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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Threats & Synergies
Lissandra
Big threat. Even in late game, her kit just denies you.
Introduction
NASUS
The Q-rator of the sands


With this in mind, you should know that every matchup will somehow be a counter during laning phase. Life is a struggle for early game

This guide focuses on farming as many

I tried to use as little specific language as possible, but some acronyms should be internalised, so I made a short index.
Acronym index:
- CC: Crowd control. It refers to anything that slows, stuns, roots or turns you into a frigging rabbit.
- AoE: Area of effect (can refer to damage or CC). Anything that deals damage or applies CC over an area (instead of to a single target).
- CDR: Cooldown reduction. The stat that reduces the amount of time between your spells.
- aa: Autoattack. Your basic attacks.
- MMR: Matchmaking Rating. It's a number only known to Riot that defines who you are matched to and the amount of LP you win/lose in ranked matches. You might know it as ELO.
Pros |
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Cons |
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Runes







greater mark of armor penetration is a pretty standard mark.

You might use

9x




6x





If you want you can run 3x


2x


You can very well use




You can also pick


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It's an overall useful spell and better than ![]() ![]() |

While it looks like "just raw stats", it actually allows





This is what defines

1) It doesn't give you more stacks when you kill several minions with


2) Only the basic damage (not the spell damage) splashes with

3) Critical strikes only multiply your AD damage, not the bonus from the spell.
4) It resets your autoattack timer and doesn't have a cast time, making it possible to do an autoattack and instantly cast this spell to deal more damage. This is CRITICAL and shold be done consistently and subconsciously by any


A generic gap closer that also gives some decent brawling potential with its attack speed debuff. Use it whenever you want to chase someone and save it for the adc or whoever you want to kill in a teamfight/1v3. It has no cast time, so its animation can be cancelled without any problems. You may put a couple of points on it on levels 8 and 10 if you are having trouble with an autoattacker (like




A great damage amplifier. You will certainly notice the difference between landing a well farmed



A good survival tool. It's really important at lvl 6 to survive against fight-changing ultimates like




It also gives you bonus attack damage if you're dealing damage with it, based on how much damage you make, so you can use it early on a 1v1 to slowly shift the balance of a fight. It has no cast time, so use it whenever you want inside your combo. Max it as soon as possible, like with any ultimate.
You want to max ![]() ![]() Pick your ult at levels 6, 11 and 16, as with most champions. |
Some situations will need you to upgrade your skills in a different order. You might need to have









Against an easy lane you can swap one


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-



-



If you buy some of the above and end up with ~400 gold you can buy


-


-



-

-


You will more often than not buy at least two of these items, especially if you pick

Never build







-

-

-

If you're going to pick two of these, try to pick


I don't find myself building







You got to 400 stacks by the 20 minute mark with 5 kills? The 30 minute mark came and you are starting to farm champions? Buy





-

-

-


Trinket upgrades used to be an end-game buy most of the time, but with their current 250 gold cost they are a good deal even during mid-game.
ALWAYS remember to change your







-



-







-


Elixirs are great buys for late-game. Don't feel afraid to buy one of them after the 30 minute mark, but remember that they don't stack, so you can only choose one of them.
-


-



-




Early-Game






Against magic damage top





Against hybrid damage top
(AD









OR*





*Start with either


Mid-Game
(most cases)








Against %HP damage dealers
(














Against champions that deal %HP damage you should build more defenses at this stage. Later in the game you must still build health.

Late-Game
Defense if you're behind,

Never build






Example finished builds







Against low CC and heavy AD (e.g.










Against heavy CC, heavy AP and invisibility (e.g.











Got really fed against a team with good CC, bought


1) Hide behind your minions. This one sounds pretty obvious, but it's something that can always be improved. Remember that minions deal a ton of damage early on, and they will focus whoever attacks you or is closer once a minion dies. Knowing this, punish whoever goes through the wave trying to keep you out of experience range.

2) Freeze your lane outside of turret range. While having your enemy push surely helps you, having your minions killed by the turret isn't really good. If a bunch of enemy minions are coming towards tower and your wave won't make it in time you can get close to draw their attention without taking too much damage and make them follow you towards tribush (if you are on red team) or towards the outer wall (if you are on blue team). This will give your minions slightly more time to come and help you position the freezed lane wherever you want.
2.B) If your enemy isn't there when a flock of minions comes to die under your turret, you can get in and out of the bush yo keep them dancing without taking any damage at all. Your enemy will try to attack you if he is nearby while you do this, and you will take a ton of damage (your enemy's plus the minions' damage), so only do this if he isn't present in your lane.
3) Learn when to autoattack the minions. If you see that your enemy is pushing HARD (he has 2 minions more than you) you can autoattack to set up


