Warwick Build Guide by RsRaedon
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Champion Build: Warwick
| Health | 3172 |
| Health Regen | 21.45 |
| Mana | 1430 |
| Mana Regen | 20.9 |
| Armor | 319.47 |
| Magic Resist | 131.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 207.51 |
| Attack Speed | 81.011 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 15 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Before deciding to up or downvote this guide, please give me a chance and read the guide first. There is reasoning behind the item build and I'm making this guide under the assumptions that the readers are summoner level 30, or have a good foothold on the game. This is my first guide so I apologize for the lack of aesthetic appeal.
Masteries
I use a 9/21/0 mastery page for
Warwick because I like to play him as a tanky bruiser who also is able to deal damage. The cooldown reduction from
Sorcery
and
Enlightenment
add up to 12% at level 18 which synergizes with your
Frozen Heart and your
Spirit Visage if you choose to build that way (CDR caps at 40% and you can reach that with those two masteries and those two items). Cooldown reduction is important because it allows Warwick to abuse the damage and healing from
Hungering Strike as well as the possibility to use
Infinite Duress twice in a prolonged team fight. We get
Arcane Knowledge
for the magic penetration to help out our
Eternal Thirst,
Hungering Strike, and
Infinite Duress.
Runes
I use
Greater Mark of Magic Penetration because
Warwick's main harass tool in lane is his
Hungering Strike, which deals magic damage.
The
Greater Seal of Armor are practically required in top lane due to the fact that most bruisers are AD.
For glyphs,
Greater Glyph of Magic Resist and
Greater Glyph of Scaling Magic Resist are acceptable. I chose magic resist per level in this guide because most top laners are AD champions. Consider using flat magic resist if you know you're up against an AP heavy champion.
Quintessences can vary the most.
Greater Quintessence of Health,
Greater Quintessence of Movement Speed,
Greater Quintessence of Magic Penetration,
Greater Quintessence of Armor and
Greater Quintessence of Attack Damage are all acceptable. I like the early tankiness to be a jerk so I use
Greater Quintessence of Armor.
Skills
- This is a very good passive and along with his other abilities, is what makes
Warwick a good duelist. At level 16 and at 3 stacks,
Eternal Thirst will be dealing the same amount of damage as a
Wit's End and will be healing for that much (42) each hit. That's really good because we have high attack speed from our items and hunters call.
- This move is your bread and butter. This doesn't need any items to be strong as it naturally tears a percentage of the opponent's health. It was originally 20% of the opponents health as damage at rank 5 but that has been nerfed to 16%. It is still very powerful and is what makes
Warwick hard to fight against.
hunters call - 80% attack speed buff at rank 5 and it gives 40% to all nearby teammates is just amazing. The buff to yourself alone is already incredible and will help you immensely 1v1. Don't forget to use it when your team is taking down turrets.
- This makes
Warwick a true hunter. It gives him up to 40% extra movement speed at rank 5 which lets him catch up to pretty much anyone who tries to run away. Just don't forget you can use the extra movement speed to run away from a fight gone wrong as well. Remember to turn off
Blood Scent if you're going to gank someone with low hp or else you'll give yourself away due to an icon appearing above the enemy's head and a loud howl from
Warwick.
- along with
Ignite, this can usually net you a kill at level 6. This can turn tower dives around because it forces the opponent to take free turret shots and you gain 30% lifesteal while channeling it, resulting in some nice healing. Use this to peel scary enemies off your carries and to lock down someone for your team to kill. Last but not least, this spell can be used to interrupt other spells such as
Death Lotus,
Absolute Zero, and
Grand Skyfall.
We will max
Hungering Strike first, taking points in
Infinite Duress whenever possible. I normally leave hunters call at one point because no one really stands there and fights a 1v1 in lane. However, if the need arises, feel free to max it before
Blood Scent.
Blood Scent also helps to chase because top is one of the longer lanes.
Items
The items listed above are simply what I'd like to use. Please, never follow a fixed build on a champion, especially in top lane.
