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Spells:
Ghost
Smite
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction

*NOTE*
Please read the section in items that's under: *PLEASE READ*
It contains very important information on the build I have chosen
*PROS* -Great jungler -Pretty tanky -Has a stun -Quick -Deals amazing damage -Good ganker -He turns into different animals -No ultimate |
spacess |
![]() |
spacess |
*CONS* -Has no range -Mana is an issue for a while (that is why we get BLUE BUFF) -CC (ex. snare/stun) is a problem -Pretty hard to learn -Tends to be targeted in fights due to his damage output |
TOP CHOICES
Smite You need this because your jungling, and without it, you cannot get Blue Buff at level one. This is a must
Ghost This will help you tremendously with early game ganks. The reason you get this is it can act as a chasing tool, or an escape tool
Exhaust Same as
Ghost, helps you a lot with ganks early in the game. This will also helps you completely shut down a carry
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OTHER POSSIBILITIES
Cleanse This will be your best friend VS. teams with heavy CC. It won't help you early on with ganking, that's why it isn't at the top of the list
Flash This is better for closing gaps very quickly, and will allow you to get one or two attacks off(more if you stun first), while
Ghost allows you to chase the enemy and continuously attack them
Ignite You can take this, especially if the enemy team has a healer (ex.
Dr. Mundo,
Swain). If the other team doesn't have a healer, and/or your team already has an
Ignite, don't get this
Fortify
Don't laugh at this, it makes you deal extra damage to creeps, and allows you to save your teammate(s) who is being tower dived across the map from youDoesn't exist anymoreSurge I have seen this, and tried it, and it doesn't seem to be the best. Granted, it is very nice. You can get Blue Buff quicker, and allows more
Wingborne Storm proxs, but your ganks stay the same
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SPELLS TO STAY AWAY FROM
Clairvoyance Don't need this. Sure it helps making sure you don't get ganked in the jungle, but its better for your support to take this
Clarity It would help you with jungling, but with this build, you can get Blue Buff at level one
Heal Would be nice, but you already have
Iron Mantle
Promote This really is not worth it even when laning. Especially when jungling
Rally
The only use you could really have from this, is getting an earlyDragon, or a safer Blue Buff/Red Buff Doesn't exist anymoreTeleport Why would you need this? That's what I thought
Revive Nope, just nope!
With
Udyr, my runes look like:
9X
Greater Mark of Attack Speed = 15.3% attack speed
9X
Greater Seal of Armor = 12.69 Armor
9X
Greater Glyph of Scaling Magic Resist = 24.3 Magic Resistance at level 18
3X
Greater Quintessence of Health = 78 Health
because the bonus Attack Speed makes your
Wingborne Storm proc faster, and your
Iron Mantle recover more HP and MP faster.
because the extra armor early on helps keep your jungle time safe.
because you need the extra defense against spells later on, but not in the beginning.
Same reason as the Seals, it helps you jungle.