4) Learn to farm undertower. I don't understand how there are people with level 30 accounts that don't know this. Every caster minion that takes 1 hit from tower will have about 2 autoattacks (aa+Q) of hp and every melee minion that takes 2 hits from tower will have around 1 autoattack (just Q) of hp. Sometimes this won't happen and melee will take 4 shots and casters 3, but I think this is due to the minion stat growing being weird (try to notice this beforehand to adjust your undertower farming).
Knowing this is both basic and essential for a good

Thanks sedwt for the idea for 2.B.
A) Stay farming in your lane. By this time you should be farming as soon as

Only do this if your teammates can handle themselves. If your lane enemy is fed and roaming or if one of their carries got severely fed you'll have to try to help your team instead.
B) Try to take down all the turrets in your way. If you are around 400 stacks by minute 20 you will want to capitalise on it. One way to do it is force-pushing your lane and trying to take down everything in your path. You may be able to win 2v1 or even kill someone 3v1, and your teammates should take advantage of that by taking dragon and pushing their lanes. Even if pushing hard, remember to try to farm as much as possible.
Only do this if you are severely fed. Getting to 400 stacks around minute 20 or being able to kill your lane enemy AND jungler are good indicators of this.
C) Ganking other lanes.


Do this whenever you see an opening (enemy



D) Teamfighting. This often happens if an early dragon gets out of hand, and there will surely be a ward where you can

You should be able to kill the adc or apc in 3



It is of MAXIMUM importance to keep your

If you don't have

Supposing you have

A) They are undertower. You might be able to kill him if it isn't a tank nor has too much CC. If you can't, just head walking towards your team and see if you can rush a 4v5 before whoever stayed in your lane comes.
B) There is more than just one of them (!!!). Late game



Well, the game is taking long to wrap up. Every outer tower is down, making splitpushing pretty hard. After 40-50 minutes of the game you should stay with your team at all times. Also, get a






Like a good dog, the sense of hearing is very important to optimise your combos. You'll react faster to the sound of your




Right after you do an autoattack, the "cooldown" of your autoattack starts to count.



Like, seriously. Jungle creeps, wards, towers, inhibitors,






Once you have enough stacks to one-shot caster minions, or autoattack+Q melee minions, and you have




I regularly hear stuff like "but I got it anyways", "it's just a bit more of health", when doing suboptimal things on League. Being suboptimal means doing something that could have been done with less resources. Like drinking a



First of all, I'll list different "tiers" of stacks at different minute marks.
10 min: T1) 50 T2) 100 T3) 150 T4) 200
20 min: T1) 200 T2) 250 T3) 300 T4) 400
30 min: BAD) 300 OK) 400 GOOD) 500 GREAT) >600
40 min: BAD) <400 OK) 500 GOOD) 600 GREAT) >800 *
*After 40 minutes you should have around 500 stacks, no matter how bad you did in lane, because the numbers start to normalise at that time, since someone that lost lane kept farming while someone that won went to fight and lost potential stacks.
I didn't label the early tiers "BAD"/"OK"/"GOOD"/"GREAT" because there are modifiers to them. If you used


T1 corresponds to BAD, but it's OK if you had enemy jungle camp, a hard counter in lane or used

Same for the rest of the tiers:
T2 -> OK, or GOOD if you had constant difficulties
T3 -> GOOD, or GREAT if you had constant difficulties
T4 is always GREAT, and you surely won't reach it if you're struggling in lane.

Nasus trying to get to 1000 stacks.
I like to say you either get to it before 40 minutes or the other team gets demoralised and surrenders. But it can happen after that, mainly if you're against a decent

First of all, the conditions have to be appropriate. You need a distracted enemy jungle on early game and a decent team on your side that won't do anything too stupid being just 4 for ~30 minutes. Also a passive lane enemy that lets you farm until you get to 200 stacks by the 12 minute mark.
Once you are that fed, and if the conditions are still right, just keep farming. You HAVE to get to 400 stacks around minute 20. Use



Over 500 stacks by min 20. Pre-rework

Not hitting your enemy for a long time kind of hides the amount of stacks you have, as they can't relate it to visible damage. Your enemy should be bad enough as to not know that 300 stacks are too many stacks to have around minute 15.
If the game keeps going, and you rushed all your CDR items, plus a


Good luck, and have a good farm-fest.

Also, remember to buy a




Unless you don't mind losing, don't relax and actually try to participate in a well initiated teamfight, so you can draw the focus while the other team dies or kill the other team if they try to focus anything else.
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