- this is probably where the most questions begin. The reasoning behind this is because HP is never bad and because
Warwick needs the mana regen to be able to use his
Hungering Strike. The ability power from the ring also adds some damage because
Warwick has a 1.0 ap ratio on his
Hungering Strike. The healing you get from
Hungering Strike makes up for the lack of potions as well.
- what? why these shoes?
Warwick only has two attacks in his kit, being his
Hungering Strike and his Ultimate,
Infinite Duress and they both deal magical damage. It also synergizes with the passive magic damage from
Wit's End.
- this is the item that every
Warwick should have.
Infinite Duress deals 5 procs of on-hit damage. What does this mean? It means with his ultimate,
Wit's End will be at maximum stacks, granting him 50 Magic Resist as well as dealing 210 magic damage and that's not even including the base damage of the ultimate. This item is almost always better than
Malady because it offers more passive magic damage.
Malady's magic shred only stacks up to 26 which is less than the
Sorcerer's Shoes and
Greater Mark of Magic Penetration's.
Wit's End allows you to be more tanky because your job isnt to try to instagib the opponent, it's to soak up damage but still deal a considerable amount.
- This item in general gives a lot for what it's worth. It offers practically the same armor as a
Thornmail and gives a ton of mana with 20% cooldown reduction so you can spam
Hungering Strike in teamfights. Lastly, it has an aura that reduces enemy attack speeds by 20% which will always be in effect because
Warwick will be in the middle of a teamfight tearing someone apart.
makes up for the lack of hp in this build and gives him incredible chasing power because he gets a perma-slow and can get more movespeed from
Blood Scent when an enemy is under 50% hp.
is an item with a lot of controversy. It should never be rushed as a first item because champions have lower hp values earlier in the game so the 4% hp damage isn't as useful and because the item itself costs a small fortune. However, it is still a very powerful item and should be considered later in the game. With
Infinite Duress, this item will activate 5 times, dealing damage equal to 20% of the opponents health.
Some optional items include:
- This item should be built when you're against a laner who deals significant magic damage and you need the healing buff passive to keep up.
Examples:
Mordekaiser or
Yorick.
- This is basically the
Spirit Visage against AD champions. It offers some resistances and lets you heal more. Usually a
Glacial Shroud is enough but if they're doing a lot of damage early you should consider this item. It also comes with a free
Sight Ward so be sure to use that and save some money.
Examples:
Lee Sin,
Irelia,
Renekton
- Generally you won't be using this item but you can get it if you're stomping the enemy team or if you're doing fine without the tankier items. This gives
Warwick even more lifesteal and damage, making him super strong in a straight up 1v1.
- I usually don't build this item but it has it's uses. The spell vamp DOES work with
Hungering Strike so you'll be stealing even more health. It also offers lifesteal and more damage on auto attacks so it's a pretty good package once you take into consideration the 300 damage nuke and slow from the active. If you get this then don't get
The Bloodthirster and vice versa.
or
- I personally like
Sorcerer's Shoes but i can understand if you want a more tanky setup, in which case either of these boots may work.
- So far i've only had to use this item against
Yorick. It gives magic resist which helps against his ghouls and gives you the mana to repeatedly use
Hungering Strike to keep up in sustain.
- if for whatever reason you were losing your lane earlier and bought a
Heart of Gold to help with money, you can upgrade it into this item. However, if given the choice I'll take
Frozen Heart over this item any day because of the mana it offers.
- Need to soak up more damage? This item should definitely be considered.
- This item is kind of mid-gameish but that doesn't mean its bad. It gives a nice mix of armor and hp and let's you do a little more damage during
Infinite Duress due to the passive magic damage to whoever is close to you.
- This item is good if you need magic resist later in the game. Gives Hp, Mana, and your personal spell shield.
- Another option if you want magic resist. It gives movement speed for a little more chasing power. This item is usually used if you're building very tanky because of the passive health regeneration. Remember to build an item that offers hp because this item doesn't. This item can replace your
Spirit Visage if the game drags on really long. Don't build it if you don't have a good amount of HP though (try to pair it with
Frozen Mallet or
Warmog's Armor).
