Twisted Fate Build Guide by JAYZORZ
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| Health | 1920 |
| Health Regen | 15.3 |
| Mana | 1336 |
| Mana Regen | 12.4 |
| Armor | 131.54 |
| Magic Resist | 97.06 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 400 |
| Gold Bonus | 4 |
| Attack Damage | 105.81 |
| Attack Speed | 1.007 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 549.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This guide will feature the tips and tricks I use when playing
Twisted Fate in ranked.
Twisted Fate is arguably my best champion, and overall my favourite.
When played as AP he has significant burst damage, but he also has a lot of AoE damage and quite low cooldowns, which makes him excel in teamfights if he can stay safe.
When played as AD he gains a lot of passive attack speed, and has some nice stuns and decent autoattack range.
Below is a random picture I did a while ago :):
Pros / Cons
+Great AoE damage +Long Range +Free gold from passive +Spammable Stun +Free Stealth Detection +Global ultimate |
|
Cons -Squishy -Very vulnerable to CC -Relies heavily on positioning -Likely focused -Bad use of . . |
Summoner Spells
-
is, IMO, the best summoner spell. It can help you to catch people and escape from bad situations. -
is a very nice spell for AP, and adds to your burst enormously. It is only useful for first blood on AD
Twisted Fate or to reduce healing effectiveness, however. -
is the normal secondary spell for ADC curently. It is useful for baiting and also your main task is to survive and deal damage, this spell helps you to achieve this. -
is better on AD
Twisted Fate, as you will be in shorter range with AD. -
great for returning to lane, particularly after using your
Destiny to gank another lane. Can also be useful for backdooring. A valid choice, but does cut down your burst. -
is decent, and useful for catching people or escaping, but I prefer flash, as
Twisted Fate is very suseptible to CC effects.
Runes (AP)
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Magic Penetration through
I don't take Greater Seal of Replenishment because
As such, I take
Magic resist from
Ability power from
Runes (AD)
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
On AD
I take
I also take
For Quints, I use
Masteries (AP)
AP
I take
From here, you need 3 points in the lowest tier to advance, some people choose
I take
I also take
I take
I then take
Masteries (AD)
AD
I take
I take
From the defensive tree, I grab
Ability Explanation
Loaded Dice: Often regarded as a bad passive, 2 free gold per unit killed for EVERYONE on your team is quite strong.
In a typical game, often around ~800 minions are slain between all 5 members of your team, meaning that your team gains 1600 free gold.
Wild Cards (Q): Basic AP skillshot, fires 3 cards in a cone for 1450 range! One of the longest skillshots in the game, enabling you to position yourself to stay safe and survive.
Below is a picture of the range with lines indicating where the 3 cards would go:
Pick a Card (W): Correct usage of
Pick A Card is pivotal to the success of
Twisted Fate. Red is useful for stopping and damaging groups of enemies, blue is neccessary for sustain and gold is best used whilst ganking.
Learn what to use in situations, and also learn the rotation order to best use
Twisted Fate. The order is BLUE > RED > GOLD > BLUE.
Stacked Deck (E): A nice passive, giving you free attack speed and CDR, but best of all a bonus of magic damage every 4th basic attack. Combining this with
Pick A Card and a
Sheen or
Lich Bane provides you with a massive amount of burst, and is great especially when ganking with
Destiny.
Destiny (R): A very nice ultimate. Allows you to transport and position yourself well for a gank. Allows you to roam really well and set up other lanes whilst getting kills. Correctly using
Destiny, especially throughout the laning phase, can help secure a snowball, but incorrect use may result in your swift death.
Skill Sequence (AP)
I always start with
I max
I then max
I also take
Skill Sequence (AD)
I always start with
I max
I then max
I also take
Items (AP)
I start with
Boots of Speed and 3
Health Potions to juke skillshots and for added mobility.
I grab a
Doran's Ring if needed and then build a
Kage's Lucky Pick and finish
Sorcerer's Shoes. If I need more burst, I'll grab an early
Sheen, else I'll grab a
Needlessly Large Rod and grab a
Rabadon's Deathcap.
I'll then finish off AP
Twisted Fate's second core item:
Lich Bane.
After this, I'll grab a
Fiendish Codex and create a
Morello's Evil Tome.
I'll then grab a
Void Staff and consequently switch boots to
Mercury's Treads.