9X

9X

9X

3X







My mastery tree looks like 0/21/9
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In the Defensive Branch-
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In the Utility Branch-
- Nothing is needed in here. You can go some if you want more damage output, but I much prefer to last in the jungle.
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In the Defensive Branch-
- 1/1 in
Summoner's Resolve (10 gold each time
Smite is cast? Thats some nice extra cash for wards.)
- 3/3 in
Resistance
- 3/3 in
Hardiness
- 2/2 in
Tough Skin
- 1/1 in
Bladed Armor (Its only like the best Mastery for a jungler)
- 4/4 in
Durability (Why not?)
- 1/1 in
Veteran's Scars (^)
- 2/2 in
Indomitable (Sweet for jungling)
- 3/3 in
Honor Guard (
tenacity from Season One but lower in tree)
- 1/1 in
Juggernaut (Because its a cool name. [FREE TENACITY! DEFINITELY TAKE THIS])
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In the Utility Branch-
- 3/3 in
Good Hands (the less time spent dead=more time to kill).
- 1/3 in
Expanded Mind (You have to get it)
- 4/4 in
Swiftness
- 1/1 in
Runic Affinity (Longer Blue/Red Buff)
This is a more carry/damage build. Your core build will be
With these, you can tear an enemy apart very quickly, and still take a good amount of damage. I ALMOST always get these four items in every game. The last two items can be bought to fit your needs (ex. If you are facing a heavy AP team, go more MR as opposed to Armor).
The entire CORE BUILD will cost 9557 gold.
PLEASE READ
I am quite aware of the fact that this build lacks much survivability (ex. not much Armor, MR). The reason I don't put Armor, or MR in the build, is because your build as a tank/off-tank will change from game-to-game. One game, you may face a team of all AP, and the next game the enemy team will be all AD. That's why you should look at the Optional Items, and build your items according to your needs.
What to get first:
X5 These are to help you jungle at level one. The
also builds into
.
What to get next:
IF you can afford the whole
Madred's Razors, finish that, ALONG with your boots.
After you go back and jungle more, and gank a lot, go get:
As the game goes on, get:
If you can only afford one of the two, get
The Brutalizer first. Even though
Avarice Blade gives you money over time, which will make it more cost-efficient, but
The Brutalizer gives so much benefits, with the CDR, Armor Pen, and damage, there is a reason they made this item cost *1337* (computer language for LEET).
As the game goes on, you should be finishing your build. Just use the items in the given build, but you can buy them according to your needs. If you are getting focused in team fights and/or CC is a big problem,
Banshee's Veil is a good idea. Or if you are running over the enemy team, feel free to get
Bloodthirster.
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*Items, why I get them*
I get this because you need to reduce any CC(snare, stun, slow, etc.) on you.
This is if the enemy team has lots of CC. If they don't, and they have a more physical team,
Ninja Tabi is a better idea.
Gives you some Armor, AD, Lifesteal, and lets you jungle easily! And you can lay a ward down every 3 minutes! And to top it all off, its cheap.
This makes you kill like a boss. Combined with
Wilding Claw makes you attack like a mad-man, and with
Blazing Stampede makes you lightning quick. It also gives some nice CDR, Armor Pen, and damage. You should definitely get this.
At first, I put
Frozen Mallet in the recommended build, but I later realized after more testing, that
Trinity Force is an all-around better choice. Granted,
Frozen Mallet does give excellent HP, and a great slow. But, this gives nice movement speed, attack speed, HP, and a bawler passive. Also, with how fast you attack in the end, you will attack quick enough to surely get the passive off.
As mentioned before,
Udyr has trouble while facing CC. This really helps out with pesky stuns/snares/slows that prevent you from killing the enemy team. Also gives that nice HP/MP to help you spam your skills.
Gives you that extra UMPH on your attacks. Also, you can get to full life in less than 10 attacks while you are in
Iron Mantle.
The entire build will cost 15272 gold.
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The entire CORE BUILD will cost 9557 gold.
PLEASE READ
I am quite aware of the fact that this build lacks much survivability (ex. not much Armor, MR). The reason I don't put Armor, or MR in the build, is because your build as a tank/off-tank will change from game-to-game. One game, you may face a team of all AP, and the next game the enemy team will be all AD. That's why you should look at the Optional Items, and build your items according to your needs.
What to get first:




What to get next:


IF you can afford the whole

After you go back and jungle more, and gank a lot, go get:


As the game goes on, get:


If you can only afford one of the two, get



As the game goes on, you should be finishing your build. Just use the items in the given build, but you can buy them according to your needs. If you are getting focused in team fights and/or CC is a big problem,


_______________________________________________________________________________________________
_______________________________________________________________________________________________
*Items, why I get them*

This is if the enemy team has lots of CC. If they don't, and they have a more physical team,













The entire build will cost 15272 gold.
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Optional Itmes
OFFENSIVE ITEMS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SPACESTUFF |
DEFENSIVE ITEMS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() WHY ARE YOU EVEN TAKING TIME TO LOOK AT THE BLACK SPACE??? READ THE GUIDE...AND IF YOU ALREADY READ IT, MOVE ON, AND GO TRY IT OUT!! ANYWAYS....................TO MAKE THE GUIDE LOOK GOOD...IM JUST GONNA KEEP ON TYPING TO TAKE UP THE SPACE!............................................................................................ |
In many games that I have played as


