game when you don't have much AP, (unless you built a deathcap) then you will mainly use it for its slow rather than the damage. It is very useful for peeling assassins from your carry. When you first start playing








So your combo would be:



EDIT: Since patch 4.5 Pix will only stay attached to the enemy champion for 4 seconds when you use


You must also be wary of going OOM in lane because if you spam this, that will happen, and you will be no good to anybody. Only use it when you know it will hit.
The initial slow provided by hitting this skill is 80% which decreases to 0+13.3% per 100 AP over its duration which scales with its level.
Cost: 65/70/75/80/85 Mana
Range: 650
Cooldown: 18 / 16.5 / 15 / 13.5 / 12
'If cast on an ally, grants them movement speed for a short while. If cast on an enemy, it turns them into an aborable critter that can't attack or use spells.
NB: It also slows but this is omitted in the description on the client.
This is my favourite skill in the game and I spoke about it before in my explanation for maxing it after

Since you are support



Cost: 60/70/80/90/100 Mana
Range: 650
Cooldown: 10
'If cast on an ally, ommands Pix to jump to an ally and grant them a shield. Additionally, Pix will then follow the ally and aid their attacks instead of Lulu's.Pix deals magic damage to target enemy unit. Pix then follows and grants vision of them.
This skill will cause Pix to attach himself to whoever you use it on for 6 seconds. Use it to get some sneaky, unexpected

Cost: 100 Mana
Range: 900
Cooldown: 110 / 95 / 80
'Lulu enlarges an ally, knocking up enemies into the air and granting her ally a large amount of bonus health and an aura that continually slows nearby enemies.
You can use this skill on whoever is being focused in a team fight. Whether it's the tank initiator, in which case it will keep the enemies clumped together due to the knockup and slow or on your carry which will give them that life saving bonus health and also knocking up whoever is trying to get on them.
Something I like to do in lane if the allied jungler is coming for a gank is flash onto the enemy bot lane and use




Ok so after a lot of consideration I am not longer recommending taking


It depends on the lane you find yourself in, which skill to take first.










However, there are situations in which I would most definitely take





Now for the justification of my skill order:
Max

By maxing



The reason I max










The second reason is as follows.




That leaves



|
#1 Spellthief's Edge
After the most recent patch this item is incredibly gold efficient. It adds additional damage to your already strong poke AND it provides you with mana regeneration, too. I would take this item as my starting item in any support matchup since you can poke anyone. |
|
#2 Ancient Coin
![]() ![]() ![]() |
|
#3 Ruby Crystal
This is your start when you want an early ![]() ![]() ![]() |



However, this is easier said than done.




Just some maths really quickly, Lulu's base mana is 200, with an additional 55 mana per level. At level two, when you have both your


It is not enough to just use your





If you are ganked, the best thing to do is to either







1/5 = easy 5/5= hard

One thing to note is that when you are in a lane with an ADC that can push well, eg



1/5=bad synergy 5/5=amazing synergy
![]()
|

Item Sequence







You need the cap which is 40%. It's incredibly useful to be able to use your



Recently I have been starting with




Spellthief is just so much better in lane than


If you catch someone with your





Core Items that you must get every game.
Choice of boots will change with every game; which champions are fed on the enemy team, whether they have a lot of CC, or a primarly AD-focused composition, for example, will affect your choice.
If you need 15% more CDR to get the 40% cap then get these. If you choose to go for another pair of boots then you can take


These are perfect against heavy AD compositions. Auto attack block is very useful all game round.
Well with these boots, after the recent nerfs, you're going to be super fast when you're out of a fight but when you're in a fight, you're going to be super slow. Your job in a fight is to move around and aid your allies with your abilities and you need to be decently quick to do that. I don't really recommend these unless you feel that the extra speed out of combat is worth it. However, a good strategy if you get ahead in lane, and take the enemy bot lane tower fairly quickly, is to get an early


Buy these if you are being crippled by magic damage and/or CC. They are rather expensive, but if the enemy has an AP jungler,


I like these for the additional movement speed. Very useful for running around in a team fight and just generally being annoying, helpful :3.
Really not the best buy, but they can be useful for the additional magic penetration, but I would leave the dealing of magic damage to your AP carry. These can be very useful as an early buy, however, but I wouldn't keep them for late game.
So an example












My only deviation from this order would be when I start with


So then you have a choice for two more items.
Itemising against magic damage
|
This item is lovely for a tanky support. Gives health, mana, and a lovely passive shield. This item is very very useful against champions such as: ![]() ![]() ![]() |
Not an item I see many supports buying, but it is good, it gives a movement speed multiplier, which is very helpful and it is especially useful combined with your other CC. Activate your ghosts, when they are slowed chain your ![]() ![]() ![]() ![]() |
Itemising against physical damage
|
This is seriously such a good item. It gives you so many stats that are useful for ![]() ![]() |
Similarly to Frozen Heart, this item provides a lot of armor. ![]() ![]() |
Ardent Censer?
Well apparently this item sucks: http://blog.ibuypower.com/blog/2014/07/03/clg-aphromoo-vlog-current-meta-support-picks-update-team-morale/.
I haven't tried it extensively but for now I would stick with what Aphromoo says :P
End Game Build.
So, the end game build with the

With my new build, you get 30% and then the 5% from masteries and the 5% from runes totals to 40% :)






In terms of trinkets it is very important that you switch to a sweeper lens immediately after you buy your






There is a large list of things you can do, which is why I think that

The basic things you want to aim to do are as follows:
- Polymorph an enemy threat. If the enemy team has a champion with a channelled ability, (
Katarina) then you want to save your polymorph to immediately stop their channel. If the enemy team does not have a channelled ability that you want to stop you must still save your
Whimsy to use it on ANYONE who focuses your ADC.
- Try to land your
Glitterlance on as many people as possible.
- Remember to auto attack! Every little bit of damage counts.
- Use your Summoner Spells!
Ignite or
Exhaust should be used on priority targets.
- Use your actives!
Frost Queen's Claim and talisman of ascension are invaluable tools that you have at your disposal to save someone or to allow your team to catch up to someone who is getting away.

An important thing to do after winning a teamfight is obviously, to push. As





Jokes aside, many many thanks for reading my guide and I hope that even though I am ONLY silver tier I have provided some insight into this champion, whom I adore. 0.o
Be gentle with your feedback please, this is my very first guide.
I know there are no fancy pictures and I hate that too, don't judge me :(
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