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Thinking it thru: Hybrid EZ






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Spells:
Teleport
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction



The Cons
On Ezreal's case, it is pretty obvious that its greates CON is that he's one of the most squishies dps out there (I know you will say something like "now way, this or that champion is way squishier", but the point is that EZ is really squishy, despite other champions), not to mention it has absolutely no CC or slow, fact that can be partially compensated by
The Pros
First of all,











Mystic Shot
If you look carefully, you will see it only gains 20 damage per level. However, the cooldown reduction per level is, althought small, relatively high, specially if you take into account that, on hitting, your CDs are reduced in 1 second, and since, as I said before, we are going on a spell spammer build, it is really useful. However, if you compare it to your other spells we will see an important difference: Leaving













Essence Flux
I don't think I need to spend a lot of time in here. Easily said, unless you are going support (wich I don't really think a lot about), the only way you can afford having only one poing in here is if you are AP, but, as I said many times, this is hybrid. It's important to remember that, in your spell sequence, you should cast this right before





Arcane Shift
Ok, here is where the discussion begins. Most of you (more than I would like to) just spend one point in here and use it as a low cd





Trueshot Barrage
This is one of the most interesting ultimates out there. Not only it benefits from both your AD and your AP (and I know it used to be one or the other instead of both, I'm just not poiting out patch notes, no need for you to comment on this point, thank you anyways), but it also is worldwide ranged, passes throught units, has a great width, has a good speed so that many ppl won't notice it until it's too late and, last but not less, it has a really nice CD (wich combined with CDR and


In Conclusion
To close this chapter, you must keep in mind that this skillup is built this way so that you can have the great mobility and survivability from





Core Items
As most
















Also,















Trinity Force and
Banshee's Veil
After these two items, I go









Manamune
Most of you (I'm having a deja-vu) probably saw it as the last item and now think "no way", but yeah, it's neither a first item nor an initial





Now, it's important for you to keep in mind that every item you buy should be analized in basis to the specific game you are playing, there is no use buying a





Guinsoo's Rageblade and
Hextech Gunblade
You most likely are wondering why didn't I incluse these in the build. Well, to be fair, they are good items and you can always sacrifice a slot for one of them, but, sincerely, the AS from










Whatever items you buy, always remember that, if you go hybrid, as this guide is oriented to, you should keep in mind that the benefit you get from that is that you can deal both physical and magical DPS, so try to balance it out.














The Options
The interesting thing about



















The Hot Spot
The hot spot here are





























While in utility, you get not only the masteries for all your summoner spells but also a really useful 3 mp5 from













The extra 4% HP and MP regeneration in



Once again, everything is up to you, but as you see, my main goal in the masteries is to reduce the Summoner spell's CD, get the powerup from offensive and get that important CDR that makes me get to cap.
First of all, you need to know that









As always, you shouldn't auto-attack, last hit and don't push, if you do, you will be open to ganks, and you can't afford that until midgame, when you have

Regarding the lane, you should solo mid or top, since you are hybrid it doesn't matter wich one, but, as always, the team you have will influence in this decision, of course that it's no use if you pick





You should focus on getting money, lasthiting minions and farming up all early game, don't get greedy, althought most people fear







You should be careful about burst champions, but never afraid, know how to dodge missiles, nukes and AoEs, don't fear to use your





Finally, don't forget that you are a carry and a little bit of an assasin, if you are not doing good just go farm a little money to catch up and go for easy kills and KS, your team won't blame you, you need to catch up with your dps.
Another impotant thing is that, in the teamfights, you should learn to know what distance to keep and where to move when,

Also, know when to use your ult at the beginning and when to save it for KS those who get away, that knowledge comes from the team you got, knowing all champs, practicing with






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