After this point, I'm very strong but quite targettable, so I look to round off my build with a
Guardian Angel and finally elixirs.
Items (AD)
I also start with
Boots of Speed and 3
Health Potions for added mobility and sustain.
I then grab double
Doran's Blade for strong damage, some good lifesteal and some added health. I then grab a
Vampiric Scepter for the sustain, and then transition into some damage.
I then upgrade to
Berserker's Greaves and I grab
B. F. Sword and
Pickaxe on my way to get an
Infinity Edge, and get some more crit chance and speed through a
Zeal into a
Phantom Dancer.
I turn my earlier
Vampiric Scepter into a
The Bloodthirster, grab a
Pickaxe on my way to
Last Whisper and round off my build again with a
Guardian Angel and elixirs.
Other Items + Item reasons (AP)
Abyssal Scepter: This item is a very nice defensive item, and it synergises with
Sorcerer's Shoes too. It adds nice AP, and thusly damage as well as makes you tankier vsing magic damage, which is the damage you are most likely to recieve. It's passive also further increases your damage and helps your team. The passive isn't that great though as you probably won't be in range to apply the passive to everyone.
I would suggest against this
It has a nice new active ability which halves healing, which is powerful especially if you don't have
It also offers some nice AP and a lot of cooldown reduction, allowing you to spam
Though after getting this 40% magic penetration and the 10% from runes and masteries,
Abyssal Scepter vs Void Staff
BEWARE: THIS SECTION CONTAINS MATHEMATICS! YOU HAVE BEEN WARNED!!!
Alright, I have noticed that although a lot of people do know about when to get what, some people aren't sure, hence I have included this section.
Firstly, the equation for magic damage dealt/recieved:
([100 - % Magic Penetration]/100)
This means that, if you take the
It is important to note: Flat Magic Penetration can lower your opponent's magic resist into the negatives, meaning you will deal full (or slight bonus) damage.
After the default start mentioned above, you must make a call. You can choose to get neither of the
Check the magic resist of your opponents, if an additional 20 Magic Penetration, effectively offering you ~50 Flat Magic Penetration is sufficient,
However, if the opposing team does have significant Magic Resistance, you should get
Below, I will write some sample equations to demonstrate the difference:
(Assuming
50 MR champions:
Dam = (MaxDam - [50 - 48.55]) * ([100-10]/100)
After the first part of the equation, they would have 1.45 magic resist left, which would then be times by .9, meaning that the result = 1.3 magic resist remaining.
Dam = (MaxDam - [50 - 28.55]) * ([100-50]/100)
After the first part of the equation, they would have 21.45 magic resist left, which would then be times by .5, meaning that the result = 10.7 magic resist.
Dam = (MaxDam - [50 - 8.55]) * ([100-50]/100)
After the first part of the equation, they would have 41.55 magic resist left, which would then be times by .5, meaning that the result = 20.7 magic resist.
100 MR champions:
Dam = (MaxDam - [100 - 48.55]) * ([100-10]/100)
After the first part of the equation, they would have 51.45 magic resist left, which would then be times by .9, meaning that the result = 46.3 magic resist remaining.
Dam = (MaxDam - [100 - 28.55]) * ([100-50]/100)
After the first part of the equation, they would have 71.45 magic resist left, which would then be times by .5, meaning that the result = 35.7 magic resist.
Dam = (MaxDam - [100 - 8.55]) * ([100-50]/100)
After the first part of the equation, they would have 91.45 magic resist left, which would then be times by .5, meaning that the result = 45.7 magic resist.
200 MR champions:
Dam = (MaxDam - [200 - 48.55]) * ([100-10]/100)
After the first part of the equation, they would have 151.45 magic resist left, which would then be times by .9, meaning that the result = 136.3 magic resist remaining.
Dam = (MaxDam - [200 - 28.55]) * ([100-50]/100)
After the first part of the equation, they would have 171.45 magic resist left, which would then be times by .5, meaning that the result = 85.7 magic resist.
Dam = (MaxDam - [100 - 8.55]) * ([100-50]/100)
After the first part of the equation, they would have 191.45 magic resist left, which would then be times by .5, meaning that the result = 95.7 magic resist.
So, as seen above,
Also note that upon purchasing
For this reason, I suggest swapping
This above reasoning also applies to why you should not have a
Laning
Early laning is arguably
Twisted Fates hardest time. He has no real escapes and is very squishy and as such you should be careful, particularly of ganks.