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PROS
Why ![]() -It builds from ![]() -Even upgraded from ![]() the 20% to deal 500 damage to creeps -REALLY INEXPENSIVE -gives some damage -Allows you to place wards -Grants lifesteal (really nice with ![]() -You can build from it at level one ( ![]() |
SPACESTUFF |
Why ![]() -Builds from ![]() -Allows you to tear through tanks -Gives good attack speed -Provides nice damage -You can build from it at level one ( ![]() That is Really it |
CONS
Why NOT ![]() -You don't deal the extra %4 of max HP of the target -No attack speed See? Wriggle's is just too good |
SPACESTUFF |
Why NOT ![]() -It is VERY expensive -No more 20% on hit to deal 500 damage to creeps -NO WARDS >.< -No lifesteal |
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As you can see,



But, you may be wondering... "Wards aren't that great! At about 30:00 they are useless!"
WRONG!!! They really can be game-changing!
Think about this... Your team just pushed Mid lane, but it didn't go too well, say two teammates died. About a minute or so later, the enemy team decided to go get Baron. At this point, your teammates are already alive and getting back into the game. The enemy team is sitting there, trying to get Baron, but little do they know, your ward is right there, watching them. Your team gets together, and ganks them. Your team ACES them, and you get Baron. And viola! You push middle and win the game.
Reason of Victory =


As of recently, more and more people are convinced that
Udyr is meant to lane, and can do it very well. Granted, he can stay in a lane rather long, especially if he has a philosopher's stone. But, almost all of the Summoners don't realize the downfall of being in lane. Here are some of them:
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One of the biggest points, is to have the sustainability in a lane, you need to auto-attack creeps. One or two attacks will not be enough HP/MP regen for you. You will need to start attacking the creeps as soon as possible, and attack until they are dead. That leads to you pushing way too much. That means the enemy jungler has an easy gank on you.
It's really a big cycle:
As you can see, it is too difficult to stay in your lane, defend it, and farm it constantly.
Jungling is just too good to throw away!
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- You can be harassed VERY easily, due to lack of range
- You really won't have chances at killing the enemy (if they are any bit smart)
- To keep at high HP/MP, you have to auto-attack the creeps, which leads to you pushing the lane
- You no longer have an amazing jungler
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One of the biggest points, is to have the sustainability in a lane, you need to auto-attack creeps. One or two attacks will not be enough HP/MP regen for you. You will need to start attacking the creeps as soon as possible, and attack until they are dead. That leads to you pushing way too much. That means the enemy jungler has an easy gank on you.
It's really a big cycle:

Jungling is just too good to throw away!
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Number ONE
BLUE BUFF
Initial Spawn Time: 1:55
Respawn After Death Time:5 minutes
Total EXP Earned: 280
Total Gold Earned: 80
You need to kill that level one to make your jungle time fast. To kill it, have your teammates come and protect you, just in case your enemies decide to gank you. Have somebody leash the golem, and if they are feeling generous, attack him a couple times. Make sure to use




Number TWO
Wolves
Initial Spawn Time: 1:40
Respawn Time After Death: 1:40
Total EXP Earned: 190
Total Gold Earned: 57
With the Wolves, use




Number THREE
Wraiths
Initial Spawn Time: 1:40
Respawn Time After Death: 1:40
Total EXP Earned: 180
Total Gold Earned: 71
With these annoying creeps, you should almost do the same thing as you did with the Wolves, you should use




Number FOUR
RED BUFF
Initial Spawn Time: 1:55
Respawn Time After Death: 5:00
Total EXP Earned: 260
Total Gold Earned: 80
Ah, this makes your ganks kick-***. Without it, don't really try and gank. But how to kill it? Go up to it, and use





Number FIVE
Double Golems
Initial Spawn Time: 1:40
Spawn Time After Death: 1:40
Total EXP Earned: 280
Total Gold Earned: 60
Alright, with these two, basically use the same strategy as you did the other small creep camps. Use


If you think you are going to gank mid/bot lane, just auto attack the two golems until they die, that way, you have PLENTY of mana to use a




Special thanks to Xenasis and his guide, Jungling 101 - What You Need To Know!, for providing the stats about the different creeps!