- You can't really go wrong with this item. On
Warwick you can actually save your ult until after you die if you have this item and soak up a lot of the initial burst damage. You gain 30% lifesteal when casting
Infinite Duress and with
Hungering Strike, you can heal up and be the terror that never ends in a fight. I nearly always take this item last because in my opinion it's the most game changing item.
AND ALWAYS, ALWAYS REMEMBER TO BUY
!!! THESE ARE MANDATORY! Wards can save lives.
If you're on the purple side, ward the entrance to the blue team's blue buff to warn you of ganks. If you're blue side, ward the bottom of the river bush or the tri-bush on the purple team's side of the river.
A good top laner will build to counter the opponent. You wouldn't build
Wit's End right away against
Riven because you don't need magic resist. Instead, build
Frozen Heart which gives armor and lets you spam
Hungering Strike.
Summoner Spells
is a good summoner spell that adds kill potential and can be casted during
Infinite Duress without interrupting it.
because its a great utility spell and can be casted to get in range of
Infinite Duress to grab someone out of position.
Exhaust - I personally prefer
Ignite over this spell for the extra damage but it can be great against laners who are very reliant upon auto attacks and/or their items to deal significant damage such as
Jax or
Riven. Later in the game you want to target the enemy AD carry with this spell.
Ghost - I do not recommend this spell because you already get movement speed from
Blood Scent.
Cleanse - it's actually not too bad but enemies will want to target your carries with their stuns, slows, etc. instead of you.
Surge - at first glance it seems alright but let's look again. This spell only gives 35% attack speed and with the
Summoner's Wrath
mastery it's still only 40% and has a 180 second cooldown. Our hunters call is a 40% attack speed boost at rank 1 and only has a 24 second cooldown.
Surge is just too weak to be considered.
Revive - the point is to NOT die.
Teleport - we don't get this spell because later in the game the only purpose of using this spell is if you want to split push. Warwick has poor escapes and wave clearing abilities so he's not suitable for this job.
Clairvoyance,
Promote, and
Clarity are just not good enough to replace any other spells for
Warwick.
Team Work
In team fights,
Warwick should be a feared tanky bruiser who is capable of 1v1-ing nearly every champion in the game.
You should cast
Hungering Strike every chance you get in a team fight because it deals 16% of their hp value as damage AND it heals you.
Remember to cast Hunters Call AND BE A TEAM PLAYER because at maxed ranks, it gives your team 40% more Attack Speed which can be an incredible boost on your AD carry.
LEAVE
Blood Scent ON IN TEAM FIGHTS!!! The enemy team should already know you're there so you won't blow your cover and the movement speed can really help out.
DO NOT initiate with
Infinite Duress if it's a full team fight. Chances are you'll get interrupted somehow (
Cryptic Gaze,
Enchanted Crystal Arrow,
Bear Stance) which wastes your ult and puts you out of position. Feel free to use it if you catch someone out of position or if the stuns and suppresses have been used and you want to lock someone down.
Match-Ups in lane
Warwick can beat a lot of champs in lane due to the fact that he can alter the order in which he buys his items. That being said, you should know how you fare against certain champs.
Hard Lane:
Medium difficulty/depends on skill:
Easy Lane:
To Ult or Not to Ult?
Warwick's ultimate,
Infinite Duress is a very powerful skill and we wouldn't want it to go to waste. This is a list of opponents who can potentially ignore
Infinite Duress
- He eats some oranges
Remove Scurvy and hes k. Darn it.
- His
Ragnarok allows him to break free of any kind of cc.
- His
Unbreakable Will lets him break free of cc too.
,
, and
all have spell shield's that completely block
Infinite Duress.
When facing these champions remember to not be too trigger-happy with your ult and take advantage of them when they blow their shields on something else.
Summary
All in all,
Warwick is the guy that few champions would want to fight alone.
The most important thing about
Warwick is knowing when to be aggressive and when not to be.
You may choose to destroy the other team's squishies or to protect your own. If you plan to protect your own, save
Infinite Duress for the inevitable dive on them.
..aaaand that's it!
Thanks for bearing with me through that wall of text and please up-vote this guide if you find it useful. Now go out there and show them the power of
Warwick, the Blood Hunter!
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