Sight Wards are always a good idea, and farming is your highest priority. You do have a spammable stun in gold
Pick A Card which makes ganks on your opponent quite strong, especially with a CC jungler like
Nautilus.
Try to farm so that your opponent can't attack you, and if you can do so safely, poke them with a
Pick A Card and
Wild Cards combo, especially if you have
Stacked Deck ready to proc. Even without items, you have decent burst, but mid-game is your strongest part. and you can easily gank other lanes.
As you become stronger, you can very easily take out the wraith camp. You should prioritise the enemy wraiths, but if your jungler is preoccupied, you can take your wraiths. Using a red
Pick A Card and
Wild Cards will eliminate the small wraiths and deal significant damage to the large one. Autoattack until
Stacked Deck procs and it falls very quickly, giving you free gold from the camp, and an extra 8 gold thanks to
Loaded Dice.
Ganking
When laning in mid, you get level 6 fast and have the opportunity to gank either top or bottom. Head so when you use
Destiny you will be in range to teleport to where you want, also ready a gold
Pick A Card for the stun, and have
Stacked Deck ready to proc.
While they are stunned, hit your
Wild Cards and
Ignite if neccessary.
If you have
Teleport, you will be able to return quickly to lane, but if you do not, you should shove your lane to their turret so that you don't lose too much CS and your turret doesnt take too much damage, but wait for your cooldowns before using
Destiny.
Ranked Play
Twisted Fate is very suitable for ranked play, and occasionally banned out because he is perceived (and rightly so) as a massive threat. He has global pressure, a lot of CC and very strong team fight presence.
Below are my ranked stats with
Twisted Fate (of both AP and AD)

Unfortuantly, my last game with
Twisted Fate was bad by my whole team (best score was around 1-4...) but as you can see, there are a lot of assists as well as kills, due to your global pressure, and he possesses a very high win rate, and I was also able to achieve a Pentakill and a Quadrakill, proving that
Twisted Fate is a force to be reckoned with.
Team Work
Look to help lanes with your
Destiny, and help your jungler gank.
Twisted Fate and
Nocturne synergise well, with
Destiny giving vision for
Nocturne to cast
Paranoia, and
Paranoia can also mask where you are casting
Destiny, making the opponent unsuspectingly walk straight to you.
In team fights, stay at the back whilst dealing a lot of damage to everyone with
Wild Cards and red
Pick A Card, as this is stronger in an area and still slows everyone. (This is ofcourse situational, but as a general guide you should use red if many enemies are together)
With AD, play safe at a distance, always trying to use your
Pick A Card to slow/stun enemies while dealing a lot of physical damage to the appropriate target. Allowing your team to engage, then teleporting to an ideal location with
Destiny is advisable.
Buffs
Blue buff isn't as neccessary for
Twisted Fate as it is on some other champions, but the ability to permanantly poke from a distance with
Wild Cards and spam your
Pick A Card more often is very strong.
Baron buff makes you extremely strong, gaining 40 free AD and AP. Upon recieving baron buff, I like to grab an
Elixir of Brilliance if I'm AP, as this effectively doubles baron's effectiveness and makes you have a huge lead.
Advanced Tips
Destiny has some great utility that a lot of people don't know about:
If an opponent acquires a
Banshee's Veil, this will cut down your burst significantly... or will it? Walk up to them and ready your assault, but before using a spell on them, activate
Destiny. It will actually NOT give you vision of them but it WILL remove the passive of
Banshee's Veil, allowing you to deal full damage.
Twisted Fate is a good champion to pick if the enemy team posess a champion like
Yorick or
Teemo.
Loaded Dice makes
Yorick's ghouls and
Teemo's
Noxious Trap (normally bountyless) give the 2 gold each from the aura, thus allowing for some extra free gold, especially given how often he spams them.
Summary
Twisted Fate is a very strong champion with very strong global pressure. He can farm very well, and burst people down whilst doing immense area damage and staying safe.
Even if you don't use your
Destiny, peopel may still play safer and miss some last hits, just to ensure you aren't able to suddenly combo them down, meaning that
Twisted Fate is a psych champion like
Nocturne.
Have fun, stay back, farm and reap the rewards with the card master--
Twisted Fate.
For help with BBCode, I used BBCode codex
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