_____This is your attack speed steroid throughout the game, and will be your main damage output lategame. A while ago, it wasn't that amazing, then they buffed it, A LOT. The DPS from this is really insane.
Uses - This is your single-target damage output late game
- In a 1v1 fight
- Taking down towers
- Getting Dragon quickly
Tips
- Remember that it gives attack speed in it's passive, AND it's active. Utilize this
- The DPS from the active can be put on a target more than once. So keep activating when fighting


_____This here folks, is your "piss-off-the-enemy" skill. You can become ridiculously annoying when the enemy team just can't seem to break it, because you are spamming it constantly. This is also what allows you stay in the jungle forever.
Uses - This is your survivability skill
- Surviving in the jungle
- Regain mana after spamming
- Blocking tower hits when tower diving
- Reduce damage in team fights
- Blocking "last-hit" spells such as
Requiem,
Time Bomb, etc.
Tips
- As said above, do not forget that this can save your life in tight situations.
- Periodically use this in team fights, to secure your safety
- Same goes for get towers. Rotate this and
Wilding Claw to dish out tons of damage, but still stay alive.


_____AKA

Uses - This is your movement and utility skill
- Chasing an enemy
- Running from an enemy
- Getting around the map faster
- The stun
Tips]
- This is a great interrupter, so when some one like
Nunu & Willump,
Katarina, or
Karthus (if he is alive) start to cast their ult, hit them once, and wait for their QQ
- Run Forest run!


_____This is seriously an underrated skill. Everybody pushes it aside and go straight for


Uses - This is your early game damage and late game farm skill
- Jungling quickly and effectively
- AoE damage
- Extra damage and AP
Tips
- Remember that after 4 attacks, the extra damage goes to targets in a CONE around you, so make sure you have the targets in front of you
- This is super good at taking down huge mobs of creeps. Use this, get on the side of them, and let your DPS do the rest of the work.
- When ganking, and you have RED Buff, remember to use this too. The DPS from RED Buff along with your
Wingborne Storm is pretty deadly early on.
Now, you may be slightly confused about how I level up the skills, hence why I made this extra section.
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At level 1:
Wingborne Storm
You NEED this to kill the BLUE BUFF at level one. Without it, your jungle time is rather slow, and you will have to go back to base multiple times.
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At level 2:
Iron Mantle
This will keep you safe in the jungle, and helps you recover MP/HP quicker, leading to more
Wingborne Storm. You also need it to kill RED BUFF.
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At level 3:
Wingborne Storm
That way you can kill RED BUFF and the DOUBLE GOLEMS
*NOTE* You can still gank without
Blazing Stampede, so if you see the opportunity show itself, take it. But, if the enemy has
Flash,
Ghost, or
Exhaust, it will be MUCH harder to successively gank them if you don't have your stun.
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At level 4:
Blazing Stampede
This is only to help you with killing/ganking.
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At level 5:
Wingborne Storm
The last rank you put into this skill. Why? Because this skill is used early to help you jungle. By the time you are level 6-8, you will be ganking a lot, and even covering a lane while an ally heals/shops.
Wingborne Storm has now lost almost all of its use.
Also, late game,
Wingborne Storm doesn't even come close to
Wilding Claw when it comes to usefulness. For
Wingborne Storm to be useful, you will need the 4, maybe even 8 attacks. That will take about 5 seconds. That is an awfully long time. You will be CCed by that time.
Wilding Claw is much better because:
A) Makes you attack MUCH faster
B) Makes your first attack on the target do MAJOR damage
Your damage output late-game comes from
Wilding Claw, and your main protection is from
Iron Mantle, and your chase/flee skill is
Blazing Stampede.
Wingborne Storm= your early game farming tool.
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At levels 6 and 7:
Iron Mantle
Why? That way getting Dragon will be much safer. Also, really pisses people off if you are in lane/covering somebody's lane.
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At levels 8, 9, 10, 11 and 12:
Wilding Claw
At this point in the game, you should definitely have your boots (
Mercury's Treads,
Ninja Tabi) your
Wriggle's Lantern, and maybe
The Brutalizer. But for sure the first two items. So, you need to start upping your main damage output. Once again, don't need to up
Wingborne Storm any more!
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At levels 13 and 14:
Iron Mantle
Wilding Claw is maxed out, and you don't quite need your
Blazing Stampede leveled up yet, but the extra protection is always helpful.
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At levels 15, 16, 17 and 18:
Blazing Stampede
Now, you may ask here, why not up
Wingborne Storm now?
Blazing Stampede doesn't get any better even if you level it. I disagree completely. Because, in team fights late game, you will be such a threat, that squishy champions will run from you at first sight. So, you use
Blazing Stampede and
Youmuu's Ghostblade and voila! You then easily catch up to them, hit them once for the stun, then use
Wilding Claw and rip them to shreds.
If you don't up
Blazing Stampede, your ability to chase/hunt down is not nearly as good, and that is why we up that, as opposed to
Wingborne Storm.
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At level 1:

You NEED this to kill the BLUE BUFF at level one. Without it, your jungle time is rather slow, and you will have to go back to base multiple times.
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At level 2:

This will keep you safe in the jungle, and helps you recover MP/HP quicker, leading to more

_______________________________________________________________________________________________
At level 3:

That way you can kill RED BUFF and the DOUBLE GOLEMS
*NOTE* You can still gank without




_______________________________________________________________________________________________
At level 4:

This is only to help you with killing/ganking.
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At level 5:

The last rank you put into this skill. Why? Because this skill is used early to help you jungle. By the time you are level 6-8, you will be ganking a lot, and even covering a lane while an ally heals/shops.

Also, late game,




A) Makes you attack MUCH faster
B) Makes your first attack on the target do MAJOR damage
Your damage output late-game comes from




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At levels 6 and 7:

Why? That way getting Dragon will be much safer. Also, really pisses people off if you are in lane/covering somebody's lane.
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At levels 8, 9, 10, 11 and 12:

At this point in the game, you should definitely have your boots (





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At levels 13 and 14:



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At levels 15, 16, 17 and 18:

Now, you may ask here, why not up





If you don't up


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This is such an amazing item on anyone, especially junglers. The passive was practically made for junglers, and the lifesteal isn't a bad thing at all. In my opinion though, I think the free Ward is the best part of it all. I cannot stress how game-changing wards can be, early and late game. It can allow you to counter-jungle, or if the enemy team has a jungler who keeps invading your jungle, you can have a ward to catch him and gank him. Also, its a free late-game Baron/Dragon ward!
Here is a map of the essential and optional Ward-placements-
-Red Wards: These are needed, almost constantly. The Baron ward can wait until 15:00 (when he spawns), but you can still put it there to prevent Top/Mid getting ganked. The Dragon ward needs to be down as soon as possible. Even if he is dead, the ward can protect Mid/Bot. These are your first priorities for wards.
-Yellow Wards: These wards are used for protecting/invading the jungle. Mostly for your RED BUFF/BLUE BUFF. If you want to prevent counter-jungling, or you want to counter-jungle yourself, you will need these for sure. These are second when it comes to priority.
-Purple Wards: These are to protect your lanes from being ganked. You as a jungler won't have to worry too much about this, but it will come in handy. Say the enemy jungler is waiting in the brush, waiting for the lane to be pushed. With your ward there, you can see him, and go gank him = easy kill. These aren't at the bottom of the priority list, but they are third.
-Orange Wards: These wards are not necessary at all! They are more obscure gank-preventing wards. You really won't need these until later in the game, when towers are pushed, and teams travel together more. Yet again, if all the other spots are warded, and there are some left-over, feel free to ward these locations. These are your last priority for wards.
Here is a map of the essential and optional Ward-placements-

-Red Wards: These are needed, almost constantly. The Baron ward can wait until 15:00 (when he spawns), but you can still put it there to prevent Top/Mid getting ganked. The Dragon ward needs to be down as soon as possible. Even if he is dead, the ward can protect Mid/Bot. These are your first priorities for wards.
-Yellow Wards: These wards are used for protecting/invading the jungle. Mostly for your RED BUFF/BLUE BUFF. If you want to prevent counter-jungling, or you want to counter-jungle yourself, you will need these for sure. These are second when it comes to priority.
-Purple Wards: These are to protect your lanes from being ganked. You as a jungler won't have to worry too much about this, but it will come in handy. Say the enemy jungler is waiting in the brush, waiting for the lane to be pushed. With your ward there, you can see him, and go gank him = easy kill. These aren't at the bottom of the priority list, but they are third.
-Orange Wards: These wards are not necessary at all! They are more obscure gank-preventing wards. You really won't need these until later in the game, when towers are pushed, and teams travel together more. Yet again, if all the other spots are warded, and there are some left-over, feel free to ward these locations. These are your last priority for wards.
*EARLY GAME- Levels 1-6*
Pretty much, just read the JUNGLING section in this guide, and you will have this taken care of. Just follow the jungle route, once your finished, do some ganking, nothing out of the ordinary.
Items you should aim to have by the end of EARLY GAME:
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*MID GAME- Levels 7-12*
You now have some options on what to do here.
Option one: Keep jungling/farming.
This option is when your team is holding/pushing towers in their lane and are doing fine in kills and deaths. This is more of a pre-made option. If you aren't pre-made, you will need very very good teammates to do this.
Option two: Roam/gank like crazy.
This is more of Normal game style of play. If you are playing a bunch of noobs, who don't have map awareness, ward, type "MIA" or "care for ganks", or push too much without being careful, this will be the better option. But if you are playing pre-made, or are much higher ELO, this is much harder to pull off.
Option three: Backdoor/push
Out of the three choices, this is my personal favorite. Because, from my point of view, you don't win by who can farm the best, or can kill the most. No, the game is determined by who can push the best. Now, if you are super farmed and/or have killed the enemies, you can push with ease. But, the technique known as "backdooring" takes a different approach to pushing.
With backdooring, you wait until their team is completely occupied (ex. Pushing, ganking, getting Dragon). Then you get into the lane furthest away from them (ex. if they are getting Dragon, you would go Top). While they are doing their thing across the map, you are at Top, pushing. You use
Wingborne Storm to kill the creeps, and
Wilding Claw to take down the tower.
Once again, if you are playing higher ELO matches, or pre-made, this will be much harder to pull off.
Items you should aim to have by the end of MID GAME:
(If you can't get the full
Youmuu's Ghostblade, just make sure to have
The Brutalizer)
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*End game- Levels 13-18*
At this point, there will be nothing that can stand in your way. Make sure you keep in mind, that you are an off-tank. So don't sit in the back of your team and wait for them to initiate.
In team fights, your order of focus should be:
Items you should definitely have by the end of END GAME:
You may not be able to finish your entire build, depending on how long the game lasts.
Pretty much, just read the JUNGLING section in this guide, and you will have this taken care of. Just follow the jungle route, once your finished, do some ganking, nothing out of the ordinary.
Items you should aim to have by the end of EARLY GAME:


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*MID GAME- Levels 7-12*
You now have some options on what to do here.
Option one: Keep jungling/farming.
This option is when your team is holding/pushing towers in their lane and are doing fine in kills and deaths. This is more of a pre-made option. If you aren't pre-made, you will need very very good teammates to do this.
Option two: Roam/gank like crazy.
This is more of Normal game style of play. If you are playing a bunch of noobs, who don't have map awareness, ward, type "MIA" or "care for ganks", or push too much without being careful, this will be the better option. But if you are playing pre-made, or are much higher ELO, this is much harder to pull off.
Option three: Backdoor/push
Out of the three choices, this is my personal favorite. Because, from my point of view, you don't win by who can farm the best, or can kill the most. No, the game is determined by who can push the best. Now, if you are super farmed and/or have killed the enemies, you can push with ease. But, the technique known as "backdooring" takes a different approach to pushing.
With backdooring, you wait until their team is completely occupied (ex. Pushing, ganking, getting Dragon). Then you get into the lane furthest away from them (ex. if they are getting Dragon, you would go Top). While they are doing their thing across the map, you are at Top, pushing. You use


Once again, if you are playing higher ELO matches, or pre-made, this will be much harder to pull off.
Items you should aim to have by the end of MID GAME:





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*End game- Levels 13-18*
At this point, there will be nothing that can stand in your way. Make sure you keep in mind, that you are an off-tank. So don't sit in the back of your team and wait for them to initiate.
In team fights, your order of focus should be:
- AP Caster (ex.
Annie,
Anivia,
Brand,
Malzahar, etc.)
- Ranged DPS (ex.
Ashe,
Caitlyn,
Corki,
Miss Fortune, etc.)
- Melee DPS (ex.
Master Yi,
Nocturne,
Tryndamere,
Warwick, etc.)
- Support (ex.
Janna,
Sona,
Soraka,
Taric, etc.)
- Off-tank [if they have one] (ex.
Irelia,
Olaf,
Trundle,
Xin Zhao, etc.)
- Tanks [ALWAYS LAST] (ex.
Amumu,
Malphite,
Rammus,
Shen ,etc.)
Items you should definitely have by the end of END GAME:


You may not be able to finish your entire build, depending on how long the game lasts.
Ganked
Okay, so if you do happen to get ganked while covering an allie's lane, what do you do?!
First, you have to consider ALL of the facts! I cannot stress how much you need to know what is happening around you!!
==>> First think, do you have a ward protecting the lane/area you are in??? If so, PAY ATTENTION TO IT. Let's look at a description of a ward: sight ward
Read through it? Does it say: "The moment an enemy champion enters the sight range of the ward, the minimap will automatically be pinged 100 times, a giant wall of text will appear in front of you warning you, and the game will even say to you, through audio: 'Do not surprise them with your decision, don't PUSH PUSH PUSH!'"?
Hey! newsflash, it doesn't! So you still need to pay attention to the map.
==>> You don't have a ward, and your just straight up ganked! So, what's going on?
Who is ganking you? Is it...(Each situation will have a solution below)
- Someone with nothing but DPS? Somebody like
Master Yi?


- Someone with hardcore CC? Somebody like
Taric,
Sion,
Morgana,
Fiddlesticks, or
Irelia?


- Someone that can block terrain or change your path? Somebody like
Blitzcrank,
Anivia,
Trundle,
Tryndamere?


Also, don't set yourself up! If you are bot, and you are being ganked by

Now, is it a combination of options above? Let's say you are being ganked by




- Do you have your
Ghost?



-No? Still use


- Are you running TOWARDS another enemy?
-Don't do that...
Alright, almost done! There is just one more thing to think about, and that is: Who/where are your teammates?
- Look up, your being ganked by
Pantheon and
Janna. Now look down, back up. Who is coming to your rescue?
- A Tank (eg.
Amumu,
Shen,
Rammus)
- An AD Off-tank (eg.
Trundle,
Lee Sin,
Udyr) Yeah you fit this perfectly!
- AP Caster (eg.
Annie,
Anivia,
Morgana)
- Support (eg.
Taric,
Janna!!!,
Sona)
- AD Ranged Carry (eg.
Ashe,
Caitlyn,
Corki)


- So now you know who is on your team, but Where are they?
Backdoored
Okay, seriously...this shouldn't be too much of a problem. Let's say you just ganked their team at Baron, got it with

- AD
Kog'Maw
- A
Nasus with a crazy-farmed
Siphoning Strike
- A fully stacked
Sivir
- A
Master Yi with 3
Bloodthirsters and 2
Phantom Dancers
The Other Team is Getting Baron

There are a couple little things to remember/do in game. Here they are:
-
Blazing Stampede +
Ghost +
Youmuu's Ghostblade = So fast nobody can catch you or run away from you
- When attempting to gank someone, use
Blazing Stampede about one second before you reach the target. That way, you can run to them with the bonus Movement Speed; but, more importantly: when you attack them, you will stun them. Right as you hit and stun them, you switch to
Wingborne Storm (or even
Wilding Claw) to deal damage. The reason you cast
Blazing Stampede before attacking is because your skills have a one second~ cooldown after casting any other skills. This way, you use
Blazing Stampede, catch up to them, attack them, and by that time, you can use
Wingborne Storm
- Use
Wilding Claw to take down towers
- To achieve your maximum Attack Speed, use two spells, (ex.
Iron Mantle then
Blazing Stampede) and then use
Wilding Claw. You use the first two spells to get your passive,
Bridge Between at two stacks, then
Wilding Claw to get three and the bonus attack speed.
- Keep in mind that you can only stun a target while in
Blazing Stampede ONCE EVERY SIX SECONDS.
- Always remember to use
Youmuu's Ghostblade in team fights, it is SOOOO helpful.
- Gank whenever you get the chance.
- Get a leash on BLUE BUFF at level one.
- BUY WARDS! And don't forget to place them!!!
- Pay attention to the map! If the enemy team doesn't have a jungler, but one of them is MIA, you may want to watch your back! Especially if they are good early-level 1V1 fighters (ex.
Xin Zhao,
Lee Sin,
Gangplank)
- If you are being counter jungled, ask for a teammate's help to take them down! Don't be shy, just ping where they are, and ask the closest lane to help kill him.
Well, that brings this guide to an end. Make sure to try this out before you upvote/downvote! I hope you enjoyed reading it and learned something from it. If you have questions, constructive criticism, feedback, or suggestions, feel free to tell me about them, so drop a comment. Thanks for reading!
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